How are Caltrops not broken?

How are Caltrops not broken?

in PvP

Posted by: Psikerlord.2569

Psikerlord.2569

What build are you playing Nerva? Maybe the caltrops condition thief is just the counter to your build. No one build should be able to take all comers, should it? Does your build do well most of the time, against most opponents? If yes then perhaps you have just met your counter build is all. If no then perhaps your build needs tweaking. I dont find caltops over powering (I play shortbow main thief, most of the time). Yes you have to get off the point, but there are plenty of powers that make you leave an area

(edited by Psikerlord.2569)

How are Caltrops not broken?

in PvP

Posted by: Malicious.6742

Malicious.6742

How about you try to find solutions to whatever class/build bothers you in pvp instead of opening one stupid “How is skill xyz of a thief not broken?” thread after another?

as i already stated in an attempt to protect my credibility, ive been tpvp’ing since beta, so i have hundreds of hours in tpvp alone and i know most profs inside out. you dont have to believe me. however, if there was a pragmatic solution, i wouldnt be making broken mechanic discussion threads. that’s why theyre “broken”.

Appearently hundreds of hours tpvp is not enough for you to learn not to stand in caltrops. You even get the AoE indicator for that skill. So how hard can it be not to stand in that friggin red circle. How is not standing in the AoE not a pragmatic solution? What do you do against Eles and their AoEs/splash skills? I bet you’re not just standing still.

How are Caltrops not broken?

in PvP

Posted by: nerva.7940

nerva.7940

Apparently it is cuz I know how to deal with caltrops? Youre repeatedly ignoring the point im making – the thief can neutralize the point with little effort and no risk. If caltrop spam occurs on the point, you have to eventually get off it. And a good caltrops spammer cant be pinned down. What im saying is spamming caltrops ad infinitum with no risk should not be a viable strategy.

And ure perfectly right. D/d aoe spamming is the same low skillcap crap. Little risk, little effort for significant effect.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

(edited by nerva.7940)

How are Caltrops not broken?

in PvP

Posted by: MindlessRuff.1948

MindlessRuff.1948

A well specced necro can spam all their marks and wells on a point and kill an entire team if they simply stand there and choose to eat the damage, how is this not broken? A glass cannon staff Ele can do the same, how is this not broken? The list goes on, you just need to learn how to counter it instead of complaining.

How are Caltrops not broken?

in PvP

Posted by: Relentliss.2170

Relentliss.2170

Other classes are not spamming aoe on the ground while being invisible and unattackable. I know no other aoe that stacks so quickly and does so for 14 seconds.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

How are Caltrops not broken?

in PvP

Posted by: Dual.8953

Dual.8953

Other classes are not spamming aoe on the ground while being invisible and unattackable. I know no other aoe that stacks so quickly and does so for 14 seconds.

You know Uncatchable Caltrops are weak right? And Utility Caltrops (the ones hat last 14 second instead of 4 seconds with a reduced spread.) has a 40 base CD, so you can’t spam util caltrops. And Thieves can’t cap in stealth. And if you’re not guarding a point there’s no reason to stand in the caltrops.

Registered Altaholic
Part-time Kittenposter

How are Caltrops not broken?

in PvP

Posted by: Relentliss.2170

Relentliss.2170

Other classes are not spamming aoe on the ground while being invisible and unattackable. I know no other aoe that stacks so quickly and does so for 14 seconds.

You know Uncatchable Caltrops are weak right? And Utility Caltrops (the ones hat last 14 second instead of 4 seconds with a reduced spread.) has a 40 base CD, so you can’t spam util caltrops. And Thieves can’t cap in stealth. And if you’re not guarding a point there’s no reason to stand in the caltrops.

Dude the whole ground is constantly covered in caltrops and the foe is constanly invisible. I don’t give a kitten what kind of caltrops they are. I am tired of dodging the kittenn things. Its just lame and your average player is really sick of it.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

How are Caltrops not broken?

in PvP

Posted by: Rehk.6574

Rehk.6574

The only thing broken about Caltrops is the fact that you can solo a lord and ignore its minions.

Pretty much every class I’ve played can solo a lord. Caltrops or not.

How are Caltrops not broken?

in PvP

Posted by: Knote.2904

Knote.2904

Personally the only thing I thing is a little over the top on Caltrops is the default 10 second cripple that happens on the first tick lol.

Other classes are not spamming aoe on the ground while being invisible and unattackable. I know no other aoe that stacks so quickly and does so for 14 seconds.

You know Uncatchable Caltrops are weak right? And Utility Caltrops (the ones hat last 14 second instead of 4 seconds with a reduced spread.) has a 40 base CD, so you can’t spam util caltrops. And Thieves can’t cap in stealth. And if you’re not guarding a point there’s no reason to stand in the caltrops.

I don’t think either one is really broken but this is just misinformation. It’s a 30 second base cooldown, 24 with 10 points in trickery, that lasts for 14 seconds. Maintains 6 stacks of bleed and 10 second cripple with no duration boosts, and the traited version is definately tiny, but can easily stack a good amount of bleed/cripple when a thief is dodging away from targets in melee range which works BEAUTIFULLY with a P/d condition build.

I think the traited version is fairly balanced, although it doesn’t really do what I think it was intended for, it’s actually horrible for slowing or hitting people that are chasing you lol, only good for single target bleed/cripple stacking.

(edited by Knote.2904)

How are Caltrops not broken?

in PvP

Posted by: Rehk.6574

Rehk.6574

Other classes are not spamming aoe on the ground while being invisible and unattackable. I know no other aoe that stacks so quickly and does so for 14 seconds.

The caltrops that spawn on dodge roll do ridiculously low dmg, the utility skill of caltrops itself doesnt even do that much and it has a cooldown so its not gonna be spammed.

Get a condition removal skill or just cc the thief. This skill is hardly broken or op. Lots of other classes have similar things that do dmg on dodge rolls, and no one complains about those. Just use a condition counter, cc or just dont run into them. problem solved.

How are Caltrops not broken?

in PvP

Posted by: kagemitsu.3657

kagemitsu.3657

I’m just here to say I completely support the idea of removing Thief from the game. Throw Mesmer in the trashcan as well and then we can finally have a balanced, enjoyable, wannabe e-sports game.

(class stronger than mine) is OP. (my class) is underpowered. (classes I beat easily) are fine.

How are Caltrops not broken?

in PvP

Posted by: Psikerlord.2569

Psikerlord.2569

hmm ^ agree, actually. And i play thief.