How To Nerf Bunker Mesmer

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Posted by: Velimere.7685

Velimere.7685

The utility on Chronomancer is a good thing, the thing that’s needing to go is how the highest utility class ever, gets the highest time to kill 1vX of anything, without any kiting involved.

The nerfs in my perfect world still allow Mesmer to support as insane as it does, but not be the most immovable object. Support over hardcore meat shield

I’m still mad at you for stealing Morrigan from me in Dragon Age: Origins, but how would you propose to achieve such results? I agree with you, but I can’t see how it’d be done.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Loop.8106

Loop.8106

The keyword here is “Tone down” not nerfing. Can people stop crying for nerfs and actually discuss how to properly tone down a class. The suggestions made by countless will absolutly destroy Chronomancers.

3 – Well Of Recall – The amount of alacrity has been reduced from 5 seconds to 2 seconds. The chill duration has been increased from 1 second to 3 seconds. Increase the damage, hard to say how much however. Which means well of recall will be 3 seconds traited if my specific changes go through with the trait All’s Well That Ends Well.

This is too much. To preserve this a semi-useful spell in any kind of gamemode there needs to be ATLEAST 5 seconds of alacrity on it. (Traited) upping the chill to 3 seconds is pointless since mesmers basicly has no other conditions (apart from vuln) on a non-condi spec.
I agree that Chronomancers needs to be toned down a few notches but I however think that all that’s needed is to prevent capturing with blur on. That way it cant hold a point contested for 15 minutes straight while still remaining a fantastic teamfighting tool.

Optimise [OP]

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Mesmers survived without alacrity up until HoT. Now it is here and some of these replies seem like you can’t live without it.
If you reduce the alacrity uptime, maybe a slight reduction in the spell’s natural cd will balance it out.
Dang people so eager to recast that same spell again. So 3 less seconds of alacrity. If we math it out, at 1.66sec recharge/ sec, with 3 sec less, you miss out on 2 seconds of recharge. Is recasting 2 seconds later going to break your spells?

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: SteepledHat.1345

SteepledHat.1345

Just have it you cannot be invincible on a point.

ArenaNet already made changes to problematic skills, change distortion from a evade to invulnerability and problem solved.

I remember when you could cap points while invisible.

Distortion isn’t an evade. You really seem to know nothing about mesmer beyond “They tough preas nerf”

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Belial.9350

Belial.9350

Just have it you cannot be invincible on a point.

ArenaNet already made changes to problematic skills, change distortion from a evade to invulnerability and problem solved.

I remember when you could cap points while invisible.

Do you even mesmer? Distortion prevents point capture…

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Posted by: Fay.2357

Fay.2357

Mesmers survived without alacrity up until HoT. Now it is here and some of these replies seem like you can’t live without it.
If you reduce the alacrity uptime, maybe a slight reduction in the spell’s natural cd will balance it out.
Dang people so eager to recast that same spell again. So 3 less seconds of alacrity. If we math it out, at 1.66sec recharge/ sec, with 3 sec less, you miss out on 2 seconds of recharge. Is recasting 2 seconds later going to break your spells?

If by “survived” you mean “Helseth still played it” then sure. Even post-specialization changes Mesmer was still in a very questionable spot; overshadowed by thieves and hardcountered by aoe spam. Chronobunker with HoT is the first time that Mesmer has truly been in the meta for many years, since the original set of massive nerfs that removed shatter Mesmer from the meta long ago.

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Posted by: Embolism.8106

Embolism.8106

Well, immediately post-specialisation the Mantra “bug” made Mesmers part of the meta. But of course Anet’s allergic to doing things right so instead of fixing it so it isn’t OP they just hammered it until it stopped moving.

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Posted by: abc.5790

abc.5790

Remove their stealth abilities.

bunker mes no stealth

[Star] In My Prono
EU Scrub

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Posted by: Embolism.8106

Embolism.8106

Remove their stealth abilities.

bunker mes no stealth

Yeah that one made me smile. Further proof that most people who complain about Mesmers have no idea what’s going on.

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Posted by: HaxTester.9816

HaxTester.9816

Before we say nerf again, let’s think of a way to counter a bunker build mes first. Ofcourse it will take forever or even impossible with certain builds. How could you kill a bunker mes in atleast 2v1 with the minimum amount of time?

I hate it when arenanet does nerfs. I like that in GW2, you can build classes around certain roles; bunker, sustain, glass, etc. Around October, I tried building a bunker mesmer, inspired by this realization, that GW2 is designed so that no class is cemented to certain role types. I got wrecked hard with my bunker mesmer experiments. I didn’t have enough experience with mesmers and bunker principles. I was even insulted (and I got salty at one point). And now, here we are, bunker mesmers are now a thing. Not so silly idea after all huh?

Arenanet, when you nerf something, don’t destroy it completely, like what you did with turret engis. If you would nerf bunker mesmers, nerf it, but still make it a viable build. That’s all I’m asking. You removed the “RPG trinity” because you embedded the trinity in all the classes. Focus on improving this instead.

Anvil Rockers Unite!

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Posted by: Chaith.8256

Chaith.8256

I’m still mad at you for stealing Morrigan from me in Dragon Age: Origins, but how would you propose to achieve such results? I agree with you, but I can’t see how it’d be done.

Come again? Haha.

But uh, yeah, I have a few personal survivability / bunkering reductions to target Bunker Chronomancers only.

  • Well of Precognition becoming Distortion instead of Blur. This puts it in the invulnerability category, but reducing some counterplay such as warding effects, shocking auras.
  • Temporal Enchanter (resistance and super speed) changed to only affect nearby allies.
  • Mender’s Purity – 10 second ICD on Power Cleanse, like other ‘on heal’ minors.

In addition I find Countless’ suggestion on Chaotic Dampening I think is very reasonable.

Reducing the Bunker Mesmer’s personal 1vX survival back down to Earth while keeping their amazing utility and support throughout all game modes would be the best balance measure decision.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: rchu.8945

rchu.8945

Mesmers survived without alacrity up until HoT. Now it is here and some of these replies seem like you can’t live without it.
If you reduce the alacrity uptime, maybe a slight reduction in the spell’s natural cd will balance it out.
Dang people so eager to recast that same spell again. So 3 less seconds of alacrity. If we math it out, at 1.66sec recharge/ sec, with 3 sec less, you miss out on 2 seconds of recharge. Is recasting 2 seconds later going to break your spells?

LOL, coming from thieves players, that’s just funny. Before Robert Gee trait revamp, most memsers are free kill for thieves.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Bunker mesmer does not need nerfing. Not yet anyway. We need to meta to settle. Sure if its too strong in 6 months then i suggest some tiny shaves to the spec. But only once the meta has settled in 6 months

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: SteepledHat.1345

SteepledHat.1345

I’m still mad at you for stealing Morrigan from me in Dragon Age: Origins, but how would you propose to achieve such results? I agree with you, but I can’t see how it’d be done.

Come again? Haha.

But uh, yeah, I have a few personal survivability / bunkering reductions to target Bunker Chronomancers only.

  • Well of Precognition becoming Distortion instead of Blur. This puts it in the invulnerability category, but reducing some counterplay such as warding effects, shocking auras.
  • Temporal Enchanter (resistance and super speed) changed to only affect nearby allies.
  • Mender’s Purity – 10 second ICD on Power Cleanse, like other ‘on heal’ minors.

In addition I find Countless’ suggestion on Chaotic Dampening I think is very reasonable.

Reducing the Bunker Mesmer’s personal 1vX survival back down to Earth while keeping their amazing utility and support throughout all game modes would be the best balance measure decision.

You really think it’d still see use after that. >.> I don’t care who you play for, the precog change alone would put it on the back burner. Perhaps that’s how your team would like it?

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Toeofdoom.6152

Toeofdoom.6152

Menders purity CD would only really affect mantra builds because the heal has a 30s CD anyway (except occasionally with CS) – seems unnecessary. Didn’t think temporal enchanted even saw use in PvP…

That said I agree defense, not support, is the main issue

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Posted by: Chaith.8256

Chaith.8256

I’m still mad at you for stealing Morrigan from me in Dragon Age: Origins, but how would you propose to achieve such results? I agree with you, but I can’t see how it’d be done.

Come again? Haha.

But uh, yeah, I have a few personal survivability / bunkering reductions to target Bunker Chronomancers only.

  • Well of Precognition becoming Distortion instead of Blur. This puts it in the invulnerability category, but reducing some counterplay such as warding effects, shocking auras.
  • Temporal Enchanter (resistance and super speed) changed to only affect nearby allies.
  • Mender’s Purity – 10 second ICD on Power Cleanse, like other ‘on heal’ minors.

In addition I find Countless’ suggestion on Chaotic Dampening I think is very reasonable.

Reducing the Bunker Mesmer’s personal 1vX survival back down to Earth while keeping their amazing utility and support throughout all game modes would be the best balance measure decision.

You really think it’d still see use after that. >.> I don’t care who you play for, the precog change alone would put it on the back burner. Perhaps that’s how your team would like it?

The Meta EU Wellmancer would be absolutely untouched by my suggestions, besides the capture point contribution removed on Precog. Good players could work around that too, by not covering the entire point with it in teamwork situations. This has been suggested a million times, bro.

Meanwhile, a 3 second precog invuln would not even fully decap a point even if the Mesmer was holding it 1v3, it’d still have a tick or two left.

What my changes would do is quite hurt the Sentinels Amulet, Mantra Heal, resistance stacking, meat shield variation.

There are more balance changes that need to go in as well (diabolic Inferno fix), amongst others. This is just a thread about Mesmers.

Also, predictable argument about having a self interest in Mesmers getting nerfed. One that assumes we don’t have the ability or plans to use them ourselves. You’re wrong on both counts. We’ll use them as well!

Forum Lord Chaith
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Posted by: nomdeplums.5780

nomdeplums.5780

The only nerf I think is even worthwhile in the original post is the Chaotic Dampening one. Alacrity is hardly an issue, and most mesmers aren’t using Well of Recall.

The reason why bunker mesmer is imbalanced is because it has way too much damage mitigation in a gamemode that revolves around surviving on a node. At the same time, there isn’t an individual piece of the build that you can point to as the main culprit. It’s a perfect storm combination of a lot of different things which makes it difficult to balance without hurting other builds.

But I still think there are reasonable shaves that could be implemented. As some people have mentioned, the focus should be on targeting selfish defenses as opposed to team support or function.

-Stability duration on Bountiful Disullusionment should be reduced to 2 or 3 seconds
-Deja Vu should be removed from shield. Increase the block duration to 3 seconds to compensate.
-Well of Precognition should prevent capture-point contribution, and it shouldn’t be able to be used with buff channeling.

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Posted by: nearlight.3064

nearlight.3064

I’m still mad at you for stealing Morrigan from me in Dragon Age: Origins, but how would you propose to achieve such results? I agree with you, but I can’t see how it’d be done.

Come again? Haha.

But uh, yeah, I have a few personal survivability / bunkering reductions to target Bunker Chronomancers only.

  • Well of Precognition becoming Distortion instead of Blur. This puts it in the invulnerability category, but reducing some counterplay such as warding effects, shocking auras.
  • Temporal Enchanter (resistance and super speed) changed to only affect nearby allies.
  • Mender’s Purity – 10 second ICD on Power Cleanse, like other ‘on heal’ minors.

In addition I find Countless’ suggestion on Chaotic Dampening I think is very reasonable.

Reducing the Bunker Mesmer’s personal 1vX survival back down to Earth while keeping their amazing utility and support throughout all game modes would be the best balance measure decision.

You really think it’d still see use after that. >.> I don’t care who you play for, the precog change alone would put it on the back burner. Perhaps that’s how your team would like it?

The Meta EU Wellmancer would be absolutely untouched by my suggestions, besides the capture point contribution removed on Precog. Good players could work around that too, by not covering the entire point with it in teamwork situations. This has been suggested a million times, bro.

Meanwhile, a 3 second precog invuln would not even fully decap a point even if the Mesmer was holding it 1v3, it’d still have a tick or two left.

What my changes would do is quite hurt the Sentinels Amulet, Mantra Heal, resistance stacking, meat shield variation.

There are more balance changes that need to go in as well (diabolic Inferno fix), amongst others. This is just a thread about Mesmers.

Also, predictable argument about having a self interest in Mesmers getting nerfed. One that assumes we don’t have the ability or plans to use them ourselves. You’re wrong on both counts. We’ll use them as well!

Maybe the utter shock of the abjured being forced to conform and every pro league team comp being the same will force the devs to hotfix the matter.

One can only dream.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Daishi.6027

Daishi.6027

I cannot add much to what has already been stated by Pyro/Fay or the others in reference to alacrity, other than I agree.

However just my 2c, I feel removal of sentinels and a removal/nerf to durability runes is a good way to go and can even possibly solve more issues.

The issue with this game imo has always been the level of survivability given to builds especially when you consider the dominant game type; even more so with bunk chrono being able to share some of it. But I do think active defenses should be rewarding above passives.

The easiest solution I believe to this whole thing that I don’t particularly agree with is having Well of Precognition specifically (not blur) with the added fact: “Prevents Capture-Point Contribution” just for the mesmer for the wells duration.

The reason being mostly so a solo bunk can’t contest so well against multiple targets forcing the eventual push off earlier than it currently is, while still keeping the integrity for team fights. Not to mention the added affect of deterring class stacking but I feel that’s less of an issue on chrono

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: Velimere.7685

Velimere.7685

I’m still mad at you for stealing Morrigan from me in Dragon Age: Origins, but how would you propose to achieve such results? I agree with you, but I can’t see how it’d be done.

Come again? Haha.

But uh, yeah, I have a few personal survivability / bunkering reductions to target Bunker Chronomancers only.

  • Well of Precognition becoming Distortion instead of Blur. This puts it in the invulnerability category, but reducing some counterplay such as warding effects, shocking auras.
  • Temporal Enchanter (resistance and super speed) changed to only affect nearby allies.
  • Mender’s Purity – 10 second ICD on Power Cleanse, like other ‘on heal’ minors.

In addition I find Countless’ suggestion on Chaotic Dampening I think is very reasonable.

Reducing the Bunker Mesmer’s personal 1vX survival back down to Earth while keeping their amazing utility and support throughout all game modes would be the best balance measure decision.

Yeah, Man. I walked into camp one day after a long and difficult quest and there you two were doing the dirty as per my screen-shot. I’ve never before felt so betrayed in my life. I don’t think I can ever trust another witch again, and I’ll probably romance Leliana instead on my next play-through and completely ignore Morrigan altogether (that kitten).

Anyway, I find your suggestions to be very agreeable as someone currently playing Bunker Mesmer except I think that Countless’ suggestion should at least be implemented in that it reflects the duration of Elemental Shielding if implemented. In the first place, the Mesmer variant is a master trait whereas the Elementalist variant is a minor trait.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Embolism.8106

Embolism.8106

  • Well of Precognition becoming Distortion instead of Blur. This puts it in the invulnerability category, but reducing some counterplay such as warding effects, shocking auras.
  • Temporal Enchanter (resistance and super speed) changed to only affect nearby allies.
  • Mender’s Purity – 10 second ICD on Power Cleanse, like other ‘on heal’ minors.
  • Instead of Well of Precog becoming Distortion, I’d like to see it go back to what it was in Beta: pulsing Unblockable, ending with Blur. That should fix its current issues without pushing it out of the picture too much.
  • Maybe I’m missing something but isn’t that exactly how Temporal Enchanter works now?
  • I suggested the exact same change for Mender’s Purity back when Mantras recharged in the background. Everyone hated it, apparently. I still think it’s needed though, I don’t see why this minor should benefit Mantra of Recovery far more than every other healing skill.

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Posted by: kolompi.1287

kolompi.1287

Well, you can always ask for nerfs to specific classes/builds. But nerfing a specific build will only result in the next best thing emerging for the same role.

The problem is not bunker chronomancer, it’s the meta being as it is.

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Posted by: Embolism.8106

Embolism.8106

Well, you can always ask for nerfs to specific classes/builds. But nerfing a specific build will only result in the next best thing emerging for the same role.

The problem is not bunker chronomancer, it’s the meta being as it is.

Well Chronobunker is a big part of the meta so… yes, it kinda is a Chronobunker problem.

Personally I think the whole idea of Mesmers, the distraction and misdirection profession, being the best facetankers is just wrong. A tough Mesmer is fine but the Bunker Crown shouldn’t be on the Mesmer’s head.

(edited by Embolism.8106)

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Posted by: posthumecaver.6473

posthumecaver.6473

If you separate those PVP to PVE, I am Ok with it, if you are suggesting all these nerfs go to PVE also, then no.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I felt kinda obligated to make a video coming up with reasonable nerfs for bunker mesmer as I was the first to pretty much bring it into light after the expansion.

Countless

Lol. What a joke.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Alacrity strippable/corruptable like any other boon.

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Posted by: Trigr.6481

Trigr.6481

Alacrity strippable/corruptable like any other boon.

That’s actually a really good idea. And make it to where the corrupted version of alacrity would be chill, it would the perfect counterplay to the mechanic. I’ll edit my initial post to reflect this.

Countless

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Posted by: Varonth.5830

Varonth.5830

Alacrity strippable/corruptable like any other boon.

If it behaves like any other boon, it will be subject to increased boon duration aswell which would make matter much worse, as getting a boon strip onto a mesmer with his like 80% damage immunity uptime is going to be terrible.

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Posted by: Trigr.6481

Trigr.6481

I updated my original post and added 2 more suggestions. Let me know what you guys think.

Countless

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Posted by: Trigr.6481

Trigr.6481

Alacrity strippable/corruptable like any other boon.

If it behaves like any other boon, it will be subject to increased boon duration aswell which would make matter much worse, as getting a boon strip onto a mesmer with his like 80% damage immunity uptime is going to be terrible.

Sure “Edited for have fun running Vigilant Amulet” lol. but the amount of available counters to it would be greatly increased. For example

Skills that remove boons

Weapon skills
-Mind Spike
-Mind Stab
-Spinal Shivers

Utility Skills
-Banish Enchantment
-Throw Mine
-Null Field
-Phantasmal Disenchanter
-Nothing Can Save you

Profession Mechanics
-Mine Field

Elite Skills
Grim Scepter

Skills That Transfer boons

Weapon Skills

Thief- Larcenous Strike – 1 from target foe to self

Utility Skills

Mesmer – Arcane thievery 3 from foe to self

Skills that transform boons into conditions

Unholy Feast – 1 from up to 5 foes

Corrupt Boon – 5 on target foe

Well of Corruption – multiple per pulse on foes in the area

Traits that remove boons

Bountiful Theft — Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.

Shattered Concentration — Shatter skills also remove a boon on hit.

Path of Corruption — Shroud skill 2 now additionally converts boons into conditions.

Signets of Suffering — Reduces recharge on signets. Signets grant might when cast and convert boons on affected foes to conditions.

Opportune Extraction — Striking a foe gives you a chance to remove a boon from that foe.

Spontaneous Destruction — Use Banish Enchantment when striking a foe that has boons equal to or greater than the threshold.

And I didn’t even list everything. And with all that, I wouldn’t be concerned with boon duration.

Countless

(edited by Trigr.6481)

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

If it’s affected by boon duration then a-net can properly adjust (and by that i mean nerf) the initial alacrity durations, so they would take that into consideration.

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Posted by: posthumecaver.6473

posthumecaver.6473

Alacrity strippable/corruptable like any other boon.

If they do that, with all boon duration trick and boon sharing, raid will run under full alacrity, they will never do that.

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Posted by: apharma.3741

apharma.3741

  • Well of Precognition becoming Distortion instead of Blur. This puts it in the invulnerability category, but reducing some counterplay such as warding effects, shocking auras.
  • Temporal Enchanter (resistance and super speed) changed to only affect nearby allies.
  • Mender’s Purity – 10 second ICD on Power Cleanse, like other ‘on heal’ minors.

In addition I find Countless’ suggestion on Chaotic Dampening I think is very reasonable.

  • Well of precog change would be nice, would help bring some form of counter play to the well as others mentioned.
  • Temporal enchanter gives super speed and resistance around the glamour, as far as I can tell it only has relevance with time warp in the bunker mesmer as few to any use the utility null field or feedback. I don’t feel this change is needed.
  • Mender’s purity is the only thing keeping mantra of recovery relevant, the bunker Mesmer doesn’t use it and I hardly think healing with CS to trigger this is that game breaking.

Chaotic dampening going down to 2.5s would make it worse than elemental shielding an adept trait for ele. Shaving it down to 4s might be ok but I’d rather see runes of durability losing its boon duration as it is undoubtedly the strongest rune in the game.

I’d like to see the counters of boon corruption, unblockable CC/damage and condi overload become a bit more viable in the face of viper revenant.

Edit: EU bunker Mesmer doesn’t seem to run mantra of recovery.

(edited by apharma.3741)

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Posted by: Chaith.8256

Chaith.8256

  • Well of Precognition becoming Distortion instead of Blur. This puts it in the invulnerability category, but reducing some counterplay such as warding effects, shocking auras.
  • Temporal Enchanter (resistance and super speed) changed to only affect nearby allies.
  • Mender’s Purity – 10 second ICD on Power Cleanse, like other ‘on heal’ minors.

In addition I find Countless’ suggestion on Chaotic Dampening I think is very reasonable.

  • Well of precog change would be nice, would help bring some form of counter play to the well as others mentioned.
  • Temporal enchanter gives super speed and resistance around the glamour, as far as I can tell it only has relevance with time warp in the bunker mesmer as few to any use the utility null field or feedback. I don’t feel this change is needed.
  • Mender’s purity is the only thing keeping mantra of recovery relevant, the bunker Mesmer doesn’t use it and I hardly think healing with CS to trigger this is that game breaking.

Chaotic dampening going down to 2.5s would make it worse than elemental shielding an adept trait for ele. Shaving it down to 4s might be ok but I’d rather see runes of durability losing its boon duration as it is undoubtedly the strongest rune in the game.

I’d like to see the counters of boon corruption, unblockable CC/damage and condi overload become a bit more viable in the face of viper revenant.

Edit: EU bunker Mesmer doesn’t seem to run mantra of recovery.

Time warp, medic’s feedback, this combo gives significant resistance to everyone, including the Mesmer, when reviving.

Mantra heal is great for the sentinel meat shield build, it really negates conditions extremely well when the heal is backed up with quickness and alacrity, in order to load up on condition removal.

Personal survival is what needs to be reevaluated, in my opinion.

Yep, durability needs nerf/fix

Forum Lord Chaith
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Posted by: Silverkey.2078

Silverkey.2078

For rune of durability, as I said, they are built around the same format as rune of the pack. The only problem is that they trade swiftness duration (not that strong) for boon duration (obviously very strong). If they changed durability rune to “regeneration duration”, it would be a huge improvement. Still a strong rune, but not excessively good like right now.

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Posted by: Hakuryuu.8634

Hakuryuu.8634

OP is just trying to drive attention away from its broken revenant

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Posted by: Trigr.6481

Trigr.6481

OP is just trying to drive attention away from its broken revenant

This is a thread about mesmer, it doesn’t negate the fact that rev needs to be looked at. That’s like saying all kinds of bugs like mid air immob should be ignored just because I failed to mention it in this thread. Get a grip.

Countless

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Posted by: Silverkey.2078

Silverkey.2078

As many have said, I think nerfing rev would already help the mesmer case. Chrono has counters, they are just countered by rev. Actually I have the impression that revs have just pushed everyone else out of the meta, and only chrono survived.

I feel like when a bunker build gets too strong, it does not affect the meta as much as when an offensive build gets too strong.

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Posted by: Vague Memory.2817

Vague Memory.2817

Chrono bunker and it’s variants is in response to the new high condi and direct damage meta. Personally I would rather all classes received a proper balance pass to bring them more in line with each other with counterplay in mind. One extreme has generated another, the chrono bunker.

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Posted by: Morwath.9817

Morwath.9817

Mantra heal is great for the sentinel meat shield build, it really negates conditions extremely well when the heal is backed up with quickness and alacrity, in order to load up on condition removal.

You’re wrong. Well of Eternity is better for Bunker Mesmer, for couple of reasons.

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Posted by: Wolfric.9380

Wolfric.9380

Just an idea:

Give another class a strike that deals double damage on players with alcatricity.
E-G. Thief Staff 2 might be a good spot.

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Posted by: venusiano.8246

venusiano.8246

Bunker mesmer does no damage and cannot really hold points (using distortion prevents points capture). Actually bunker druid, bunker engi or bunker elementalist do the job better.

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Posted by: Elyndis.2130

Elyndis.2130

I think that nerfing the Chronomancer’s defensiveness would be better than destroying its damage and support.

Just remove deja vu.

Bunker mesmer does no damage and cannot really hold points (using distortion prevents points capture). Actually bunker druid, bunker engi or bunker elementalist do the job better.

I hope that Chronomancer is not the only class to see nerfs.

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Posted by: Embolism.8106

Embolism.8106

Maintaining permanent Alacrity already isn’t difficult, making it affected by boon duration bonuses would make it completely trivial. From a sPvP standpoint this would probably make permanent Alacrity reliably maintainable on not just yourself but allies as well.

I’m not sure if this is the way to go about it. Sure, corrupt it into Chill, but Inspiration gobbles conditions up anyway and corruption isn’t exactly the most common mechanic.

Mantra heal is great for the sentinel meat shield build, it really negates conditions extremely well when the heal is backed up with quickness and alacrity, in order to load up on condition removal.

You’re wrong. Well of Eternity is better for Bunker Mesmer, for couple of reasons.

Aside from sharing a bit of Alacrity and group healing, Mantra of Recovery is leaps and bounds better than Well of Eternity because 1. it has far higher HPS and its weaknesses are easily covered with on-demand Quickness and 2. with Mender’s Purity it removes far more conditions from ALLIES (people always seem to forget this isn’t just a personal cleanse) over time.

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Posted by: rchu.8945

rchu.8945

Just an idea:

Give another class a strike that deals double damage on players with alcatricity.
E-G. Thief Staff 2 might be a good spot.

sure, and get rid of stealth from thief class then, since Daredevil u have so much endurance recovery and can dodge often.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: faker.7253

faker.7253

Just let the point capping or decapping while distortion is up. Like every other invul skill (renewed focus, elixir, mistform,…)

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Posted by: dominik.9721

dominik.9721

Just let the point capping or decapping while distortion is up. Like every other invul skill (renewed focus, elixir, mistform,…)

^ This
Every other class is losing the cap-point when invulnerability is used and the mesmer with the most access to it doesn’t.

Btw the most op thing on bunkermes and also on revenent is their rezz ability -it’s just second to none and it’s easier to rezz with mes + rev than with 3 bunkerguards.

Grimkram [sS]

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Posted by: venusiano.8246

venusiano.8246

Just let the point capping or decapping while distortion is up. Like every other invul skill (renewed focus, elixir, mistform,…)

^ This
Every other class is losing the cap-point when invulnerability is used and the mesmer with the most access to it doesn’t.

Hmm actually it does… This whole bunker mesmer discussion is the biggest nonsense in this forum in a lot of time (specially considering that other classes can bunk better).

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Posted by: Trigr.6481

Trigr.6481

Just let the point capping or decapping while distortion is up. Like every other invul skill (renewed focus, elixir, mistform,…)

^ This
Every other class is losing the cap-point when invulnerability is used and the mesmer with the most access to it doesn’t.

Btw the most op thing on bunkermes and also on revenent is their rezz ability -it’s just second to none and it’s easier to rezz with mes + rev than with 3 bunkerguards.

Blur and distortion are two different things entirely.

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Posted by: roelvanesch.2817

roelvanesch.2817

Almost every single one of OP’s points will influence meta PvE as well. As long as they don’t split the numbers (which they should) this is a no-go imho.