How To: Ranked Season 3 [Feedback]

How To: Ranked Season 3 [Feedback]

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Posted by: Salamander.2504

Salamander.2504

An idea for how to improve League Season 3: Seed players based on their divisions from the previous league system, but keep the current ranked matchmaking system.

Season X Division: —-————————>Season X+1 Starting Division:
Legendary/Diamond —-——————->Sapphire
Ruby/Sapphire——————————->Emerald
Emerald/Amber —-————————>Amber

This idea has been brought up here and there by previous folks, so here is a dedicated topic to discuss it.

How it works:
At the start of Season 3, players who attained Legendary and Diamond in Season 2 will be placed in Sapphire. Players who attained Ruby and Sapphire in Season 2 will be placed in Emerald. Players who attained Emerald and Amber in Season 2 will be placed in Emerald.

But won’t this system prevent people from dropping divisions?
No. This method accounts for decay as well. For example, if a player reaches Diamond in Season 2, he will be put in Sapphire at the start of Season 3. If that players never gets out of Sapphire in Season 3, he will then be put in Emerald at the start of Season 4. If that player then sits out of Season 4, he will begin Season 5 in Amber.

Will it work with the current ranked matchmaking system?
Yes. At the start of the league, The Legendaries and Diamonds from the previous season will have competitive matches in Sapphire. The better players will slowly rise to the top, but at a slightly slower rate than the players in Emerald, where the Rubys and Sapphires from the previous season are duking it out and quickly rising into Sapphire. The introduction of these players into Sapphire will continue to provide competitive matches that allow the better players to rise into Ruby, and so on. The same concept applies for the players fighting in Amber. This allows competitive matches to occur at the start of the season (so lower-tiered players won’t be farmed), while allowing players to quickly reach their appropriate division.

How To: Ranked Season 3 [Feedback]

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Posted by: Torafugu.1087

Torafugu.1087

A preseason make more sense, please see that thread.

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Posted by: Mysticjedi.6053

Mysticjedi.6053

My feedback: Don’t give new players or players with not enough games to have consistent data an average MMR. That is what is screwing everything up. Put them below average This let’s the good players get to Diamond and Legendary, average players in sapphire and Ruby and everyone else can fight it out in amber and emerald and as they improve move up.

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Posted by: Jourdelune.7456

Jourdelune.7456

Skill based rank system, will give you a better rank if you beat somebody with a higher rank.

A grind based system, will give you a better rank, if you win a match.

Actually, our league system is a grind based system. You need to get PIPS to goes to Legendary, but you don’t need to be good to get there. It can take more times to goes there, but it’s not showing SKILL, it’s showing you get more TIME than others.

I know… Anet want to LURE pve grinders into sPvP to get a Legendary Backpiece pve items. This is because of that objective that Anet, is killing our match making system, killing our competitive community and making any Joe Blow a Legendary player.

I think that luring PVE players into sPvP is a good thing. But luring PVE grinders is not. Competitive system should give you incentives to get better, to play versus better teams and reap the reward of it.

So, I think that having our old Leaderboard 2014 skill based system back would be great to accomplish this.

To get the Legendary PVE Backpiece, I would ask a grind into the Legendary Division of many wins. That’s it.

So, skill based ranking system would remove PIPS from the LEAGUE.

Fix the division to the ranking of players:
Give Legendary to the top 1 to 200, Diamond to 201 to 400, Ruby to 401 to 600, Sapphire from 601 to 800, Emerald from 801 to 1000 and Amber are unranked.

Then we will get our BADGE and Legendary stuff to REALLY show our SKILLS.

Not because we did GRIND the SLOT MACHINE.

Anet will need to change some of the achievement because obviously people will go DOWN from one Division to the others and goes UP way more.

This propositions would remove the dualities of GRIND versus SKILLS and let people know that if you are a Legendary Players it’s because you can WIN versus them (usually
more than 1 time).

Skill based system will help to grow the competitive community, because the REWARD (rank and division) would be given for the SKILL of the player. Incentives to play to get recognition of your SKILL into a game, is addictive because you need to get better (it take time and effort to do). Grinding games into a not so balanced (class and match-making) is not addictive and it is frustrating.

My proposition would cater to the PVE grinders (real hardcore players that want to get better) to get their Legendary and to the sPvP competitive players who want to get the REAL recognition of their SKILLS.

https://forum-en.gw2archive.eu/forum/game/pvp/Skill-based-or-Grind-based-rank-system/first#post6020606

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Rebound.3409

Rebound.3409

Problem with this system is, most people let’s be honest play ranked for the wings..even the competitive players. Hell if i want to be competitive i would just organize private rooms and go all out organized and all…this whole thing is just a circus-fest.

For the wings, there are certain achievements that ask u to for ex pass through 4 divisions and so on.

The system you talked about honestly i agree with and it seems 10x better then the circus we have now BUT in order to do that, they should remove the wings requirement for passing divisions.

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Posted by: Salamander.2504

Salamander.2504

My feedback: Don’t give new players or players with not enough games to have consistent data an average MMR. That is what is screwing everything up. Put them below average This let’s the good players get to Diamond and Legendary, average players in sapphire and Ruby and everyone else can fight it out in amber and emerald and as they improve move up.

Totally.


Fix the division to the ranking of players:
Give Legendary to the top 1 to 200, Diamond to 201 to 400, Ruby to 401 to 600, Sapphire from 601 to 800, Emerald from 801 to 1000 and Amber are unranked.

Do you mean these as a ratio of players? Because 200 players in legendary are not enough to support that league population, and it’s generally known that the top 1000 players on the leaderboards are all legendary/diamond quality, and are within the 99th percentile of players. Can you clarify what you mean by those numbers?

Problem with this system is, most people let’s be honest play ranked for the wings..even the competitive players. Hell if i want to be competitive i would just organize private rooms and go all out organized and all…this whole thing is just a circus-fest.

For the wings, there are certain achievements that ask u to for ex pass through 4 divisions and so on.

The system you talked about honestly i agree with and it seems 10x better then the circus we have now BUT in order to do that, they should remove the wings requirement for passing divisions.

Ideally, you would get credit for passing divisions when you are seeded into a higher division.

(edited by Salamander.2504)

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Posted by: Jourdelune.7456

Jourdelune.7456

Jourdelune.7456:

Fix the division to the ranking of players:
Give Legendary to the top 1 to 200, Diamond to 201 to 400, Ruby to 401 to 600, Sapphire from 601 to 800, Emerald from 801 to 1000 and Amber are unranked.

“Salamander.2504
Do you mean these as a ratio of players? Because 200 players in legendary are not enough to support that league population, and it’s generally known that the top 1000 players on the leaderboards are all legendary/diamond quality, and are within the 99th percentile of players. Can you clarify what you mean by those numbers?”

What? You mean that since I played in the top 200 for many months that I am in the Legendary clan? Well thank you, but no, I am not.

For me Legendary qualities would be not even 10% of the population. Much more like 3% or so.

Well, to answer your question, it’s not a ratio or something. Rank 1 to 200 means the top 200 players of NA. Rank 201 to 400 means the top 400 of NA. And so on.

PErhaps we can rework the categories or the bracket, I don’t mind it. It’s just to give a real indication of SKILLS.

So, even if you play 3k games in 1 month, if you don’t win versus Top 200 Players, you will never get there.

So yes… the GRINDS need to get rework and be so independently of the SKILL Ranking System.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/