How can passive playing be fixed?
The problem of the passive play is that there is not a lot of active play with no ANIMATONS, so people that cant see anything comming from a necro that does the same animation for every attack cant do anything about it, so this leads to preffer passive bonuses because you are not needed to use them with timing, they stay with you either long time or forever.
With no proper animations this will continue, the only class with proper animations its warrior, and its funny because its the most easy to beat class and that is because you can actully read the warriors movements not like other instagibbing crap other classes have.
Cast bars would be a good start. Some currently instant damage skills could be made “semi instant”: give them a short channel timer but allow the user to perform other actions normally while channeling. This would warn the opponent of an incoming attack while keeping the flexibility that instant attacks offer.
Defensive instant skills can remain as they are now.
(edited by Master of Timespace.2548)
Nerf pets damage considerably, phantasms, spirits, minions…summons whatever…
I believe in passive effects if they are coupled with highly active gameplay. Warrior’s healing from regeneration + signet, for example, is passive healing. However, the gameplay is extremely active. The warrior is constantly having to land burst skills to remove conditions and carefully time their use of long cooldown skills. This form of “passivity” is fine.
The problematic kind of passive is the kind where the gameplay is completely independent of other players, and everything is controlled by A. I. and requires almost no input from the player.
Nerf pets damage considerably, phantasms, spirits, minions…summons whatever…
Could as well delete mesmers.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Nerf pets damage considerably, phantasms, spirits, minions…summons whatever…
My suggestion to phantasms have always been: they deal only 1 attack (maybe 2 if traited) and then turn into clones or just disappear. I like mesmer but I hate those retarted pet builds with passion.
The problem of the passive play is that there is not a lot of active play with no ANIMATONS, so people that cant see anything comming from a necro that does the same animation for every attack cant do anything about it, so this leads to preffer passive bonuses because you are not needed to use them with timing, they stay with you either long time or forever.
With no proper animations this will continue, the only class with proper animations its warrior, and its funny because its the most easy to beat class and that is because you can actully read the warriors movements not like other instagibbing crap other classes have.
Elementalists have a great number of telegraphed skills as well; the problem up until recently was that their mechanics were just numerically too powerful for it to matter.
The problem of the passive play is that there is not a lot of active play with no ANIMATONS, so people that cant see anything comming from a necro that does the same animation for every attack cant do anything about it, so this leads to preffer passive bonuses because you are not needed to use them with timing, they stay with you either long time or forever.
With no proper animations this will continue, the only class with proper animations its warrior, and its funny because its the most easy to beat class and that is because you can actully read the warriors movements not like other instagibbing crap other classes have.
Elementalists have a great number of telegraphed skills as well; the problem up until recently was that their mechanics were just numerically too powerful for it to matter.
They can burst you instantly.
The problem of the passive play is that there is not a lot of active play with no ANIMATONS, so people that cant see anything comming from a necro that does the same animation for every attack cant do anything about it, so this leads to preffer passive bonuses because you are not needed to use them with timing, they stay with you either long time or forever.
With no proper animations this will continue, the only class with proper animations its warrior, and its funny because its the most easy to beat class and that is because you can actully read the warriors movements not like other instagibbing crap other classes have.
Elementalists have a great number of telegraphed skills as well; the problem up until recently was that their mechanics were just numerically too powerful for it to matter.
They can burst you instantly.
Only if you don’t evade.
They can burst you instantly.
If we exclude their instant burst skills, especially their two arcane utilities, elementalists’ skills are very telegraphed. Dragon’s Tooth and Churning Earth are two of the most obvious examples. They also have some of the most distinct animations, so there’s a large difference between a Lava Font and a Meteor Shower or a Flamewall.
Something like the Necromancer’s staff skills are the opposite.
The problem of the passive play is that there is not a lot of active play with no ANIMATONS, so people that cant see anything comming from a necro that does the same animation for every attack cant do anything about it, so this leads to preffer passive bonuses because you are not needed to use them with timing, they stay with you either long time or forever.
With no proper animations this will continue, the only class with proper animations its warrior, and its funny because its the most easy to beat class and that is because you can actully read the warriors movements not like other instagibbing crap other classes have.
Elementalists have a great number of telegraphed skills as well; the problem up until recently was that their mechanics were just numerically too powerful for it to matter.
They can burst you instantly.
See bolded. Burst elementalists are also more than avoidable if you are watching them, and are drastically less survivable than their predecessors. Their spike, if avoided, completely punishes them because of the recharge of the full sequence of skills. I’m no pro player, but I can say that I haven’t had nearly as much trouble with burst eles as I have with other professions/builds.
Cast bars would be a good start. Some currently instant damage skills could be made “semi instant”: give them a short channel timer but allow the user to perform other actions normally while channeling. This would warn the opponent of an incoming attack while keeping the flexibility that instant attacks offer.
Defensive instant skills can remain as they are now.
No use in cast bars, since unlike gw1 there really is no way to make a interrupt build. There is only DODGE and if your class is lucky the occasional knockback or stun.
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