Q:
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
Q:
I wanted to PM Justin with this, but his inbox is full. Poor Justin
Anyway, I was wondering how MMR changes work within a team of players with different MMRs.
For example, if there are two players in a team and one of them has twice the MMR of another player and they both have the same deviation, would that player receive less of an MMR boost when winning a match against a team with an average MMR between the two players, or would the change in MMR be the same?
In other words, if there is a low MMR player who begins to play only with a premade team that carries him/her, would the MMR gap between these team members shrink or remain the same?
(edited by Random Weird Guy.3528)
I wanted to PM Justin with this, but his inbox is full. Poor Justin
Anyway, I was wondering how MMR changes work within a team of players with different MMRs.
For example, if there are two players in a team and one of them has twice the MMR of another player and they both have the same deviation, would that player receive less of an MMR boost when winning a match against a team with an average MMR between the two players, or would the change in MMR be the same?
In other words, if there is a low MMR player who begins to play only with a premade team that carries him/her, would the MMR gap between these team members shrink or remain the same?
their MMRs would move closer together.
in theory if 5 people never once pugged and every single game they played together as a full 5-man, then all 5 of them would have the exact same MMR (not counting possible disconnect/desertions).
From the information given, I would guess the following:
1.) Average MMR is calculated and then adjusted to the number of players in your team (+2% per player) and used to find a suitable opponent.
2.) After the game ends every players MMR is adjusted individually. F.e. a loose will reduce the MMR from the higher rated player more than from the lowest => it will draw the players together.The speed of this process depends on the Ratings Deviation, so f.e. new players will get adjusted quicker.
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