How do MMR changes work in teams?

How do MMR changes work in teams?

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

Q:

I wanted to PM Justin with this, but his inbox is full. Poor Justin

Anyway, I was wondering how MMR changes work within a team of players with different MMRs.

For example, if there are two players in a team and one of them has twice the MMR of another player and they both have the same deviation, would that player receive less of an MMR boost when winning a match against a team with an average MMR between the two players, or would the change in MMR be the same?

In other words, if there is a low MMR player who begins to play only with a premade team that carries him/her, would the MMR gap between these team members shrink or remain the same?

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(edited by Random Weird Guy.3528)

How do MMR changes work in teams?

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Posted by: Solstice.1097

Solstice.1097

I wanted to PM Justin with this, but his inbox is full. Poor Justin

Anyway, I was wondering how MMR changes work within a team of players with different MMRs.

For example, if there are two players in a team and one of them has twice the MMR of another player and they both have the same deviation, would that player receive less of an MMR boost when winning a match against a team with an average MMR between the two players, or would the change in MMR be the same?

In other words, if there is a low MMR player who begins to play only with a premade team that carries him/her, would the MMR gap between these team members shrink or remain the same?

their MMRs would move closer together.

in theory if 5 people never once pugged and every single game they played together as a full 5-man, then all 5 of them would have the exact same MMR (not counting possible disconnect/desertions).

How do MMR changes work in teams?

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Posted by: Teutos.8620

Teutos.8620

From the information given, I would guess the following:

1.) Average MMR is calculated and then adjusted to the number of players in your team (+2% per player) and used to find a suitable opponent.

2.) After the game ends every players MMR is adjusted individually. F.e. a loose will reduce the MMR from the higher rated player more than from the lowest => it will draw the players together.The speed of this process depends on the Ratings Deviation, so f.e. new players will get adjusted quicker.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend