How do ratings + leaderboard work

How do ratings + leaderboard work

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

It has me clueless since solo Q has been released.
It is supposed that you raise your rating when you win, but that doesn´t really happen.
When I was 33 wins I had 190, now that I am 40 wins above, I´m 270, why is this?
Are there other factors to determine rating won, like ratings in enemy team?
There is people who rarely played solo Q, like pve people from my server, with about 14 wins- 5 losses, and they are top 100…
While Forsaker, per example, needed 800 wins / 400 losses to be top 20 or so.

I even heard of some top 200´s talking about personal score in the matches getting you better rating reward…

Anyone knows about this?

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Posted by: Lux.7169

Lux.7169

While the alogrithm isn’t public knowledge the general consensus seems to be that it has nothing to do with your win-loss ratio but rather with who you have beaten (aka the MMR of the opposite team compared to yours).

If you beat bad players then you will not go up much but if you lose to low-ranked players (leaderboard rank not personal) then you will go down a lot.

Also it’s EXTREMELY unlikely that personal score has anything to do with it. I don’t know of anyone who supports that theory.

Also, just because you’re winning doesn’t mean you’ll continue to go up. Other people are entering the leaderboards often and it sometimes bumps you down ranks.

The players with only a few games played ~20 will decay out of the top 100 unless they continue playing eventually.

[SoF]

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

that´s a very good answer, i hope it works like that

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Posted by: Romek.4201

Romek.4201

you get more pointz when win vs higher team
low pointz when win vs low teams

you lose a lot pointz when lose vs low team but you dont lose much when lose vs high team

first 10 game a new account do is the pointz much higher to find his position in matchmaking faster

thats why 11:0 playerz are rank 1

and this pointz are to find your team and enemy team – called matchmaking – and it is hidden

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Posted by: SchiTown.7598

SchiTown.7598

I played 14 solo-Q games and I’m currently rank 6. My first 4 games were against people that were absolutely terrible, but this was to be expected. I believe performance in a game does matter. I probably got near 300 points in those games. After that I started playing players that were top 50 in rank. A couple of games were definitely upsets in my favor in terms of people’s current leader board positions, so that likely boosted me a lot.

Your opponent’s MMR should probably be taken into account, but there are some problems with this system. There isn’t enough decay to encourage people to continue playing, so if I were to play right now chances are I would have nowhere to go but down in rank, as I would most likely be playing against people lower than me on the leaderboards. My first 14 games were in the first two days of solo queue; decay has so far been seemingly non-existent.

Spoon Girl

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Posted by: Kwll.1468

Kwll.1468

No duh he is beating weaker teams. But my response to that is he is winning and when you win you should be be consistently playing better teams and if you continue winning should be going up not down. Right now its a random crapshoot and if the population of highly rated players is small when you are on you will never be able to get past point x on the ladder even if you win a pretty high clip because you rarely play better players when you win because they aren’t there to play. How in the world is that fair? This rating system will only work right with a much large population of active spvp players. In the meantime I think the rating decay should be much stiffer there are many phonies that play very few games just enough to keep themselves high on the board. Playing a lot and winning a lot should be valued more then playing a little and winning a lot because the more games you play the closer to your true rating /skill level you will get. Anybody can get fairly long lucky streaks or cheat (synch queue) in a relatively small ammount of games.

(edited by Kwll.1468)

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Posted by: Harbinger.8637

Harbinger.8637

I agree with both posts above, that there needs to be higher decay. Very few high level players play. When I’m speaking of high level I mean 50 or less on the leaderboard, so the few that do play always get matched on the same team, and it always against people lower. Most of the time the games are blow outs, and it’s not fun for either side.

In turn these high level players move up the ladder extremely slowly, and then you hit that point or wall. Eventually you’ll lose, sometimes it’s an upset or just got beat fair and square. You’ll plummet in the ranking. So that vicious cycle starts all over again.

I can see why players stop playing though. The higher you get the smaller the reward and the greater risk of losing. So far I haven’t seen anyone in the top 25, how am I supposed to move up the ladder if I can’t play these people?

So yes please make the decay higher so people can’t just get to the top of the ladder and just sit there.

Guardian WvW Guide!
Heavens Rage

(edited by Harbinger.8637)

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Posted by: SchiTown.7598

SchiTown.7598

One thing Heroes of Newerth does that I like is make it so if you aren’t able to gain much MMR by winning, you also don’t lose much MMR if you happen to lose. This encourages people to keep playing and helps solve the problem of people not wanting to play because they can only go down in ranking. And of course with more people playing the chances of being up against people that are at your ranking is greater.

Spoon Girl

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Posted by: SPESHAL.9106

SPESHAL.9106

The biggest flaw comes with the initial MMR.

If you get lucky with your first few matches, then you establish a high rank that such a small sample size doesn’t justify. You end up getting ranked much higher than others for many weeks, and it creates a disincentive to play.

On the flip side, if you get unlucky, then the reverse is true. It’s very hard to raise your initial ranking without a significant investment of time and a reversal of your previous misfortune.

Even the best player is not going to be able to compensate for a bonehead or afk player …and unfortunately…you are going to see your fair share of that unless you are playing in the highest brackets.

As a result, you get a leaderboard that is a sham. You have people who never play ranked well ahead of people who do play and are much better.

TLDR: The MMR creates a disincentive for people in several scenarios to not even play. It’s best to not worry about your ranking on the leaderboards or the MMR…at least for a few months.

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Posted by: Laserbolt.6731

Laserbolt.6731

Right now it seems SoloQ at low levels is nearly identical to hotjoin. People often don’t care if they win the match and do not try to win the match.

If you DO want to win the match, having two of those people on your team is extremely frustrating.

For that reason, I am just doing hotjoin until something changes in SoloQ…because in hotjoin I really don’t care all that much about winning either, since it is so random. I just practice skills and techniques and different classes.

Scrapper: “Frank from Research”

(edited by Laserbolt.6731)

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Posted by: Darnis.4056

Darnis.4056

I was at 230 one day 460 the next 330 the other day 570 since yesterday and probably streaked below 300 today with like 5-6 win streak. so I have no idea how these things work my only clue is badly.

Will the Real Pink Puma Please stand up?