Q:
-What’s the way to win?
-Learn to play – he said.
Q:
Been running into this more often than not in paid.
1. Bunker Guardian at Mid.
2. Bunker Engi at Far Point
3. Bunker Ele at Far Point
4. Shatter mesmer Roam
5. Backstab thief or Condition Necro Roam
While ur busy fighting 2 ppl off ur spawn, they have the keep, and even if you get the far point, which will get uncapped fast due to the mesmer, you still waste 3 ppl trying to get the ele and engi down, until they come again. And if you ignore the close point, the ele just moves to the keep and it’s the same kitten.
Discuss, no troll posts.
Take far point and mid? Ignore bunker engi and ele at close point and win a 5v3 at the other two points.
The ele moves constantly, or the engi and reinforces keep, making it 5v4 for us while they have a lot of healing and it wastes time. Also if they see us be 5 at one place, the engi will just cap their close point back, and you’re back to square one, wasting time and resources of caping 1 point, while they likely have 1, in a lot of cases, 2.
would help if you told what setup you play
Usually:
Bunker Guardian
Support Ele
Shatter Mesmer
Condition Necro or burst Warrior
Roam Thief
Sometimes:
Bunker Guardian
Aura Share D/D Ele Roam
CP Defense Thief with shadow trap, backstab spec
Shatter Mesmer(Portal on CP)
Support Necro
quick and fast moves. Portal would help if you have one, just keep them bussy pretending attack and then portal your group and zerg middle. Then you need to hold it constantly.
Other way could be keep them bussy at their point when you wipe them. Basically do what they just did.. but you need to be sure you can kill and stomp. Thats mostly the issue. timed attack or watching their defensive cooldowns would help.
bunker ele is not that strong once he has amor of earth on CD.
A decoy attack sounds like a plan, however we do not have the defense to bunker up their close point since we run only 1 real bunker, so that’s out of the question. Will try the decoy thing tonight.
Other suggestions?
" It is the rule in war: If our forces are ten to the enemy’s one, to surround him; if five to one, to attack him; if twice as numerous, to divide our army into two, one to meet the enemy in front, and one to fall upon his rear; if he replies to the frontal attack, he may be crushed from behind; if to the rearward attack, he may be crushed in front "
Sun-Tzu. The art of war.
Get 2 “bunkers” to attack their far point, don`t protect yours. The other 3 people go mid point, and instant delete the guardian, how ? u might wonder -> timewarp, backstab thief. If the 2 bunkers survived, tell them back to mid. Now hold mid point and recover the spawn base if was lost, or just hold this 2 points if they didn`t. They simply can`t be everywhere.
Sadcleric ( TNT)
Bunker engineer and condition necros are easy to ignore, conditions necros has no place in s/tPVP because of all those condition removals, and lol… bunker engineer? What’s he gonna do? Bunker elementalist and guardians are more annoying.
Most players that plays bunkers tend to guard points, make them fight you and PULL them out of points when you have teammates arriving, I love spectral grasp for this reason.
The shatter mesmer and backstab thieves are what you worry about the most, and since they roam more than guard, keep them occupied or they’ll be a problem when you cap points.
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