Q:
(edited by nastyjman.8207)
Q:
Your team is at 170 while the other team is at 300, running away with a two-cap. What are your team’s strategy to break their two-cap?
Just curious what strategies you guys and gals use in these cases. At the example above, the other team’s strategy is to turtle to victory. What can you do to break that and take a comeback?
(edited by nastyjman.8207)
Well if we lose the mid fight and the other team has the 2 points, at that time the most important thing is to regroup never go alone to cap far or mid alone. Most of the time the enemy team makes the mistake to push for home after they get mid and they send 3 people to home point( cuz the other 2 are holding mid and far point) by that time your whole team would spawn and go take home back have 3 to 1 enemy players down which will give your team a number advantage to take mid point back. remember once you have both mid and home point u dont need to push for far and if u do send 1 or 2 people to pressure not cap it or die there. Hope this helps and sorry for my English grammar
if you lost the team fight try to spread them across 3 points. if they dont want to push your home thats fine too, you can get a 3v3 and a 2v2 between mid and far. if you just wiped you have the oppurtunity to pick which players you want to fight who so you get the advantage, since most nooby teams will just afk their guard at mid and home bunker at home and just have the roamers go between them. you can also dedicate to a team fight at mid and then have someone decap and full cap far, at which point you can pull out of the team fight with your new nifty side point 2cap.
you cap one of the two enemy nodes, while holding your node
If it’s solo queue: pray.
If it’s an actual team: Recognize whether or not you can win a 4v4 / 5v5 team fight. If you believe you can, go for the team fight, win the node, and depending upon the map, play the secondary objective to your advantage to gaining extra points. If it’s too close to game’s end, force a team fight and have your thief/most mobile class run to their point and get a decap and come back to the team fight.
If you aren’t able to win a team fight, split them up. Force a 3v3 or (2) 2v2’s and a 1v1 and win those small fights, ultimately taking advantage of small fights. It’s the way a decent amount of teams play and it is perfectly viable.
Focus heavy on one point, abandon the point you control and either win the fight quickly by outnumbering them and move to the second point, or push gradually in that fight and send a roamer to the other point to either decap or go for winning the 1 v 1.
It’s basically the same strategy as what hockey teams do when they’re behind: Pull your goalie and focus heavy on offense.
By regrouping and pushing both points simultaneously but with the correct personnel so as to create an advantageous matchup at either objective. The ultimate goal being to split the enemy team and thereby remove or diminish their key strength that caused your team to lose the initial fight.
Hopefully you’ve discovered some way to create that advantageous engagement at either of the held capture points based on the previous engagement you lost. Either by personnel distribution or map strategy/position.
Against a disciplined team you typically can’t just pick a singular point and look to overload it as they’ll be positioned to counter, and you’ll likely just be moving the same team fight you just lost to a different point which will likely end in the same result, or they’ll simply rotate to your undefended or lightly-defended point and you’re back to square one.
(edited by hackks.3687)
By regrouping and pushing both points simultaneously but with the correct personnel so as to create an advantageous matchup at either objective. The ultimate goal being to split the enemy team and thereby remove or diminish their key strength that caused your team to lose the initial fight.
Hopefully you’ve discovered some way to create that advantageous engagement at either of the held capture points based on the previous engagement you lost. Either by personnel distribution or map strategy/position.
Against a disciplined team you typically can’t just pick a singular point and look to overload it as they’ll be positioned to counter, and you’ll likely just be moving the same team fight you just lost to a different point which will likely end in the same result, or they’ll simply rotate to your undefended or lightly-defended point and you’re back to square one.
this guy although he sounds too smart for gw2
this^^
Focus heavy on one point, abandon the point you control and either win the fight quickly by outnumbering them and move to the second point, or push gradually in that fight and send a roamer to the other point to either decap or go for winning the 1 v 1.
It’s basically the same strategy as what hockey teams do when they’re behind: Pull your goalie and focus heavy on offense.
this is also good.
Depends on the team if they afk guardian at mid just go teamfight them on their side, 4v4 with no guard for them is probably gonna end up well for you, but good teams will never leave bunker guard afk and if you move all 5 ppl to just outnumber them they will send a fast roamer to at least decap your close and if they’re tanky enough they can even go tricap. Just try to outrotate them matching up hardcounters like wars on necs, thieves on eles and so on and keep in mind than it’s always better to send dps where they have guard and condis where they haven’t cause guard can’t really mitigate dps on his mates that much aside from some heals and protection, he can block dps but he can’t block it on others while shout guard has really high condi removal for everyone in the fight so he can both sustain himself and mates vs condition specs…if they roam with guard, they’re better in even teamfights and they rotate better than you they just have a better team than yours and you probably can’t win all you can do is hoping on some mistake or some of those messy rally moments to get the edge and win the point or some desperade lord rush at 350, but after match you have plenty of time to rework your team, lost matches are probably worth more than wins since you usually don’t learn much while winning…losing is the only way to get better.
(edited by Seifer Thalaen.7869)
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