How do you dictate how you lost a match?
I hate to bump but…
Paying attention to the match tells you everything you need to know as to why you lost.
Krall Peterson – Warrior
Piken Square
Paying attention to the match tells you everything you need to know as to why you lost.
lmao… easy to say but when you’ve got no evidence fingers can be pointed anywhere…
Paying attention to the match tells you everything you need to know as to why you lost.
lmao… easy to say but when you’ve got no evidence fingers can be pointed anywhere…
Why point fingers at all?
Everyone that have taken part of a match should already be fully aware what went wrong. No need to point fingers at anyone. Just think about what happened, why it happened, and how you can stop it from happening in the future.
Krall Peterson – Warrior
Piken Square
lmao… easy to say but when you’ve got no evidence fingers can be pointed anywhere…
Why point fingers at all?
Everyone that have taken part of a match should already be fully aware what went wrong. No need to point fingers at anyone. Just think about what happened, why it happened, and how you can stop it from happening in the future.
What i’m getting at, is that there are griefers no matter what game / business you are in. Arenanet has all the tools to display the information we need and want, why not? A lot of the time when im running from point to point neutralizing and killing someone i get flamed for “not sticking with team”… how can you prevent these things from happening?
Aye, there are griefers. And adding the information you want will give them even more ways to grief.
You can prevent those things by talking to your team-mates before and during the match. Just doing your own thing without planning ahead with the team is usually a rather good way to lose.
Running from point to point is usually not seen as a good tactic in most maps either for that matter.
Krall Peterson – Warrior
Piken Square
fingers can be pointed .
It is THIS kind of attitude what I would say makes the most demoralizing ways of losing and might even MAKE you lose!
Dont point at fingers, try to improve YOURSELF, you and ONLY you can be blamed for what only YOU could do.
You cant make others change, accept it, telling them “fgking noob dont go far” or “unistall” or “it is yours fault!” will NOT get you any closer to a win; if anything they might purposely do worse.
So dont point fingers, be supportive, teach, accept their flaws, try to play around them
Legendary SoloQ
Start of the ranked arena.
You ask who goes where at the beginning and the answer is a dead silence.
Match is lost.
“You are as good as the worst member of your team.” quoted from my mentor. It pretty much prepares me for anything and everything which will come.
- doranduck, 2016 on Lore in Raids
Start of the ranked arena.
You ask who goes where at the beginning and the answer is a dead silence.Match is lost.
This is honestly the most demoralizing thing that can happen. Makes me not even want to run out the gate.
A pug team which communicates consistently during the game will win 80+% of their games.
I always try to get people to talk at the beginning, sometimes in multiple languages.
Hey all, I think we should start 4 mid 1 home, does that sound ok?
If no response:
Hablas espanol?
If no response:
Ni hui shuo Zhongwen ma?
If no response:
Rage quit.
“You are as good as the worst member of your team.” quoted from my mentor. It pretty much prepares me for anything and everything which will come.
assume that everyone on your team is a bot… if you yoloq, that is
[Teef] guild :>
This is honestly the most demoralizing thing that can happen. Makes me not even want to run out the gate.
That isn’t the worst actually.
The worse is when you get a deadly silence followed by answers like:
“win”
“don’t die”
“kill”
Now then I REALLY want to ragequit.
Start of the ranked arena.
You ask who goes where at the beginning and the answer is a dead silence.Match is lost.
this is what i usually get… people say “communicate to win” and no one talks. So i dont know about that…
Yeah, from my brief forays into Unranked, I have to agree that communication really makes or breaks matches there. A proper split at the start (I favour a 3/2 start, just in case we have somebody on the enemy team who pushes far and the person who went home isn’t skilled enough to win), followed by proper reactions to reinforce areas under attack, is usually what wins the match.
One time I was in a winning match that we ended up losing because I saw that we weren’t stopping the Orb runner, and nobody heeded my pleas to come help me kill the Orb runner (they were built almost specifically for it, with leaps, innate speed boosts and tons of defense, and there was a Thief who kept ganking me when I tried to stop him). Instead they all just continued fighting at Raven. -_-
Think trying to figure out why you lost is the wrong way to go about it OP.
At the end of the day most of the reasons why a team loses when not on voice comms together is because too many errors to count.
Instead I’d suggest look at what you can better in a match. I played a game earlier where I made correct decisions and still lost. So it doesn’t bug me. Not to say I don’t have room for improvement, but it doesn’t suit anyone to dwell over losses that were out of their hands.
most loses come from:
- people not defending points
- people not defending points
- people not defending points
- everyrone rushing far and feeding enemy at spawn
- everyone rushing animal
- nobody capping home ever
- nobody ever focusing dps on enemy team
- nobody ever defending points
- lord….
- pro team wipes the floor with your pug team
[Teef] guild :>
(edited by Cynz.9437)
Points mean nothing if you’ve died 15 times. or if you are on a rampage and have over 20kills…
We need an actual rank to be shown over our account / characters, and a decent scoreboard in which we can actually see what went wrong with the game we lose / win.
If you lose a game 100-500 and everyone on both teams have around 100-150 points, there is no way to actually measure how you lost other than raging at someone else with the lowest points.
It isnt possible to show this in an objective way. What stat shows that someone rotated properly? What stat shows that someone knows when you fight and when to move on? What stat shows whether your team never had a chance between the other team were using broken specs?
If you go for kills or for point capture ONLY you will most likely lose the game that you are playing. You should read what`s going on and act in the best possible way. The personal points that are awarded in every game will lead to +5 PVP EXP, and your goal is 1500 PVP EXP, right?
Our team wins – I carried the noobs.
Our team loses – Noobs cost me the game.
Isn’t that pretty much it?
Start of the ranked arena.
You ask who goes where at the beginning and the answer is a dead silence.Match is lost.
#2
I think you can generally chalk up most losses to two things: being out rotated or not properly playing the secondary objectives. Then you can lose from players that are just awful, that can’t win a fight or won’t play any objectives at all.
In any decent match though, you’ll lose mostly from pushing 3 points when your comp doesn’t support that, or having someone camp home when the other team isn’t pushing your home, or having people pushing into outnumbered fights, etc. Or just other simple stuff like getting creatures stolen, focusing on a lord rush doomed to fail, letting the treb of hammer free cast, etc.
It’s easy to see why matches are lost but harder to explain. If skill levels are anywhere near close to even its usually because a couple of people on one side have no clue or care about how A-nets marvelous (sarcasem) conquest system works. That means bad rotations, over-pushing, and lots of off-point fighting. Pew Pew.
If you don’t know why your team lost then you have to improve your full map awareness in game. WHen you’re in an intense fight at mid I know it’s hard at first to fight effectively AND pay attention to what’s happening elsewhere, but with some practice it becomes second nature. Things like you are fighting 1v1 at mid and just noticed your ally died 1v2 at far, so you call out inc mid because you know you’re about to get 1v2 or 1v3’d and you’re going to need help. You don’t wait until you are 1v2 or 1v3 to call for help because then it’s too late. If you don’t get help because your team is 3v1 on a bunker engi at your home, then you’ll know you’re losing because your team is rotating very poorly (fighting outnumbered at far, not rotating to mid, wasting too much time on the engi, etc).
those are just examples but back to my point if you don’t know why you lost then you are probably only paying attention to the battle you are in and not the entire map.
I’d like to see personal scores removed from the scoreboards. It’s misleading and far from an accurate assessment of contribution to the teams efforts. In fact you could argue it actually promotes poor play within the game itself, which is just unforgivable on ANET’s part. If you can’t make it clear to the players how to play your game, I’m not sure you should be making games in the first placeā¦ for instance, why do players need to receive 25pts for killing a mob that is only marginally beneficial to your team’s efforts at best, yet pushes that player who abandoned the capture objectives for the 50 personal pts of killing both mobs to the top of his teams scoreboard? How is that comparable reward to it’s actual contribution to the matches outcome? Hint: it’s not.
That being said, I’d like to see items on the scoreboard such as:
- Time held for blue/neutral/red for each capture point
- Team kills/deaths for blue/red at each capture point
- Individual stats: kills/deaths, healing (excluding self)/damage dealt (direct/condition), distance travelled, assaulted/captured/defended
- Secondary objective statistics
And let us see this for all players in the match so we can see who is functioning at what level in specific roles for both our team and the opposition. AND let us keep reviewing the information after the match has ended.
The biggest issue though is the personal score. It has little to no relevance and is holding newer players back. It needs to go.
I’ve stayed at this party entirely too long
That being said, I’d like to see items on the scoreboard such as:
- Time held for blue/neutral/red for each capture point
- Team kills/deaths for blue/red at each capture point
- Individual stats: kills/deaths, healing (excluding self)/damage dealt (direct/condition), distance travelled, assaulted/captured/defended
- Secondary objective statistics
One word. Bunkers.
They will always be blamed for being in the bottom despite being the most important player in every team.
I am in favor of showing absolutely nothing.