How do you stop a thief/warrior/necro focus

How do you stop a thief/warrior/necro focus

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Posted by: I have three accounts lol.3859

I have three accounts lol.3859

In a teamfight when they focus you. It melts my phace with perma CC and burst + chill and poison. It`s worse than being healer vs RMP.

You cant lock down either thief or warrior and when you focus necro he just condiflips on you . When you focus the thief he disengages and both the necro and the warrior have a big hp pool.

Actually just thief + nec is hard.

What do?

(edited by I have three accounts lol.3859)

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Posted by: Mrbig.8019

Mrbig.8019

solution ?

Reroll to necro-war-thief.

Easy.

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Posted by: natsos.3692

natsos.3692

Don’t let them focus you in the first place.
Place AoE on the focused player, CC the necro since he has no stability whatsoever and keep blinding and/or making the warrior’s life harder by chill, cripple, bleeds. Pretty much anything.

All of the above will work, unless you are getting focused when you are alone which is an L2P senario.

Natsos, Necromancer
Officer of Spartians GR[SPGR]
Gandara EU

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Posted by: Mrbig.8019

Mrbig.8019

Don’t let them focus you in the first place.
Place AoE on the focused player, CC the necro since he has no stability whatsoever and keep blinding and/or making the warrior’s life harder by chill, cripple, bleeds. Pretty much anything.

All of the above will work, unless you are getting focused when you are alone which is an L2P senario.

This guy nailed it.

Got it OP ? L2P.

After all every class have incredible blinds-stunbreakers-ranged CCs-condi resistance.

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Posted by: natsos.3692

natsos.3692

This guy nailed it.

Got it OP ? L2P.

After all every class have incredible blinds-stunbreakers-ranged CCs-condi resistance.

Not every buddy, it is pretty simple.
If you get spiked and your team doesn’t spike also, it is a team issue.
If you don’t have a stunbreaker on you, and your team has no CC , it is a L2P issue.

It is a team scenario, if your team can’t counter the combo of the other team, change your team.

Back to my other post, if you complain about dying on a 3v1 on any proffesion, it is an L2P issue(don’t engage if you are greatly outnumbered!!!).

Natsos, Necromancer
Officer of Spartians GR[SPGR]
Gandara EU

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Posted by: MarkPhilips.5169

MarkPhilips.5169

You need to join horror festival to survive.

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Posted by: Mrbig.8019

Mrbig.8019

This guy nailed it.

Got it OP ? L2P.

After all every class have incredible blinds-stunbreakers-ranged CCs-condi resistance.

Not every buddy, it is pretty simple.
If you get spiked and your team doesn’t spike also, it is a team issue.
If you don’t have a stunbreaker on you, and your team has no CC , it is a L2P issue.

It is a team scenario, if your team can’t counter the combo of the other team, change your team.

Back to my other post, if you complain about dying on a 3v1 on any proffesion, it is an L2P issue(don’t engage if you are greatly outnumbered!!!).

He is obviously talking as one who is not thief-necro-war.

Mesmer-ele-engi-ranger has no way to endure focus fire of those classes ( especially first 3) and guardian is a different case.

I think there’re no more classes in this game.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Roll a cleric bunker rifle engineer!

Amazing self and ally cleansing = hard counter to necro.
Great CC = hard counter to necro and thief.
Elixir X = okay-ish counter to warrior (nothing hard counters warrior, but you can at least force a stalemate).

PS I’m actually serious. Besides, you’ll have 10x as much fun than you would playing bunker guard or any of the FOTM builds.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Stealth, stability, invuln, blink, reroll, or alt+F4.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Lighter.5631

Lighter.5631

so you are saying that you can’t stop 3 players from attacking you at once?….

tell me more..

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: yolosmurf.8052

yolosmurf.8052

@ guys above me – the thing is other than throwing hard CC on the necro theres not much you can do – if you try to CC chain the warr hes just going to use stance /whichever condi immune or stability) – locking down warris is even harder due to their cleanses atm – and focusing thief is a bad choice to begin with

@ the smart guy saying yolo stunbreak – well nec thief war comp literally has unlimited extremely long duration hard CC/immob so 1 stunbreak doesnt get me anywhere

@ Gutss im tryin soloq – no steady comps for me :7

@ Nevir say die – i actually play full bunkerengi on 2 other accounts but a strong necro + thief combo takes me out in a few seconds even when my cooldowns are ready

@ the guys saying im qqing about 1v3 – please read the opening post again im clearly not

long distance instant escapes seems like the most reasonable solutions (what gallrvaghn said basically)but still…. >_>

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

long distance instant escapes seems like the most reasonable solutions (what gallrvaghn said basically)but still…. >_>

It’s the painful truth. But having the means to escape that i have mentioned still doesn’t guarantee an escape. How much more if you don’t have even just one of these? Anyone being hammered, cricketed, and condi-spammed to death by any combination of damage and CC oriented builds/classes will eventually die a merciless death if they don’t have at least one or two of these especially if they are greatly outnumbered.

That’s why condi is kinda OP right now. They get reapplied pretty much mindlessly while stunbreaks and out of jail cards are not as abundant and not as equally accessible for every class.

And as a mesmer or ele, a necro + engie combo is like “WTF just happened??”

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

(edited by Gallrvaghn.4921)

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Posted by: Phaeton.9582

Phaeton.9582

>> POSITIONING <<


Phaatonn, London UK

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Posted by: NevirSayDie.6235

NevirSayDie.6235

@ Nevir say die – i actually play full bunkerengi on 2 other accounts but a strong necro + thief combo takes me out in a few seconds even when my cooldowns are ready

Ah, I thought we were talking about a build that could easily deal with each of them individually. It’s true, any bunker will go down in a 2v1 to two massive dps builds (condi & dd) like necro and thief. Make sure you’re playing rifle not pistol/shield (p/s is a good bunker build but you can’t block marks, necros will flip your conditions, you need the short cooldown cc of rifle). Supply drop is good for extending 2v1 vs. a necro and thief combo.

You’ll want elixir gun for the cleanse/heal/stunbreak/escape/weakness and maybe bombs, toolkit, or elixir c, depending on what gives you the most trouble. Make sure you’re using sigil of energy or perma vigor traits because you’ll need to spam dodges while the necro is using marks. Condi immunity below 25% can help sometimes. You certainly can’t expect to survive indefinitely, but you can make it an interesting fight and maybe even escape afterward if you use smoke bomb+jump shot. In solo queue, it’s probably not worth it to die on the point—just get out.

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Posted by: Mrbig.8019

Mrbig.8019

@ Nevir say die – i actually play full bunkerengi on 2 other accounts but a strong necro + thief combo takes me out in a few seconds even when my cooldowns are ready

Ah, I thought we were talking about a build that could easily deal with each of them individually. It’s true, any bunker will go down in a 2v1 to two massive dps builds (condi & dd) like necro and thief. Make sure you’re playing rifle not pistol/shield (p/s is a good bunker build but you can’t block marks, necros will flip your conditions, you need the short cooldown cc of rifle). Supply drop is good for extending 2v1 vs. a necro and thief combo.

You’ll want elixir gun for the cleanse/heal/stunbreak/escape/weakness and maybe bombs, toolkit, or elixir c, depending on what gives you the most trouble. Make sure you’re using sigil of energy or perma vigor traits because you’ll need to spam dodges while the necro is using marks. Condi immunity below 25% can help sometimes. You certainly can’t expect to survive indefinitely, but you can make it an interesting fight and maybe even escape afterward if you use smoke bomb+jump shot. In solo queue, it’s probably not worth it to die on the point—just get out.

It would just not work.

There’s no way to escape from focus fire from these classes, necro-thief is probably the most deadly pair: wars are just the cheese on the cake.

The only way to escape is :

OP survivability ( war)
OP escapes ( thief)
OP counterpressure ( necro, altough even necros falls when they are pressured by wars + any of the other 2)
OP bunker ( guard)

Other classes simply do not have the required tools to escape from them.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Other classes simply do not have the required tools to escape from them.

I do it regularly. I’m not claiming that I can get away every single time, but all it really takes is dropping smoke bomb, then landing overcharged shot on the thief, then jumpshotting away from the point. You have swiftness, so the necro will stay on the point and the thief will catch up to you eventually if he decides to chase. By that time you’re full health and can either drag him to a teamfight, or to their close point and neutralize it/stalemate him.

Condition immunity below 25% helps because it will help you avoid a crushing chill/cripple/immobilize right before stealthing out. It won’t really keep you alive in a 2v1.

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Posted by: Mrbig.8019

Mrbig.8019

Other classes simply do not have the required tools to escape from them.

I do it regularly. I’m not claiming that I can get away every single time, but all it really takes is dropping smoke bomb, then landing overcharged shot on the thief, then jumpshotting away from the point. You have swiftness, so the necro will stay on the point and the thief will catch up to you eventually if he decides to chase. By that time you’re full health and can either drag him to a teamfight, or to their close point and neutralize it/stalemate him.

Condition immunity below 25% helps because it will help you avoid a crushing chill/cripple/immobilize right before stealthing out. It won’t really keep you alive in a 2v1.

By doing what you did, you will just have the thief back in less than 1 sec: getting gaps is no use as long as Inf strike is left like this.

That immobilize is long enough to have the necro chain fearing you again, and you as an engi, do not have access to multiple stunbreakers.

25% condi immunity won’t save you since thief deals strong damage, and it’s the reason why thief-necro pair is so deadly ( they complete each other) and the reason why they’re defining the meta ( altough necro is the worse culprit).

The only way to escape would be to go in stealth via smoke bomb but if you can’t even endure a 2vs1 as a bunker we have a problem.

Yolo is top 100 in both solo and team queue, he’s not a newbie: the point is that in this meta, counterplay is not really possible.

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Posted by: urdriel.8496

urdriel.8496

You die, you lost focus.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

By doing what you did, you will just have the thief back in less than 1 sec: getting gaps is no use as long as Inf strike is left like this.

That immobilize is long enough to have the necro chain fearing you again, and you as an engi, do not have access to multiple stunbreakers.

25% condi immunity won’t save you since thief deals strong damage, and it’s the reason why thief-necro pair is so deadly ( they complete each other) and the reason why they’re defining the meta ( altough necro is the worse culprit).

The only way to escape would be to go in stealth via smoke bomb but if you can’t even endure a 2vs1 as a bunker we have a problem.

Yolo is top 100 in both solo and team queue, he’s not a newbie: the point is that in this meta, counterplay is not really possible.

I understand. I’m not claiming to be amazing—I’m r38 and have only climbed to the top 200 solo queue. There are tons of better players than me. I’m just saying I do it, so it’s possible. I don’t succeed every time. In the top 100 team queue it may be impossible, I don’t know.

Inf strike requires a target, correct? Even after coming out of stealth, I’m quite a bit further than 600 units away from the thief, so they’ll usually have to use shortbow or steal+inf strike to catch up. Necro can’t catch up and usually stays to cap anyway.

Everyone knows necro is a bit strong and s/d thief is a lot cheesy, I’m not trying to say they don’t need adjustments. I’m basically just trying to convince people to play rifle engineer

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Posted by: Leadfoot.9071

Leadfoot.9071

By doing what you did, you will just have the thief back in less than 1 sec: getting gaps is no use as long as Inf strike is left like this.

That immobilize is long enough to have the necro chain fearing you again, and you as an engi, do not have access to multiple stunbreakers.

25% condi immunity won’t save you since thief deals strong damage, and it’s the reason why thief-necro pair is so deadly ( they complete each other) and the reason why they’re defining the meta ( altough necro is the worse culprit).

The only way to escape would be to go in stealth via smoke bomb but if you can’t even endure a 2vs1 as a bunker we have a problem.

Yolo is top 100 in both solo and team queue, he’s not a newbie: the point is that in this meta, counterplay is not really possible.

I understand. I’m not claiming to be amazing—I’m r38 and have only climbed to the top 200 solo queue. There are tons of better players than me. I’m just saying I do it, so it’s possible. I don’t succeed every time. In the top 100 team queue it may be impossible, I don’t know.

Inf strike requires a target, correct? Even after coming out of stealth, I’m quite a bit further than 600 units away from the thief, so they’ll usually have to use shortbow or steal+inf strike to catch up. Necro can’t catch up and usually stays to cap anyway.

Everyone knows necro is a bit strong and s/d thief is a lot cheesy, I’m not trying to say they don’t need adjustments. I’m basically just trying to convince people to play rifle engineer

You’re trying to offer reasonable advice vs. just kittening about the meta. kudos to you

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Posted by: Mrbig.8019

Mrbig.8019

By doing what you did, you will just have the thief back in less than 1 sec: getting gaps is no use as long as Inf strike is left like this.

That immobilize is long enough to have the necro chain fearing you again, and you as an engi, do not have access to multiple stunbreakers.

25% condi immunity won’t save you since thief deals strong damage, and it’s the reason why thief-necro pair is so deadly ( they complete each other) and the reason why they’re defining the meta ( altough necro is the worse culprit).

The only way to escape would be to go in stealth via smoke bomb but if you can’t even endure a 2vs1 as a bunker we have a problem.

Yolo is top 100 in both solo and team queue, he’s not a newbie: the point is that in this meta, counterplay is not really possible.

I understand. I’m not claiming to be amazing—I’m r38 and have only climbed to the top 200 solo queue. There are tons of better players than me. I’m just saying I do it, so it’s possible. I don’t succeed every time. In the top 100 team queue it may be impossible, I don’t know.

Inf strike requires a target, correct? Even after coming out of stealth, I’m quite a bit further than 600 units away from the thief, so they’ll usually have to use shortbow or steal+inf strike to catch up. Necro can’t catch up and usually stays to cap anyway.

Everyone knows necro is a bit strong and s/d thief is a lot cheesy, I’m not trying to say they don’t need adjustments. I’m basically just trying to convince people to play rifle engineer

Inf strike needs a target but will close the gap anyway even if you’re farer, you just need to use Inf Signet and Inf strike subsequentially.

Necro staff has 1200 range, and will just reach you anyway.

It’s impossible to avoid a thief to put pressure on you in a teamfight, impossible ( S/D thief is my main, and has been from alpha, from old dazelock times, i played D/P just for a small time).

Once you are bursted down by necro+ thief, even if you manage to escape from the necro, the thief will just end the work till the necro gets to you, if for some reason the thief is not enough ( higly improbable).

I’m not kittening about the meta, i’m just stating facts, facts that forced tons of players ( TOP players) to reroll.

In solo queue till 200-300 you can play whatever you want, really, i’ve been doing the far point assaulter with my thief ( and i’m of course not good for that role due to my build) just because i know that is the best tactic in solo (holding far).

I just had 4 days before having to leave, i went up to top 300.

In team queue things are really, REALLY different and you can easily notice how broken some classes are.

Point is that usually they just know they’re brokne but can’t understand why ( the moaning about thief damage is a clear example of it, when the problem is Inf strike).

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Inf strike needs a target but will close the gap anyway even if you’re farer, you just need to use Inf Signet and Inf strike subsequentially.

I meant that he wouldn’t be able to use it at all while I was in stealth.

Again, I’m not saying inf strike doesn’t need a bit of shaving. Like I said, I’m really just advertising for my favorite build, because I happen to think it does pretty well in the situation the OP described. “Pretty well” does not equal “new meta inb4 nerf.” It’s just an incredibly fun, viable (at least in the competition levels I’ve faced) spec.

I’m hoping to get some team matches in—I was unable to play for most of the summer so I haven’t done team queue for a long time. I’ll be interested to see if its viable there. Even if its not viable in the top 50, or whatever, that’s okay because I’m not that good of a player. It helps to remember that if something is good but “not viable at the top,” you could also say that it’s perfectly viable for everyone except about 100 players in the entire world.

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Posted by: Poplolita.2638

Poplolita.2638

I quit wow because I felt 3s arena at high rating was full of thief and warlock with shaman as a healer: RLS. In gw2, it’s the same thing which is quite hilarious. A stealth class with good evade ability with stealth on top of it with amazing burst coupled with a master condition class with amazing controll and spread pressure simply synergize too well in pretty much any pvp mmo… for some reason. But I will never quit gw2 pvp. It’s freaking free for god sake. And I don’t have to grind anything to play it.

(edited by Poplolita.2638)