How does it make it to the masses?

How does it make it to the masses?

in PvP

Posted by: felivear.1536

felivear.1536

So, I’m curious how some things ever make it into the game.

Example:
Matchmaking – So, it’s not that matchmaking is buggy or does weird things, it’s that it’s actually just done incorrectly. So, through observation of a few hundred games, I know without a doubt that the game takes team 1 and tries to find people with close rating, then it takes team 2 and tries to find players of close rating. It never compares the 2 groups together to make sure they have like rating. I mean, I am not trying to be overly critical here, but how does something so simple, so elementary get overlooked? I mean, the point of matchmaking is that your OPPONENTS are on equal playing field as you, not your teammates.

Map Rotation – Again, I don’t pretend to know the ins and outs of each line of code and how each item references other items, but I’m just curious how something so glaring like Temple being a 70% picked map (recently fixed) ever makes it into the live servers? I mean, we’re talking about the most basic piece of programming which is randomization. The lines of code SHOULDN’T be a complex algorithm for a simple randomization of a map. Yet, it gets in the game, then HOW DOES DATA that Anet is gathering all the time, not pick up immediately that Temple is played 4x the amount of the others?

Team Size Check Again, something so simple and yet, it’s missing. How does a game start when 1 team has less than 5 players? It just blows my mind that a game is allowed to start when one team is at a player disadvantage.

So, the question remains: how do these things make it into the game. How can the “when it’s ready” mantra be the least accurate way to describe so many features in this game.

/endrant

feLIVEar: Your resident forum king.

(edited by felivear.1536)