How exactly...
Roll a bunk guard and try to carry by defending mid – do not expect anet to develop some decent way to make matchmaking enjoyable.
Solo-q system will start by finding people with similar MMR, if none is found it expands the MMR range until 10 players are found. During offpeak times teams tend to be very unbalanced in terms of player abilty. No profession/build type is taken into account.
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Before it was problem that when it found 10x players, it put nr.1-5 on one team and nr.6-10 on other team (in tearms of MMR rank aka skill). So it was esentialy good vs. bad team.
Now it evenly shufles them around. What class or build or whatever else, the system doesnt count, so things like 5x thieves vs dream team hambot+guard are just a unlucky circumstance.
It is entirely a meta problem, of some classes/build jut being better, not the MMR system.
I don’t have a problem with the MMR I have a problem with the fact that something can’t be done to distribute profs as evenly as possible between the 2 teams. How hard can that be? Ok so we cant get away from Team comps that may be uneven due to the meta..fine..ok I understand fully. Nothing can or should be done about that. But I don’t want to see teams with 3 of one prof on one team and NONE of that prof on the other.
Yes yes well all know the feeling of seeing multiple squishes on our team mostly thiefs will most likely result in a loss. Though didn’t you get the memo? thiefs are OP apparently and if you have a team stacked with them you should be faceroll winning/sarcasm.
Though players have the option to change profession before the match starts so we kinda of have a bit of control in this matter.
Highest ranked reached 28 soloq
Isle of Janthir