How fair is it...
The downed state needs to go all together in my opinion.
…that sometimes when you fight players in 1v1 and u down them few seconds before they down you, they manage to kill you later because of their superior downed abilities.
Even these 3 simple abilities (excluding heal) while downed are not balanced, come on Anet. >.<
The downed state is part of any encounter, plan accordingly. Ele’s have what is commonly referred to as the worst downstate because they are an easy stomp. Now, while a down state vs down state is uncommon, the ele who is seen as sucking in a downstate can defeat pretty much any other profession in a downstate.
(edited by Seether.7285)
The downed state needs to go all together in my opinion.
Glad your opinion won’t come to fruition.
The issue is that some classes have powerful stall tactics in their downed state, while others really don’t have much in terms of them.
Mainly I think the biggest problems lie with the wearker downed states, like Elementalist’s in particular could be a knockback or something.
The rest are ok, really. Everyone has a tool to stall enemies in order to get help and be revived except Elementalist. Mesmer’s, people’s biggest complaint, can actually hurt them because some people don’t know which to revive.
yeah the downed state fighting needs work.
Warrior #3 (Vengeance) is nice but has one big problem
What I really hate is when as a warrior I use my #3 downed in a fight, it brings me back, but then after hunting around for 15 seconds to kill the downed dissapearing theif or cloned downed mesmer, I am defeated by MY ability rallies the bad guy.
1v1 this wouldn’t be so bad, but I have been in some 1v1’s that turned into 1v2’s where I get downed, bring myself back, then when my ally is finishing off the enemy I get defeated, and much to the detriment of my friendly ally, I have just effectively rezzed the enemy.
Vengance is really only usefull if you’ve already downed them and need to finish them off though.
“1v1 this wouldn’t be so bad, but I have been in some 1v1’s that turned into 1v2’s where I get downed, bring myself back, then when my ally is finishing off the enemy I get defeated, and much to the detriment of my friendly ally, I have just effectively rezzed the enemy.”
Except you didn’t “effectively rez” the enemy, because he was never defeated. And it sounds like you mean 2v1. So that ou can prev prevent this from happening next time, let your ally know your vengeance is almost up, cc the enemy and wait for yourself to go down and then have your ally down the enemy.
Play the game, don’t let it play you :/
No way should Elementalist’s down state be buffed. The 3rd skill in their down state is very powerful. First, you can run around invincible for a short amount of time, then when you drop to the floor, you are back at near full health! Then your teammate can rez you in about 1 second easily.
But most will complain that they get stomped before they can use that skill. Well guess what? TEAMWORK IS OVERPOWERED! So use it!
I’ve been playing a Necromancer lately with my friend who is an Elementalist. Any time team fights are going on in the middle we communicate pretty well. When he gets down, I keep an eye on him if I am unable to rez him right away. If someone goes for the stomp on him, I pop into DS and fear the stomper (along with other cc if need be). By the next stomp attempt, my friend can use his 3rd skill, run to a good spot near me, and it is an instant rez due to the health gain from that skill!
Elementalist down states are fine.
“Except you didn’t “effectively rez” the enemy, because he was never defeated. And it sounds like you mean 2v1. So that ou can prev prevent this from happening next time, let your ally know your vengeance is almost up, cc the enemy and wait for yourself to go down and then have your ally down the enemy.
Play the game, don’t let it play you :/”
Bleh. Ok, I didn’t ‘effectively rez’ him. I ‘effectively rallied’ him. I ‘effectively revived’ him. The point is — I used a skill which was supposed to help me, and it helped my enemy. More importantly, it severely hurts the teammate who is now trying to figure out how two relatively health allies finishing off a downed player just turned into a potentially lost fight.
And if you think that in the last 5 seconds while trying desperately to finish off a downed player, I am gonna stop to type into chat how my vengeance is almost up you are crazy. Or I guess you just meant this to apply to teams on comms and not the vast majority of cases where it happens in PUGs and hotjoin.
Really what it comes down to is this — Downed states, while cool and all, should not be a whole new, equally important stage of battle. They should be a last ditch attempt to help, and maybe a second chance to get back into a close fight. They should not be a cheap mechanic where a lost fight turns magically into a won fight.
Geez, the number of times I’ve seen close fights – say 2v2 or 3v3 where after a tough slog 1-2 allies are left standing. Then one of the downed players manages to either get up and finish off a player, or even just tosses off a bunch of downed abilities, then voila, the losing team is rallied! and suddenly, despite winning the fight with, you know, the main ability set and health pools alloted to these characters, they have now suddenly lost because of a downed mechanic that severely favors dissapearing and teleporting downed players.
(edited by Velleman.4823)
The downed state needs to go all together in my opinion.
Glad your opinion won’t come to fruition.
The issue is that some classes have powerful stall tactics in their downed state, while others really don’t have much in terms of them.
Mainly I think the biggest problems lie with the wearker downed states, like Elementalist’s in particular could be a knockback or something.
The rest are ok, really. Everyone has a tool to stall enemies in order to get help and be revived except Elementalist. Mesmer’s, people’s biggest complaint, can actually hurt them because some people don’t know which to revive.
I know it wont come, doesn’t mean me and a LOT of other people find it to be more of an annoyance.
If anything EVERYONE should have the same downed state abilities with tailored animations specific for the class.
In other words, might look different but does the same thing.
But again, we are playing an MMO not Call of Duty and not everyone is thrilled you have to kill an enemy twice, also really giving the finger to ranged classes since there is no ranged stomp.