How has PVP changed from release?

How has PVP changed from release?

in PvP

Posted by: Sansorin Winterwind.5891

Sansorin Winterwind.5891

Play style (do people only play the “elite” specs now? I don’t have HoT, and they’re just a new weapon each profession can use right so you can swap to your second weapon still but you would not be in the “elite” spec? Idk I’m confused by it… it’s not a whole new profession right?), queue times, and how are games?

When I played at release and for maybe a year after release PVP was pretty fun! I felt like games were decently matched and the fights were pretty awesome.. I’m wondering how it is now?

I obviously have not played since I left a few years ago.

How has PVP changed from release?

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Posted by: Sunshine.5014

Sunshine.5014

PvP is the same, with more power creep from Rev/Reaper/Scrapper.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

How has PVP changed from release?

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

1. Removed pvp specific armors and skins
2. Added pvp seasons and leagues
3. Changed matchmaking system
4. Elite specs add a new traitline, new utility skill type, and a new weapon. They are also overtuned right now in comparison to the base classes in most cases.
5. New runes and amulets
6. Removal of amulets with a “Main Stat” of Vitality or Toughness