How is Automated Response not fixed?

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Posted by: Lopez.7369

Lopez.7369

This applies to Berserker Stance too, but to a much lesser extent because it’s on a lengthy cooldown and a limited duration.

Here’s how the mechanic was explained in the June 25 patch notes: “Berserker’s Stance: Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.”

But neither ability is working how ArenaNet explicitly said they should work. Supposedly, because I have 40 percent condition duration, I should get some conditions on a target even if it has AR or BS up. Nope. Immune, immune, immune.

The biggest problem with AR isn’t even necessarily the bleeds, but the fact a target is immune to most the crowd control in the game while it’s on.

Seriously, how is a bug like this remaining in the game for months?

(edited by Lopez.7369)

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Posted by: Derek.9021

Derek.9021

If you’ve never fought an Engineer with Automated Response as a condition build, you should try it. It is the most ridiculous thing you’ll do in this game.

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Posted by: jportell.2197

jportell.2197

This applies to Berserker’s Stance too, but to a much lesser extent because it’s on a lengthy cooldown and a limited duration.

Neither ability is working how ArenaNet explicitly said they should work. Supposedly, because I have 40 percent condition duration, I should get some conditions on a target even if it has AR or BS up. Nope. Immune, immune, immune.

The biggest problem with AR isn’t even necessarily the bleeds, but the fact a target is immune to most the crowd control in the game while it’s on.

Seriously, how is a bug like this remaining in the game for months?

Conditions=/=CC. CC is referencing to stun/daze/KB/KD/Blowout/Launch etc etc. Fear is considered a condition by ANET in terms of doing DOT (Terror) hence why BS and AR people are immune to it.

Also to your response about having 40% condi duration. That does not equate to 140% condi duration. Base condi duration is 0. If you can get greater than 100% condition duration it should tick at least somewhat on both and AR engi and BS warrior unless they are running runes of melandru/hoelbrak in which case they have 125% condition duration reduction or 120% respectively. I agree that if you have greater than 100% condition duration it should at least tick somewhat on both people.

Another option is to mix some power into your build, have a mixed team (not all condition/bunker builds), go on the defensive until BS stance wears off or see about getting that engi to heal all the way up (IE if they are bunker than if you stop attacking for a bit they will tick back up above 25% on their own.) After which you can run your condi burst rotation again. People griping and moaning about how two things directly counter their mindless AOE condi spam is not a solution. Once again neither one of these needs nerfed however if a person is attacking with greater than 100% condition duration (not 40% they aren’t the same thing) then it should tick somewhat. If that is the case it is a bug and should be fixed.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Lopez.7369

Lopez.7369

I consider fear, immobilize, chill, and cripple crowd control. That’s why I said “most” instead of “all” crowd control.

The rest of your post seemed to misunderstand basic game mechanics. It would be impossible and impractical to go above 100 percent condition duration for a myriad of reasons, most importantly because no condition in the game can actually last more than double its duration.

Here’s how it was explained in the patch notes, which shows that an extra 40 percent condition duration is supposed to be 140 percent condition duration: “Berserker’s Stance: Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.”

But that’s not how it works. Both abilities just make the user or passive recipient immune to conditions. No conditions can go through, no matter the modifier.

I’m starting to think ArenaNet isn’t aware of this bug at all, considering so much of the playerbase is clearly misinformed about it.

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Posted by: Kharr.5746

Kharr.5746

Maybe Anet should just update the description to say “Prevents new conditions from being applied for _ seconds” Both the mentioned skill/traits are fine as is. The only builds that have problems with these are rabid-bunker condi-spam builds.

Instead of running rabid bunker condi spam, try using carrion or rampager for some direct damage (from the extra power on those amulets). Given how few people are running direct damage in a condi-spam meta, you can swap some of your toughness for power without a problem.

Edit: You also can’t expect one build (such as rabid condi-spam) to beat every other build. Every build should have a counter. Rabid condi-spam is a little too strong at the moment.

(edited by Kharr.5746)

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Posted by: CachoDm.4639

CachoDm.4639

OMG An OP class having trouble finishing an engi from 25% health to below Rerolls to n engi

R48 Nooßlêss Multiclass Looking for a best friend.

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Posted by: Lopez.7369

Lopez.7369

A few points:

Non-necromancer classes play condition builds.

Requiring a gear change for one build is nonsensical.

There’s a difference between a soft and hard counter. The former is good; the latter is horrible game design.

Either way, the bigger issue is the abilities aren’t working as ArenaNet intended.

(edited by Lopez.7369)

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Posted by: jportell.2197

jportell.2197

A few points:

Non-necromancer classes play condition builds.

Requiring a gear change for one build is nonsensical.

There’s a difference between a soft and hard counter. The former is good; the latter is horrible game design.

Either way, the bigger issue is the abilities aren’t working as ArenaNet intended.

Number 1. Chill/Cripple/Immobilize are considered conditions
Reference: http://wiki.guildwars2.com/wiki/Condition#List_of_conditions
Note how all conditions are Red upside down pentagons for their icon should be a huge hint.

These are not CC here is a list of CC if you need it for a refresher:
http://wiki.guildwars2.com/wiki/Crowd_Control

The only one in that list is fear. However since fear counts as both CC and a condition when it comes to berserkers stance and automated response it takes the choice of having fear as a condition on the off chance the necro took terror making it a DOT hence a condition.

I will not disagree that they may be broken if you have greater than 100% condition duration. however if you have less than 1005% duration don’t be surprised if your condis don’t work.

BS warrs and AR engis are not immune to
1. Launch
2. Daze
3. Stun
4. KB
5. KD
6. Pull

They are only immune to one condition that doubles as CC and that is likely due to the terror trait. Stop trying to get things nerfed that aren’t really broken.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Romek.4201

Romek.4201

would you have 345873254867% condition duration you would still see imun cause 100% = everything, all, complete conditions etc.

you can have 140% and make your 10 sec to 14 sec but this 14sec is 100% reduced on target not -100%

(edited by Romek.4201)

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Posted by: sorrow.2364

sorrow.2364

It has already been talked before.

Now some engineer will post in the engineer forum calling an horde of biased main-engineer players saying in this topic how wrong you are, for some senseless reasons, and then claiming that the community does not agree with you and so AR should stay as it is.

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Posted by: dzindzinier.6138

dzindzinier.6138

if it is so OP so why engis dont use it?
i think im the only engi that is using this trait :/ and i use it only becouse of OP nekros ,so i can have chance to win 1v1

if they nerf nekros ill probaly stop using it couse there are better traits to use

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Posted by: jportell.2197

jportell.2197

would you have 345873254867% condition duration you would still see imun cause 100% = everything, all, complete conditions etc. you

you can have 140% and make your 10 sec to 14 sec but this 14sec is 100% reduced on target

Well if its working as intended boo freaking who. Get a warr/guard/hgh engi or anyone after the person with this trait. The only class this is a direct hard counter to is necros in acCondi build most other classes can work their way around it through dps. And if hard counters shouldn’t exist then why does pretty much everything hard counter mesmers right now? And eles?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: sorrow.2364

sorrow.2364

Well if its working as intended boo freaking who. Get a warr/guard/hgh engi or anyone after the person with this trait. The only class this is a direct hard counter to is necros in acCondi build most other classes can work their way around it through dps. And if hard counters shouldn’t exist then why does pretty much everything hard counter mesmers right now? And eles?

Have you any idea of what an hard counter is?
Nothing in this meta is an hard counter to Mesmers and Elementalists. They are only not optimal in the meta, but a good Mesmer or Elementalist can still be succesful in the current meta.

A good condition Necromancer/Thief/Mesmer can’t be succesful against an AR engi, unless the engi is a complete moron.

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Posted by: jportell.2197

jportell.2197

Condi thieves still have very strong power skills. Mesmer shatters can still do respectable damage and neither one of those builds were viable for those classes in any meta and especially not this one. And conditions are a hard counter to mesmers (hence why we have the worst innate Condi clear) and this meta is Condi spam happy

Also STOP RUNNING NOTHING BUT CONDITION BUILDS ON YOUR TEAM!

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: sorrow.2364

sorrow.2364

Condi thieves still have very strong power skills. Mesmer shatters can still do respectable damage and neither one of those builds were viable for those classes in any meta and especially not this one. And conditions are a hard counter to mesmers (hence why we have the worst innate Condi clear) and this meta is Condi spam happy

Also STOP RUNNING NOTHING BUT CONDITION BUILDS ON YOUR TEAM!

Have you ever played condi thief?
Without any power, direct damage can be easily outhealed by regen.
Same applies to shatter of condition mesmers, it has already been proven in the older topic that shatter damage is outhealed by automated regen.

Hard counter =/= non optimal

Mesmers are non optimal in the current meta, but conditions are not an hard counter to mesmers, as long as mesmers can still win against a condition build (and trust me, a good mesmer can).

Please, stop with the call your teammates arguments, we are talking about small-scale combat situations, which are extremely frequent in PvP. Any profession have a chance against every profession, except conditions builds against AR engies.

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Posted by: Romek.4201

Romek.4201

dont answer this sorrow guy – he write now 30 sides with nonsense and dont even read arguments like always

you waste your time^^

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Posted by: sorrow.2364

sorrow.2364

dont answer this sorrow guy – he write now 30 sides with nonsense and dont even read arguments like always

you waste your time^^

Thank you for your contribute.
It really proves how capable of reasoning you are.
Well formed and exhaustive.

/sarcasm

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Posted by: overEnd.2947

overEnd.2947

Not a full time pvper, but thats how i see it, playing an engi. The trait only works for condis applied after engi gets dropped to 25% hp.

A generic engi build has about 18k hp, so he has to drop to 4.5k

I saw necros dropping me in 2 fears if i dont get a lucky fear dodge. When u condi burst an engi like that the trait is worthless.

So a good counter to the trait would be stop spamming ur condis like a mindless drone and drop engis to 50-60% slowly (i say slowly, i mean dont burst, as u might not be able to do it 100% of the time) and then apply ur condis.

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Posted by: FirstInfantry.2795

FirstInfantry.2795

lol when i fight necromancers and when I lose the fight it is always because I ended up with low health and before i get the chance to re heal I end with 5plus conditions, despite the fact that I run automated response on my engineer I dont see how it should be an issue for you. Infact I believe the trait was already nerfed. You are definitely doing something wrong on your part

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Posted by: sorrow.2364

sorrow.2364

lol when i fight necromancers and when I lose the fight it is always because I ended up with low health and before i get the chance to re heal I end with 5plus conditions, despite the fact that I run automated response on my engineer I dont see how it should be an issue for you. Infact I believe the trait was already nerfed. You are definitely doing something wrong on your part

Nope, there is something wrong on your part. Being incapable to cleanse your condition once you hit 25% hp really proves there is a real issue.

If a Necromancer is capable to kill you with leftover conditions after AR kicks in, it is just because you played horribly.

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Posted by: RaynStargaze.6510

RaynStargaze.6510

i feel sorry for everyone using this trait

not so much for ppl who actually lose to it xD

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Posted by: galandor.1059

galandor.1059

God forbid that something stand up to the mighty meta, and live to tell a tale or two about it!

BLASPHEMY! DESTROY THIS MIGHTY TRAIT! GOD WILLS IT!

Attachments:

Engineer:Warrior:Necromancer – Rank 39

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Posted by: galandor.1059

galandor.1059

lol when i fight necromancers and when I lose the fight it is always because I ended up with low health and before i get the chance to re heal I end with 5plus conditions, despite the fact that I run automated response on my engineer I dont see how it should be an issue for you. Infact I believe the trait was already nerfed. You are definitely doing something wrong on your part

Nope, there is something wrong on your part. Being incapable to cleanse your condition once you hit 25% hp really proves there is a real issue.

If a Necromancer is capable to kill you with leftover conditions after AR kicks in, it is just because you played horribly.

Oh the mighty, he said, she said argument.

It is always the other person who is at fault.

Engineer:Warrior:Necromancer – Rank 39

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Posted by: sorrow.2364

sorrow.2364

Oh the mighty, he said, she said argument.

It is always the other person who is at fault.

Please, tell me how can someone kill an engi which cleanses his conditions once AR kicks in with any condition build with rabid amulet.

Please, tell me how and show me a video proof of you succeding at it.

I can give you video proofs of a condition mesmer and condition necro being incapable to do so, posted in the latest topic.

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Posted by: google.3709

google.3709

lol…..

  • Even life blast on rabbid amulet crits for around 1k, if he regens beyond 25%, just condi him down and fear.. GG
  • more importantly, who runs condi mesmers on PvP ? sure that was a myth.

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Posted by: Vena.8436

Vena.8436

Pfft, I say give every class a Grandmaster trait that does this but it in the worst tree possible! Like Zeal.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: jportell.2197

jportell.2197

Oh the mighty, he said, she said argument.

It is always the other person who is at fault.

Please, tell me how can someone kill an engi which cleanses his conditions once AR kicks in with any condition build with rabid amulet.

Please, tell me how and show me a video proof of you succeding at it.

I can give you video proofs of a condition mesmer and condition necro being incapable to do so, posted in the latest topic.

Condi necros need a hard counter. Here is a hard counter to an engi with AR

-Berserkers Amulet.
-Valkyrie Amulet
-Soldiers Amulet
-Carrion Amulet.
-Thief
-Zerker warrior
-Static discharge engineer
-Thief of any kind except condi.
-HGH engi still hits like a truck conditions aside.

Also a condition mesmer was never viable in any meta because for a condition mesmer to be viable their best bet is to run the “Clone causes x effect on death” traits. Which would mean they are running something like 10/25/10/0/25. Guess what that mesmer lacks that every other condition based class has? Condi removal. Any decent amount of it. For a condi build to be viable they need to be able to dish it out and take it since they are supposed to wear opponents down over time. Hence why a condi mesmer isn’t viable.

As for the condi thief? I have sat INSIDE caltrops on a point on my bunker mesmer build and not died. Condition thief is bad because they only have one or two conditions they can reliable spit out. Why take a thief for something they are meh at best for when we can take a thief for something they are amazing at?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: zone.1073

zone.1073

I’ve played some arena matches with devs that were playing engineers with Automated Response. Pretty sure ArenaNet is aware of the trait’s power.

At the very least, Automated Response should have an internal cooldown implemented just like any other skill.

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Posted by: jportell.2197

jportell.2197

I’ve played some arena matches with devs that were playing engineers with Automated Response. Pretty sure ArenaNet is aware of the trait’s power.

At the very least, Automated Response should have an internal cooldown implemented just like any other skill.

Automated response requirement- 25% HP.
Bunker engi’s Average HP- 18k.
At 25% health that engi is sitting right around 4.5k. Not very much. This is a hard counter to builds that go for nothing but condition damage. It punishes you for not being well diverse or not having a diverse team comp. Noone that runs a balanced comp is complaining about this. Also if you can’t beat the engi that is sitting on a point. GUESS WHAT?!

YOU OUTNUMBER THEM EVERYWHERE ELSE ON THE MAP! Push mid and your home point. Make sure you help your bunker out. If this trait is “SO OP ERMAGERD PLS NERF!” Why is it that so few engis on the higher end run it? Because on the higher end of things people usually have a bunker guard/ranger for back bunking and the engi is to fill the roll of pushing far. 9/10 times the ENGI PUSHING FAR WILL NOT HAVE AR.

TLDR:
Run a balanced team comp. Stop relying on mindless condi spam. Time your condi bursts to when the engi is at half health.

If the engi drinks elixir C or is using med kit. Guess what that engi is completely worthless in any team fight so you should win all team fights even if he is in them.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: zone.1073

zone.1073

^

As much as I’d love to have a free Endure Pain trait with zero internal cooldown that activates automatically at 25% HP, it’s just not going to happen.

You could even use the same argument of “don’t rely on spamming X, use Y instead!!” and it still won’t justify a warrior having an automatic endure pain trait with zero internal cooldown.

Engineers should be no exception to balance.

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Posted by: jportell.2197

jportell.2197

^

As much as I’d love to have a free Endure Pain trait with zero internal cooldown that activates automatically at 25% HP, it’s just not going to happen.

You could even use the same argument of “don’t rely on spamming X, use Y instead!!” and it still won’t justify a warrior having an automatic endure pain trait with zero internal cooldown.

Engineers should be no exception to balance.

Except a hard counter to a warrior getting endure pain at 25% is condition damage. And TBH I don’t think anyone would freak out too much if that got no ICD on it because there are plenty of ways to whittle that warrior down when they hit 25%. THE SAME THING APPLIES TO ENGIS AND AR.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

Random thought, I don’t wish to get caught into this war, but don’t forget that condis still tick past 25% whereas direct dmg immunity at 25% would make you completely immune to direct dmg past that point, so please stop making that comparison.

As for extended condition duration breaching this trait, I’m assuming this is working as intended. At one point it allowed conditions with +200% duration to bypass this, but that was patched and labeled as a bug. If anything I’d like to know where an Anet employee stated that anything past 100% duration should bypass this trait. Unless it’s Karl, any reference but Karl.

Off topic, but whats a high level tpvp player that runs this?

(edited by Lord Aargadon.4135)

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Posted by: zone.1073

zone.1073

Random thought, I don’t wish to get caught into this war, but don’t forget that condis still tick past 25% whereas direct dmg immunity at 25% would make you completely immune to dmg past that point, so please stop making that comparison.

Incorrect. New conditions can still be applied and will cause damage to the warrior while in endure pain state. 60 second internal cooldown (used to be 90 seconds).

On the other hand, engineer is completely immune to all condition application and new condition damage while in automated response state. No internal cooldown.

(edited by zone.1073)

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Posted by: jportell.2197

jportell.2197

Random thought, I don’t wish to get caught into this war, but don’t forget that condis still tick past 25% whereas direct dmg immunity at 25% would make you completely immune to dmg past that point, so please stop making that comparison.

Incorrect. New conditions can still be applied and will cause damage to the warrior while in endure pain state. 60 second internal cooldown (used to be 90 seconds).

On the other hand, engineer is completely immune to all condition application and new condition damage while in automated response state. No internal cooldown.

Which begs the question. How much of a meta did ANET want condition damage to push into. This trait has never really changed since release, and only now with the massive influx of condition damage builds and the presences of teams that are running absolutely no power builds is when it gets called OP. This is a sign of a bad meta not a bad trait.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: zone.1073

zone.1073

Random thought, I don’t wish to get caught into this war, but don’t forget that condis still tick past 25% whereas direct dmg immunity at 25% would make you completely immune to dmg past that point, so please stop making that comparison.

Incorrect. New conditions can still be applied and will cause damage to the warrior while in endure pain state. 60 second internal cooldown (used to be 90 seconds).

On the other hand, engineer is completely immune to all condition application and new condition damage while in automated response state. No internal cooldown.

Which begs the question. How much of a meta did ANET want condition damage to push into. This trait has never really changed since release, and only now with the massive influx of condition damage builds and the presences of teams that are running absolutely no power builds is when it gets called OP. This is a sign of a bad meta not a bad trait.

Automated Response is fine as a trait. It just needs an internal cooldown like everything else and we’re good to go in terms of balance.

Everything must have an internal cooldown, period

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Posted by: jportell.2197

jportell.2197

Random thought, I don’t wish to get caught into this war, but don’t forget that condis still tick past 25% whereas direct dmg immunity at 25% would make you completely immune to dmg past that point, so please stop making that comparison.

Incorrect. New conditions can still be applied and will cause damage to the warrior while in endure pain state. 60 second internal cooldown (used to be 90 seconds).

On the other hand, engineer is completely immune to all condition application and new condition damage while in automated response state. No internal cooldown.

Which begs the question. How much of a meta did ANET want condition damage to push into. This trait has never really changed since release, and only now with the massive influx of condition damage builds and the presences of teams that are running absolutely no power builds is when it gets called OP. This is a sign of a bad meta not a bad trait.

Automated Response is fine as a trait. It just needs an internal cooldown like everything else and we’re good to go in terms of balance.

Everything must have an internal cooldown, period

Except not everything has an internal cool down.
Ranger Protection on dodge.
Thief Swiftness/might on dodge.
Warrior Might on block (you can get so much might just from one shield stance)
Mesmer deceptive Evasion has no ICD.

And these are just off the top of my head so your argument of everything should have an ICD is invalid.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: zone.1073

zone.1073

Random thought, I don’t wish to get caught into this war, but don’t forget that condis still tick past 25% whereas direct dmg immunity at 25% would make you completely immune to dmg past that point, so please stop making that comparison.

Incorrect. New conditions can still be applied and will cause damage to the warrior while in endure pain state. 60 second internal cooldown (used to be 90 seconds).

On the other hand, engineer is completely immune to all condition application and new condition damage while in automated response state. No internal cooldown.

Which begs the question. How much of a meta did ANET want condition damage to push into. This trait has never really changed since release, and only now with the massive influx of condition damage builds and the presences of teams that are running absolutely no power builds is when it gets called OP. This is a sign of a bad meta not a bad trait.

Automated Response is fine as a trait. It just needs an internal cooldown like everything else and we’re good to go in terms of balance.

Everything must have an internal cooldown, period

Except not everything has an internal cool down.
Ranger Protection on dodge.
Thief Swiftness/might on dodge.
Warrior Might on block (you can get so much might just from one shield stance)
Mesmer deceptive Evasion has no ICD.

And these are just off the top of my head so your argument of everything should have an ICD is invalid.

The keyword is should, in order to achieve balance.

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Posted by: jportell.2197

jportell.2197

Random thought, I don’t wish to get caught into this war, but don’t forget that condis still tick past 25% whereas direct dmg immunity at 25% would make you completely immune to dmg past that point, so please stop making that comparison.

Incorrect. New conditions can still be applied and will cause damage to the warrior while in endure pain state. 60 second internal cooldown (used to be 90 seconds).

On the other hand, engineer is completely immune to all condition application and new condition damage while in automated response state. No internal cooldown.

Which begs the question. How much of a meta did ANET want condition damage to push into. This trait has never really changed since release, and only now with the massive influx of condition damage builds and the presences of teams that are running absolutely no power builds is when it gets called OP. This is a sign of a bad meta not a bad trait.

Automated Response is fine as a trait. It just needs an internal cooldown like everything else and we’re good to go in terms of balance.

Everything must have an internal cooldown, period

Except not everything has an internal cool down.
Ranger Protection on dodge.
Thief Swiftness/might on dodge.
Warrior Might on block (you can get so much might just from one shield stance)
Mesmer deceptive Evasion has no ICD.

And these are just off the top of my head so your argument of everything should have an ICD is invalid.

The keyword is should.

And if all of those things got ICD’s then it would completely destroy any use those classes have of those traits. A good example of this is mesmer illusionary membrane. Way back when mesmers were effective bunkers because the protection had no ICD anet slapped a 3 or 5s of protection i believe on a 15s CD. Making the trait next to worthless now and pretty much eliminating any chance mesmers had of decently bunkering.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

Random thought, I don’t wish to get caught into this war, but don’t forget that condis still tick past 25% whereas direct dmg immunity at 25% would make you completely immune to dmg past that point, so please stop making that comparison.

Incorrect. New conditions can still be applied and will cause damage to the warrior while in endure pain state. 60 second internal cooldown (used to be 90 seconds).

On the other hand, engineer is completely immune to all condition application and new condition damage while in automated response state. No internal cooldown.

I was comparing AR to a theoretical Endure Pain at 25%, I am not saying what you have mistaken my message for, I know that Endure pain only works on direct damage and I am sorry for not saying direct dmg immediately after I had implied so, please read more carefully before accusing info of being incorrect

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Posted by: Lopez.7369

Lopez.7369

Still not working as intended.

Also, did someone try to link the wiki to dispute what I personally consider crowd controls? Really?

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Posted by: jportell.2197

jportell.2197

Still not working as intended.

Also, did someone try to link the wiki to dispute what I personally consider crowd controls? Really?

yeah because what you consider CC and what the game considers CC are two different things. You are mad that it doesn’t work on your immob boo freakity hoo. If you are a power necro ( I think i remember you from the LAST AR QQ thread.) Then you should have no problem rofling an engi when they are at 25% health. Get a knockdown, a daze (warhorn maybe?) then life blast the hell out of the engi.
And yes it is working as intended because as someone pointed out it is 100% duration reduction of the conditions applied to the engineer.
Hence attackers stats mean jack.
AR engi still gets rick-rolled by a shatter mesmer/burst ele/BS thief. They survive much better against condi builds. Once again CC is
launc,daze, stun, kd, kb, pull, etc. Fear doubles as both but because the icon and how it is programmed into the game it is considered a condi concerning this trait.
Soft CC does still not count as “control” skills. These are cripple/immob/chill.
THEY DO NOT COUNT AS CONTROL. So the engi is still immune to them as they are condis. They are not immune to any other CC type.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Lopez.7369

Lopez.7369

I count them as crowd control. In fact, I consider immobilize to be the strongest crowd control in the game because of how long it typically lasts.

It doesn’t really matter what the game or wiki, which is based on player input, define as crowd control. Perception, especially from high-rated players like myself, matters much more in terms of balance and design.

I’m not a power necromancer.

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Posted by: jportell.2197

jportell.2197

I count them as crowd control. In fact, I consider immobilize to be the strongest crowd control in the game because of how long it typically lasts.

It doesn’t really matter what the game or wiki, which is based on player input, define as crowd control. Perception, especially from high-rated players like myself, matters much more in terms of balance and design.

I’m not a power necromancer.

Perception from high rated players like yourself? Are you #1 on either leader board do you know the ins and outs of every single class in the game? Have you been consulted by the devs for input? And as far as other high rated players (take OE for instance.) They don’t give a rip about this trait. Just becaue “you” rate yourself high does not make it so. It does not make you highly rated anymore than your perception of conditions to be crowd control. Everyone agrees that they are conditions and you are the only one that thinks they should be moved over to the other side to “control” effects so that you can roll your face across the keyboard to beat this engi.

And then what do you play?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Lopez.7369

Lopez.7369

I mean on the leaderboard.

Most players consider this trait broken, even the high-rated engineers that use it. It’s just asymmetrical.

Anyway, this conversation is kind of useless since the trait is bugged and not working as intended. It obviously needs a fix.

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Posted by: jportell.2197

jportell.2197

I mean on the leaderboard.

Most players consider this trait broken, even the high-rated engineers that use it. It’s just asymmetrical.

Anyway, this conversation is kind of useless since the trait is bugged and not working as intended. It obviously needs a fix.

bugged how? Trait reads condition duration reduced by 100% when health is under 25%. this means conditions applied to you. Meaning the other players stats for condi duration mean nothing.
And what high rated engineers use it? Ostrich Eggz? Nope He uses HGH. Teldo? Nope he doesn’t even go to the GM part of this trait line. So who besides you thinks this trait is soooooo broken. The only ones I can think of are condi spammers which fine. Condi spam meta is stupid as is and everyone can agree to that. If they can’t they are blind to just how terrible it has come to play against and how mindless it is to play yourself.

And you are 959 on the team leader board not much to brag about. And most people that look at leaderboards consider them a joke since you can just stop playing when you get to a comfy rank and never lose any rank after that. Take symbolic on soloq leaderboards. Hasn’t played since he won those 11 games.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Lopez.7369

Lopez.7369

How it’s bugged has already been explained in this thread a few times.

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Posted by: jportell.2197

jportell.2197

How it’s bugged has already been explained in this thread a few times.

By you only. and only you have said that it’s bugged because it works against Cripple, immobilize and chill. Which are not CC they are conditions that double as Slows and immobilize is self defining. Also as to the argument about the whole duration thing that is not a bug because it is conditions applied TO YOU.

If this shouldn’t be the case then yes fix it. However right now in pvp it seems almost impossible to get any condition to go past the 100% mark

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Stealth.9324

Stealth.9324

OMG, here it goes again!!!!Necromancers players always see anything that is a counter to them an eyesore….and they are ok with drop people down in 2 fear,less than 5s, stacks 5+ conditions in 1 fears, etc….I am really amazed at how some people really want to be class dominator. If Anet listen to those kinds, I will get moving to other home for good and sure I will have some companions with me too…Sigh….

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

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Posted by: sorrow.2364

sorrow.2364

@jportel:
hard counter => bad balance
soft counter => good balance

If you wanted to play rock-paper-scissor, then GW2 is not a good game for you.
I think everyone here wants some more depth.

@Google: automated regen does not trigger if the engineer isn’t hit. Please, try from yourself to put down an engineer with automated response as any condition build with rabid amulet.

(edited by sorrow.2364)

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Posted by: Stealth.9324

Stealth.9324

@jportel:
hard counter => bad balance
counter => good balance

If you wanted to play rock-paper-scissor, then GW2 is not a good game for you.
I think everyone here wants some more depth.

Power creep = bad balance.
Less way to counter Conditions and CC at the same time = bad design.

Too bad that it is just only you want that kind of depth. Don’t assume when you know nothing. You are not representative for our community.

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.