Mesmer is unfun to play against and does everything better than thieves.
Hoping those two get gutted with nerfs
I’m having trouble dealing damage in sPvP so I googled some stuff and apparently health and defense is increased and damage is decreased in sPvP. That’s what I don’t get, how are these stats buffed and nerfed in sPvP? Like do they take away a flat amount of power from each character and give them a flat amount of armor or what? And is it a big difference, will I be seeing more damage on a thief when I hit 80 and go into WvW?
Way more. You can min/max better in WvW with food/oils/stones, guard buffs (once you get the WvW ranks. Make those your first priority in where you spend your points), and way more options on armor, trinkets and weapons.
sPvP limits how much you can put in damage by limiting your options to just sigils and one amulet. Your armor and weapon stats are all the same.
Just be aware, if you spec to min/max, condi is going to give you a problem.
sPvP gives all its gear related stats through an amulet, no special buffs like food etc. work here. Its a more competative and balanced system.
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