How much should be carriable?
A WvW trebber can easily change the tides on Kylo as long as the team can capitalize on people getting out of their way to get the treb down. Furthermore, the map mechanics are not what allow any “carrying” but rather correctly rotating throughout points.
For example: you’re an Ele playing Foefire and your team just won mid but home is getting zerged by 3 people. So 2 on your team head back home to help the 1 home while the other team member goes far. This results in you being alone against the 2 enemy players. Now if you correctly position yourself and time as best as possible your knockdowns and projectile blocks, as well as judging when to get off point and behind a wall, you can stall for several minutes the progress of the enemy effectively “winning” 2vs1 and giving plenty of time for the team to hold the 2 other points. But should they leave you alone there and go back to zerging far you should be able to judge whether or not it is worth it to try helping the other guy or getting ready to hold mid.
Another example, you’re a Mes defending the home mine on Forest, and a hardy DH full of traps come in to spam you. Instead of trying to sit on point you get just weak enough for him to try going for the kill, then drag him along the mini JP there burning all his cooldowns. Because the path is narrow he either took all your shatters or is out of blocks by the time you’re back on point, so you can probably finish him even if it’s capped.
EDIT: none of what happens in this game is “hard carrying” on the sense we use it on MOBAS, since relative power among players does not increase with successive kills. But as long as you can stand on your own against 2 or more people, you’re already sort of “carrying” a match. So I guess the answer here is, no you shouldn’t nor you can’t win “alone”, but you can certainly be the main factor for it.
(edited by maxwelgm.4315)
I currently gravitate around 1775 skill rating, so i’m a bit bellow the top 250 (playing on eu btw)
I got placed in silver2 after placement, and worked my way up really easily playing both rev and ele depending on what the team needed. I had an 80-75% win ratio in silver and low tier gold. It only started droping in gold3.
There is multiple way you can carry a game if you are stronger than both your team mates and the enemy :
- Fighting outnumbered and hoping your team can win 4v3 on the rest of the map (you don’t need to win or hold a cap 1v2, just stalling them is enough)
- If you play a damage role, keep the momentum in favor of your team. Winning teamfights gives your team a lot of momentum and you can easily capitatlize on that to win the game.
- Communication : showing your team where to rotate. If your team makes bad rotation you can indicate them where to go on the minimap or teamchat.
Of course, how much you can carry will depends on a lot of factors, how much of a skill difference there is between you and the rest, your team composition, your role, ect.