How pvp feels like (and how it should)
a global increase on health pools could work
balance aside, the pace of combat is too high at the moment.
offensive skills are buffed while defensive ones are not, which leads to a even more uncontrolled damage race
Anything more than 1v1 is going so fast I hardly have any nanosecond to see what my opponent is doing and think. The only reaction I could have is the reflex I have based on hours of playing my character, not something I “come up with”
Champion Slayer | sPvP Rank 90
Dragonbrand
In GW2, people who stay back and don’t expose themselves too much then choose the correct moment to push a kill win. What you’re seeing is a L2P error. Let your bunker frontline until you can get someone exposed.
Why do you think people complain about AoE so much? It’s because they’re stupid and get AoEd. Against good players, AoE hits 1 target, sometimes 2. Aside from down contests. Hotjoin awarding glory to everyone on the point when it caps has a lot to answer for.
(edited by Mammoth.1975)
If pvp was like in the first video i would quit. The player barely even moves…what the hell is that crap? It just looks aweful, even in Wow back in the day they move around waaaaay more than that. That looks incredibly dull.
If pvp was like in the first video i would quit. The player barely even moves…what the hell is that crap? It just looks aweful, even in Wow back in the day they move around waaaaay more than that. That looks incredibly dull.
being rooted while casting is a punishment to balance ranged damage vs melee. moving more meant you dealt less damage but were harder to catch. if a game allows too much movement then poor positioning is difficult to punish.
If pvp was like in the first video i would quit. The player barely even moves…what the hell is that crap? It just looks aweful, even in Wow back in the day they move around waaaaay more than that. That looks incredibly dull.
You have shown enough of your ignorance already bro, just…door is that way
OP just seems like a bad warrior, he doesn’t believe Bulls Rush stuns? he takes mobile strikes any movement skill breaks immobilize. Sounds like he doesn’t know his class too well.
Hope you don’t mind me expanding on this.
Berserker Stance removes all conditions and stops them being applied to you for 10 seconds…possibly 12 if you trait stances.
Signet of Stamina removes all conditions.
Restorative Strength – Removes chilled, immobilize and weakness on heal.
Mobile strikes – Any movement skill removes immobilize.
Berserker Stance removes ZERO conditions. It is preventative only. You cannot pop it after the conditions are already on you to make them fall off.
Should learn your class then it reduces duration by 100% that means they are removed.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
When I tried Neverwinter I kinda disliked the rooted thingy while attacking or casting but, I’m kinda missing it more and more because because there’s so hard to really punish someone for bad positioning in gw2 in my oppinion.
In GW2, people who stay back and don’t expose themselves too much then choose the correct moment to push a kill win. What you’re seeing is a L2P error. Let your bunker frontline until you can get someone exposed.
Why do you think people complain about AoE so much? It’s because they’re stupid and get AoEd. Against good players, AoE hits 1 target, sometimes 2. Aside from down contests. Hotjoin awarding glory to everyone on the point when it caps has a lot to answer for.
In my oppinion AOE damage should be increased but given a pulse effect, like damage over time if you stay in it. This way people would learn where to stand and where not. Now the staff ele for example is just sad in pvp. Or maybe we should get more pbAOE skills that require you to actually stay in combat to deal damage.