How the ED change killed power Rev

How the ED change killed power Rev

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Posted by: Euthymias.7984

Euthymias.7984

I would be fine with the change to ED if they just raised the base healing some.
The Stability change, on the other hand, is more or less a deathblow to Condi-Rev. There is no way the clunkier and lackluster Jalis or Ventari can be considered a substitute in their current state.

How the ED change killed power Rev

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Posted by: Huskyboy.1053

Huskyboy.1053

If you played Rev at all you’d know that Legend swap is rarely off CD at the moment you need it, you’re forced into it b/c important skills are on CD, need more energy b/c you’ve used it on evade skills, need a condi cleansed, etc. Like a weapon swap you have to switch during a fight, Legend swapping is more than just switching to your second heal. In fact a player who didn’t Legend swap just to keep their 2nd heal in reserve would be at a huge disadvantage. You’re forgetting that Revs don’t have to just deal with CDs, they also have to manage energy, it’s part of what makes the class more complex than Guard or Warr.

I’m noticing that you still don’t have an example of why Rev’s healing is so good/better than the majority of classes’ healing. I’ll give you a head start, in this 1v1 example my opponent is an Ele, and I switched to Shiro just before engaging. A Rev would target an Ele because they have medium dmg, no blocks and little invuln:

  • When I activate ED, initial healing is 1640.
  • It’s realistic to expect 4 of the 6 charges to hit, so that’s 3232 health. I’m assuming that the 3432 life siphon damage didn’t kill the Ele.
  • Right now I have gained 4872 in healing.
  • After around 5-6 seconds my Legend swap will be ready, so now I switch over to Glint and activate FoL then Infuse Light immediately.
  • Initial heal is 1853, bringing me up to 6725 healing over about 7 seconds
  • From there, let’s say the Ele does 1500 damage before realizing that I’m absorbing damage. That brings me up to 8225 health gain total over the course of 10 seconds.
  • I now have 20s left on my Shiro heal, 25s on Glint heal.

Alright, show me 5 realistic of other classes’ healing being worse. Please don’t forget extra effects like Daze and Blind on Purification or 2 extra dodges from Channeled Vigor.

(edited by Huskyboy.1053)

How the ED change killed power Rev

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Posted by: BlackBeard.2873

BlackBeard.2873

  • When I activate ED, initial healing is 1640.
  • It’s realistic to expect 4 of the 6 charges to hit, so that’s 3232 health. I’m assuming that the 3432 life siphon damage didn’t kill the Ele.
  • Right now I have gained 4872 in healing.
  • After around 5-6 seconds my Legend swap will be ready, so now I switch over to Glint and activate FoL then Infuse Light immediately.
  • Initial heal is 1853, bringing me up to 6725 healing over about 7 seconds
  • From there, let’s say the Ele does 1500 damage before realizing that I’m absorbing damage. That brings me up to 8225 health gain total over the course of 10 seconds.
  • I now have 20s left on my Shiro heal, 25s on Glint heal.

Alright, show me 5 realistic of other classes’ healing being worse. Please don’t forget extra effects like Daze and Blind on Purification or 2 extra dodges from Channeled Vigor.

Now do the math, but instead of panicking and mashing infuse light ASAP, you use it mid burning-speed and heal for at least 3k + residual burns or overload and just about full-heal, and this should be doable b/c EVERY SINGLE SKILL on ele has a nice long windup. Not only have you invulned through their most dangerous damage, you also healed from it too.

See, infuse light is a skill test. If they can stop damaging (which only applies in a 1v1, in a teamfight you basically ALWAYS full heal), then you are in a bad position, but if you invert a lot of damage, you can almost ensure you win. The advantage on when to use this is almost always in your favor (except vs. thief or fresh-air ele with nearly instant burst), because infuse light is instant and their damage isn’t. Therefore, its entirely up to you to wait and use it at the right time, not just when you are almost dead.

The point is, infuse light would be terrible IF IT WERE YOUR ONLY HEAL (that is why warriors don’t run the same thing that they have). However, when you have another heal (even if it is “only” 5k healing from shiro), you have so many more options for when to infuse. For that reason, nerfing ED isn’t going to kill rev by a long shot.

(edited by BlackBeard.2873)

How the ED change killed power Rev

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Posted by: ResJudicator.7916

ResJudicator.7916

  • When I activate ED, initial healing is 1640.
  • It’s realistic to expect 4 of the 6 charges to hit, so that’s 3232 health. I’m assuming that the 3432 life siphon damage didn’t kill the Ele.
  • Right now I have gained 4872 in healing.
  • After around 5-6 seconds my Legend swap will be ready, so now I switch over to Glint and activate FoL then Infuse Light immediately.
  • Initial heal is 1853, bringing me up to 6725 healing over about 7 seconds
  • From there, let’s say the Ele does 1500 damage before realizing that I’m absorbing damage. That brings me up to 8225 health gain total over the course of 10 seconds.
  • I now have 20s left on my Shiro heal, 25s on Glint heal.

Alright, show me 5 realistic of other classes’ healing being worse. Please don’t forget extra effects like Daze and Blind on Purification or 2 extra dodges from Channeled Vigor.

Now do the math, but instead of panicking and mashing infuse light ASAP, you use it mid burning-speed and heal for at least 3k + residual burns or overload and just about full-heal, and this should be doable b/c EVERY SINGLE SKILL on ele has a nice long windup. Not only have you invulned through their most dangerous damage, you also healed from it too.

See, infuse light is a skill test. If they can stop damaging (which only applies in a 1v1, in a teamfight you basically ALWAYS full heal), then you are in a bad position, but if you invert a lot of damage, you can almost ensure you win. The advantage on when to use this is almost always in your favor (except vs. thief or fresh-air ele with nearly instant burst), because infuse light is instant and their damage isn’t. Therefore, its entirely up to you to wait and use it at the right time, not just when you are almost dead.

The point is, infuse light would be terrible IF IT WERE YOUR ONLY HEAL (that is why warriors don’t run the same thing that they have). However, when you have another heal (even if it is “only” 5k healing from shiro), you have so many more options for when to infuse. For that reason, nerfing ED isn’t going to kill rev by a long shot.

Pretty much this. The ball is usually in your court to get the most out of infuse light. Think of it like an interrupt or a blind, only instead of preventing the damage, it converts it into health. If people can get value out of infuse light vs. ESL players (and they do, regularly), then you should be able to make it work.

Revs still have a ton of sustain for a roaming class. Let’s see if the ED nerf actually causes some teams to start taking thief over rev.

How the ED change killed power Rev

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Posted by: Huskyboy.1053

Huskyboy.1053

  • When I activate ED, initial healing is 1640.
  • It’s realistic to expect 4 of the 6 charges to hit, so that’s 3232 health. I’m assuming that the 3432 life siphon damage didn’t kill the Ele.
  • Right now I have gained 4872 in healing.
  • After around 5-6 seconds my Legend swap will be ready, so now I switch over to Glint and activate FoL then Infuse Light immediately.
  • Initial heal is 1853, bringing me up to 6725 healing over about 7 seconds
  • From there, let’s say the Ele does 1500 damage before realizing that I’m absorbing damage. That brings me up to 8225 health gain total over the course of 10 seconds.
  • I now have 20s left on my Shiro heal, 25s on Glint heal.

Alright, show me 5 realistic of other classes’ healing being worse. Please don’t forget extra effects like Daze and Blind on Purification or 2 extra dodges from Channeled Vigor.

Now do the math, but instead of panicking and mashing infuse light ASAP, you use it mid burning-speed and heal for at least 3k + residual burns or overload and just about full-heal, and this should be doable b/c EVERY SINGLE SKILL on ele has a nice long windup. Not only have you invulned through their most dangerous damage, you also healed from it too.

See, infuse light is a skill test. If they can stop damaging (which only applies in a 1v1, in a teamfight you basically ALWAYS full heal), then you are in a bad position, but if you invert a lot of damage, you can almost ensure you win. The advantage on when to use this is almost always in your favor (except vs. thief or fresh-air ele with nearly instant burst), because infuse light is instant and their damage isn’t. Therefore, its entirely up to you to wait and use it at the right time, not just when you are almost dead.

The point is, infuse light would be terrible IF IT WERE YOUR ONLY HEAL (that is why warriors don’t run the same thing that they have). However, when you have another heal (even if it is “only” 5k healing from shiro), you have so many more options for when to infuse. For that reason, nerfing ED isn’t going to kill rev by a long shot.

See, this guy knows what he’s talking about. Blaque, take notes. As he’s pointed out, you don’t use both of the heals back to back if your goal is to get significant heals. I don’t use IL immediately when switching to Glint, but this was what Blaque implied would be a way Revs would use IL, hence the example.

There’s some stuff I disagree with here, specifically that allowing burning and other condis to hit you during IL is going to result in health gain, but he’s overall right: if you wait for the right moment, and are up against an opponent which deals a significant amount of damage through power attacks, you will heal greatly. In other situations, absolutely not, “in a teamfight you basically ALWAYS full heal” say hello to necromancer or condi mes or condi warr. It’s a real toss-up in teamfights, “basically ALWAYS” is far too strong a phrase.

So as we now agree, Rev has two individually terrible heals, and realistically can’t/shouldn’t access them back to back. Rev does have a tremendous healing potential through its heals, assuming they’re deployed strategically in relation to the opponent, and realistically will need 15s total in order to make use of them. Good luck finding another class with a more fickle and drawn-out way of healing themselves, please share if you come across one. BlackBeard if you’d like to add more, please do.

How the ED change killed power Rev

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Posted by: abaddon.3290

abaddon.3290

Rev is still arguably strongest class, some would argue mesmer competes with it tho

on my rev i cant kill a mesmer of equal skill because most of my attacks have a mind of their own. oh you want to target the real mesmer? here let me hit every single clone once just to make sure.on my warrior? i can kill a lot of mesmers.

im bad at sarcasm

How the ED change killed power Rev

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

You guys are still going on about your ED? such a shame! It’s not too bad there are ways to make it work!

How the ED change killed power Rev

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Posted by: Burtnik.5218

Burtnik.5218

Rev is still arguably strongest class, some would argue mesmer competes with it tho

on my rev i cant kill a mesmer of equal skill because most of my attacks have a mind of their own. oh you want to target the real mesmer? here let me hit every single clone once just to make sure.on my warrior? i can kill a lot of mesmers.

Rev is not for 1v1 even tho it has good matchus. The game is rock paper scissors. Don’t be stupid.

Pretty sure rev was supposed to hardcounter any power build 1v1 and be hardcounter by any condi build which is a reason why it cant clean a kitten (sadly they nerfed it to pleb level and left condi weakness turning rev into a subpar thief). We even have “legendary assassin” stance for a reason or the weapon itself that it supposed to be 1v1 oriented. So how rev is not for 1v1?

Using your rev to 1v1 is a waste of your rev

Nice argument there m8, spot on. 11/10

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

How the ED change killed power Rev

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Posted by: Obindo.6802

Obindo.6802

Rev is still arguably strongest class, some would argue mesmer competes with it tho

on my rev i cant kill a mesmer of equal skill because most of my attacks have a mind of their own. oh you want to target the real mesmer? here let me hit every single clone once just to make sure.on my warrior? i can kill a lot of mesmers.

Rev is not for 1v1 even tho it has good matchus. The game is rock paper scissors. Don’t be stupid.

Pretty sure rev was supposed to hardcounter any power build 1v1 and be hardcounter by any condi build which is a reason why it cant clean a kitten (sadly they nerfed it to pleb level and left condi weakness turning rev into a subpar thief). We even have “legendary assassin” stance for a reason or the weapon itself that it supposed to be 1v1 oriented. So how rev is not for 1v1?

Using your rev to 1v1 is a waste of your rev

Nice argument there m8, spot on. 11/10

since you cannot confront it, I’d say, yes it is.

How the ED change killed power Rev

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Posted by: abaddon.3290

abaddon.3290

Rev is still arguably strongest class, some would argue mesmer competes with it tho

on my rev i cant kill a mesmer of equal skill because most of my attacks have a mind of their own. oh you want to target the real mesmer? here let me hit every single clone once just to make sure.on my warrior? i can kill a lot of mesmers.

Rev is not for 1v1 even tho it has good matchus. The game is rock paper scissors. Don’t be stupid.

“dont be stupid it has a counter” thats what i just said. maybe read next time. wasnt complaining simply noting mesmer is its hard counter. but the class 1v1s everyone else fairly easily.

You used rev dying to mesmer while you can kill mesmer with your warrior as rev ‘is not strong and warr > rev.’

i never said warrior is better than revenant. stop assuming things pls.

im bad at sarcasm