Take a look at how EQ2 did it.
Skills were balanced seperately around what they were hitting.
Hitting an NPC? Stun for 3 seconds, do 1000 damage.
Hit a player? Stun for 1.5 Seconds, do 500 damage.
Just do this and suddenly you can keep both sides of the game happy.
The argument “it would be confusing for new players” is null and void, they’ll never learn these things if they’re continually treated like babies with no braincells.
Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA