I know this wont be a popular suggestion. But atleast hear me out. I’ve pointed out in other threads about how this game suffers from an over saturation of options. Now you may say (well more options equals more strategy) i’m here to say thats not really the case. More options equals a more impossible task to balance a game. People wonder why balance changes come along so slowly…well aside from other reasons (everyone at arenanet is out drunk partying?..j/kj/k) try to consider this for a second.
This game has far too many variables.
We have.
8 professions.
Each with 20 utilitys that can be mixed and matched for a ton of combinations ontop of healing options and ultimates.
Multiple weapon options across each profession. (that can be mixed and matched in even more ways, ontop of multiple combinations of weapons to swap between)
37 sigil options
52 Rune options.
150 traits with 70 trait points per profession offering hundreds of different customizations.
aprox 60 major Traits (around 10-12 per trait line) to customize.
Now imagine trying to make every option equally viable for a second. You cant. It wont happen. The truth is, as the game grows and becomes more competitive, it will still come down to each profession having a max of 3-4 strict builds that will get the maximum effectiveness out of your profession in spvp. Leaving 100’s of less effective combinations for you to slap together for the ILLUSION of choice and options. Not to say someone wont come around and replace one of these combinations with a new strat that works better, the point is there will always be a few that anyone deems worthy to use…because it’ll be the best at whatever it is you want to be doing in spvp.
So heres a suggestion (i know it wont be popular but imagine this for a second)
Remove runes, remove sigils, remove amulets. (i know scary)
Now lets look at the traits. Shrink the traits down (which wouldnt be hard to do) to about 4 different trait lines. Each one represents a play style that would be popular and useful. To give an examp lets say one is tanky minion necro, one is conditionmancer, one is vampire assassin necro, one is supportymancer (shrug).
You pick ONE and your given a set amount of stats that the play style needs. Your customization is now left to 5 trait abilitys you can use to speacialize and enhance your particular play style.
Utilitys and weapons could be left open, but much like it is now, if you spec for minion master traits and dont use any minions…your kinda screwing yourself.
Right now you might be thinking, “WTH you ruined my game”. Truth is all this does is leave you with less ways to mess up. Infact, by doing this it actually give you MORE options, because the great thing about doing this is, it makes building up your character more straight forward and simple…its easier to predict what you will do, and thus a game developer can balance accordingly and thus open up more flexbility ensuring 4 options are always present and while min maxers will still have “what i think is the best 5 trait abilities per” they could be kept on a closer watch and made so if you didnt choose what the pros think is the best, your not at as much at a disadvantage as you would be NOW if you had no clue.
So in short, take away some of the needless pre-game customizations to stats/traits, and make it into something that is manageable. (after all what makes the game fun is the battles and tactics within the battle not number crunching before the match) And yes i’m well aware this is something at this point may never happen. But its what probably should happen if this game is ever to be close to being an E-sport. TF2 (not an e-sport last time i checked but close example) gets by just fine with its classes to choose from with minimul weapon customizations, as do several other successful games. As long as the gameplay is fun and rewarding (which gw2 pvp is!) you dont need bombarded with an over abundance of pre-game customizations that number in the hundreds.
Even with this it would STILL be difficult to balance. But 1000x more reasonable.
(edited by Zinwrath.2049)