How to be a better warrior in sPVP?

How to be a better warrior in sPVP?

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Posted by: Vellusk.3042

Vellusk.3042

I’ve decided I’m going to main warrior for sPvP. I’ve read here and there warriors are easy to kill and most warriors suck, I don’t want to be a typical warrior.

Any advice on what to practice/ general strategies in order to be an above average warrior? Specifically I plan to play GS/SwordShield and Axe-Axe/Axe-Shield. I don’t care whats viable or meta, those weapons are what I prefer and I believe more in outplay and fun than meta weapon sets. (At least I’ve seen warriors do well with non-meta weapon sets)

I’m noob, any help would be great, thanks!

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

It’s just a fact that if you play those weapon sets, you’ll be an easy kill for many classes. You don’t have good ways to deal with conditions. Anyway, if you’re not playing meta specs, all I can tell you is that you need to practice general game mechanics. Dodge the hard hitting skills. Count their dodges and land your hard hitting skills. Use your defensive cooldowns efficiently.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

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Posted by: Vellusk.3042

Vellusk.3042

Wait what weapon sets give condi removal? I thought for condi warrior use beserk stance…

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Cleansing Ire is a trait used in almost every warrior build. The easiest way to proc that is with Longbow. On top of having strong skills of it’s own, Longbow gives easier access to condi clear through easy proccing of Cleansing Ire. There’s a reason almost every warrior build runs Longbow.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

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Posted by: Brigg.6189

Brigg.6189

A huge part of doing well is to have a good build. Not all good builds are meta, but that’s the bar by which other builds are judged. If you want to learn warrior quickly, master the meta THEN make your own builds.

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Posted by: joonasp.9217

joonasp.9217

uhhhhhh with those weapon sets it’s impossible to become better

if you don’t care what’s viable then you shouldn’t be asking this question in the first place

- JanS Löllykkä – www.jansguild.tumblr.com -

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Posted by: Frenk.5917

Frenk.5917

uhhhhhh with those weapon sets it’s impossible to become better

if you don’t care what’s viable then you shouldn’t be asking this question in the first place

Yeah, pretty much this. With the weapon sets you described a below-average warrior with the right build would be more useful than an above-average warrior with those weapons.

Frenk – EU
All is vain

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Posted by: holodoc.5748

holodoc.5748

Weapon sets need to have good synergy meaning they actually need to compliment each other. In other words if one of your weapon sets is meant to enhance mobility (GS, sword main hand etc.) your other set needs to do something else like condition cleanse, defense etc.

Additionally your weapons need to aim for the same damage type. Although its acceptable to mix weapons for power and conditional damage its almost always preferred to maximize one type of damage. GS/sword + shield is weak on that point because GS is exclusively making use of direct damage yet your other weapon set has sword main hand which is almost exclusively a condition damage weapon (mostly through bleeding).

Axe+axe/axe+shield is also somewhat problematic because axe is mainly a direct damage (power) weapon which is almost exclusively used for quick bursts (Eviscerate) when equipped in main hand. Now if you go for that kind of build its almost imperative to have an adrenaline building / conditions cleansing weapon in your other hand which will make sure you don’t have blinds on yourself when switching to your axe main hand and bursting (otherwise you lose adrenaline and your sigil, usually Sigil of Intelligence wont proc). That’s why majority of warriors use longbow in their other weapon set. As an offhand weapon axe is pretty sub-par in sPvP.

So basically sword main hand and axe off hand are combinations you want to avoid on warrior. If you insist on melee weapons and want to avoid cheese like hambow etc. you could go for GS/mace+sword (you stun with mace then quickly burst with GS, sword for additional Torment condi damage), axe+sword/mace+shield (axe for building adrenaline, sword for Torment condi damage, mace for stun and shield for defense, preferably with “Missile deflection” trait because of the annoying pew-pew rangers) etc.

The basic rule however is you need to try out yourself what’s viable for you. However meta or no meta there are still some facts about warrior builds which are viable and capable of sustaining you long enough in the game to learn something. Sure, you could go for a rifle Killshot build, but anyone who spent at least a couple of hours in sPvP will know how to dodge the attack you are relying your whole build on and make it unusable. And that is probably not falling into any ones definition of “fun”.

(edited by holodoc.5748)

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Posted by: Vellusk.3042

Vellusk.3042

Weapon sets need to have good synergy meaning they actually need to compliment each other. In other words if one of your weapon sets is meant to enhance mobility (GS, sword main hand etc.) your other set needs to do something else like condition cleanse, defense etc.

Additionally your weapons need to aim for the same damage type. Although its acceptable to mix weapons for power and conditional damage its almost always preferred to maximize one type of damage. GS/sword + shield is weak on that point because GS is exclusively making use of direct damage yet your other weapon set has sword main hand which is almost exclusively a condition damage weapon (mostly through bleeding).

Axe+axe/axe+shield is also somewhat problematic because axe is mainly a direct damage (power) weapon which is almost exclusively used for quick bursts (Eviscerate) when equipped in main hand. Now if you go for that kind of build its almost imperative to have an adrenaline building / conditions cleansing weapon in your other hand which will make sure you don’t have blinds on yourself when switching to your axe main hand and bursting (otherwise you lose adrenaline and your sigil, usually Sigil of Intelligence wont proc). That’s why majority of warriors use longbow in their other weapon set. As an offhand weapon axe is pretty sub-par in sPvP.

So basically sword main hand and axe off hand are combinations you want to avoid on warrior. If you insist on melee weapons and want to avoid cheese like hambow etc. you could go for GS/mace+sword (you stun with mace then quickly burst with GS, sword for additional Torment condi damage), axe+sword/mace+shield (axe for building adrenaline, sword for Torment condi damage, mace for stun and shield for defense, preferably with “Missile deflection” trait because of the annoying pew-pew rangers) etc.

The basic rule however is you need to try out yourself what’s viable for you. However meta or no meta there are still some facts about warrior builds which are viable and capable of sustaining you long enough in the game to learn something. Sure, you could go for a rifle Killshot build, but anyone who spent at least a couple of hours in sPvP will know how to dodge the attack you are relying your whole build on and make it unusable. And that is probably not falling into any ones definition of “fun”.

Thank you for this well thought out response with detailed explanations. This was the type of answer I was hoping to get. I now understand why my weapons were sub par. I will try the GS/ Mace-Sword you suggested, as you said I would rather not go the hambow route. Are there any well known trait guides for GS/Mace-Sword or axe+sword/mace+shield or are the ones currently on enterthemists fine to use?

Thanks again

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Posted by: Simon.3794

Simon.3794

Range Weapon:
Rifle sucks, LB is the way to go

Melee Weapon:
Sword sucks
Mace sucks
GS sucks
Hammer or Axe is the way to go

Offhand weapon:
Warhorn sucks
Mace sucks
Axe sucks
Shield, OK
Sword is the way to go.

Berserker stance
Balanced stance
Cleansing ire
Burst mastery( there maybe a alternative since the patch)
Healing signet

are required for a build to be use able.

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Posted by: bobomb.5209

bobomb.5209

Range Weapon:
Rifle sucks, LB is the way to go

Melee Weapon:
Sword sucks
Mace sucks
GS sucks
Hammer or Axe is the way to go

Offhand weapon:
Warhorn sucks
Mace sucks
Axe sucks
Shield, OK
Sword is the way to go.

Berserker stance
Balanced stance
Cleansing ire
Burst mastery( there maybe a alternative since the patch)
Healing signet

are required for a build to be use able.

Oh goodness. My nerd is flaring up. Everything about your post is woefully inadequate. I promise you that those weapons you listed that “sucks” Are very much viable given a correct build. Please don’t make such barbaric and unfounded assumptions about the Warriors vast array of weapons and trait/ utility combinations.

(edited by bobomb.5209)

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Posted by: Zoso.8279

Zoso.8279

If your looking for a Zerker type build PURE DPS id suggest running Dual Axe and Longbow. Traits that sync well with these two weapons are 6/2/0/6/0. Dual axe will be the true DPS weapon set and longbow is to hold down targets and also hit them with some condi damage (fire) (Note with the trait skill I in vitality tree line your cripples also immobilize which comes in handy when using your dual axes). Shouts would be good skills to run personally i use “for great justice” and “fear me”. Having the physical skill “kick” will help you to disrupt enemy skills and also give good knock back to either make space for yourself in a fight or give yourself an opening for dual axe skill 5 to really do huge amount of damage. GLHF hope you find a build that works for you!

Necromancer Main

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Posted by: Zoso.8279

Zoso.8279

Range Weapon:
Rifle sucks, LB is the way to go

Melee Weapon:
Sword sucks
Mace sucks
GS sucks
Hammer or Axe is the way to go

Offhand weapon:
Warhorn sucks
Mace sucks
Axe sucks
Shield, OK
Sword is the way to go.

Berserker stance
Balanced stance
Cleansing ire
Burst mastery( there maybe a alternative since the patch)
Healing signet

are required for a build to be use able.

Oh goodness. My nerd is flaring up. Everything about your post is woefully inadequate. I promise you that those weapons you listed that “sucks” Are very much viable given a correct build. Please don’t make such barbaric and unfounded assumptions about the Warriors vast array of weapons and trait/ utility combinations.

+1 I agree.

Necromancer Main

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

If you want to be a good Warrior player
You absolutely must learn how to play a Hambow
Unfortunately, it really is the only practical build in higher tier tpvp

Close 2nd can be Condi warrior with plenty of immobiles
But it has no real support for the party “which is why it’s usually useless”
Similar to Medi/Burst DPS Guardians
And good thief is just a better condi warrior, than a condi warrior

Close 3rd is actually Mercy Rune Warrior
Traited for fast party revival and hard bunking
He should use Hammer / Mace~Mace for maximum CC
To stop stomps and help setup DPS spikes for your team
But even then a hard bunker Guardian with Scepter/Shield
Does a better job at this, due to massive party support/AoE condi removals

So you see the Hambow is still the Warrior meta because of:
Widespread CCs ~ Which actually allows you to catch people and stop stomps
Consistent DPS ~ Hambow hits very hard and it happens often
Fire Field blasting ~ Might for everyone

~ The Hambow is the “you get everything in one build”
~ And it’s easy to swap it’s utility skills to adjust before matches, or even traits
~ It’s just a more versatile and capable build than any other Warrior build

I use the name Barbie on all of my characters.

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Posted by: Julie Yann.5379

Julie Yann.5379

I hate to break it to you but with out a longbow you will be one of the warriors that suck. Hambow, Axebow, SwordBow, GSbow are all viable weapon sets even riflebow and macebow would be better that the set you are thinking of using. if you don’t believe us, try it and you will see how sadly dependent we are to the stupid bow.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Elegie.3620

Elegie.3620

Hello,

Any advice on what to practice/ general strategies in order to be an above average warrior? Specifically I plan to play GS/SwordShield and Axe-Axe/Axe-Shield.

Being a good warrior, or any good class, means that you build according to a certain idea and adjust your game play to leverage this idea. As such, you may perfectly use non-meta weapon sets and play well above most players. As a matter of fact, if you truly want to become strong at a class, then you should start and play all builds and not only meta-builds, gaining insight on all class mechanics.

Meta builds are very important to know early, though, and in PvP, the long bow is indeed privileged. Firstly, it works wonders with Cleansing Ire, meaning you get some automatic condition management (the more you attack, the more conditions you cleanse). Secondly, the longbow has AoE skills, which are the best for Conquest – where you want to control a node. However, this does not mean that a build without a longbow cannot be efficient as well – it’d be played differently, that’s all.

Now, let’s discuss and see how you can play the weapon sets you’ve proposed:

  • Axe/Shield is a well-known set. It has good damage, control and block, with some devastating shield #4 / Axe F1 combo. However, it does not have any mobility nor AoE (only cleave), so is basically a setup when you target a single opponent, in an area where you cannot be kited/ranged too much. You might want to complement that set with one having mobility, or with a longbow if you intend to control nodes. The celestial meta Axe/Sword+Longbow uses this idea, although it is also built to provide significant condition damage as well.
  • Axe/Axe is pure melee/cleave damage, with very little control, no defense nor mobility. While the F1 and Axe #5 do huge damage, you cannot really prepare them with other skills. In other words, it’s a very specialized setup, and you’d rely a lot on your second set to make it work (whatever the underlying build idea). Note that the new axe #5 is much better than most people think, not only from a damage point of view, but also as a means to build adrenaline or have 15 sure combo finishers in any combo field.
  • Sword/Shield is an hybrid damage setup, bringing the control / defense of the shield, and the nice mobility of sword #2 (BTW, make sure to remove auto-targeting so that you can use weapon skills to move far and fast rather than to attack!). The physical damage of the weapon set might be a bit lacking though, even if sword #3 deals huge physical damage.
  • Greatsword: it is the weapon that brings the most mobility to the warrior. This means that you can quickly engage/disengage, and re-position yourself. It also has an evade (GS#3) and a cripple, meaning it’s truly a kiting weapon (its spirit lies in out-moving the opponent). The damage is fine, but GS #2, being a rooted skill, usually requires preparation before being used.

To sum it up:

  • Axe/Shield + Axe/Axe deals huge damage, but in my view has not enough mobility to compensate for its fragility. I’ve however played Axe/Shield + Sword/Axe, and was quite happy with it: huge damage (Axe #5 up to 10k against light armors), played using hit-and-run tactics (running around, using line-of-sight, then going melee and bursting, then running again).
  • Sword/Shield + GS puts emphasis on mobility, meaning you must always be on the move, and try to get behind your opponent. The damage will not be that high, but you should aim to be uncatchable, hit-and-run even more than the previous build. It’s a pure roaming build.

Regards.

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Posted by: Ralkuth.1456

Ralkuth.1456

Longbow is your only reliable on-demand condition cleanse as of this patch (excluding interrupts on it). This is because of the out-of-combat adrenaline deterioration they put in recently. I am excluding Banner Regen Warrior with Warhorn. Don’t think you’d run that.
Also because all your bursts are easily dodgeable and the setups are very visible as well (GS comes out the fastest, but it’s not the recommended weapon, though fun).

Hambow and Axe/Sword Longbow are good because you have a spike weapon set and a good pressure ranged weapon to kite with. The burning adds up once you build up some might stacks, and is great pressure. A celestial axebow can get around 15 stacks with Hoelbrak, Battle sigil and fire field combos and the burning approaches 600 along with 7-8k Eviscerates.

They do require a certain amount of skill. And they are effective in a team game. Learn how to work around a longbow and these recommended melee weapons. When you do master them, go off and do your own thing. But you want to ensure you are up-to-date and viable at the very least when you are required to be.

Specs and brief tutorials are up on metabattle.
http://metabattle.com/wiki/Category:Meta_Conquest_Builds

If you truly don’t want to use meta because they are lame, then there are other things you can master. Dodge key skills, be on top of your guaranteed stab stomps, improve your team game (immob and stun for team, cleave downed bodies, rotations), improve your 1v1s, 2v2s (skirmishes on side nodes) through game knowledge (how your spec will do against that etc., switch traits for matchup).

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)

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Posted by: Shanks.2907

Shanks.2907

I’m kind of surprised on the hate for greatsword sw/sh builds. You don’t HAVE to run the hambow to have fun. Isn’t this a build for sPvP anyways?

The easiest way to set up your hundred blades is to use the sword burst for the immob, and swap to the greatsword for HB. If they break out, use a whirling wind in the direction they dodged. After, you can use the GS burst if they have low HP or continue auto attacking. You’ll want to use GS for AA and not sword, as sword AA is split with bleeding. Shield 4 sword 3 will work pretty well too if they’re under 50% hp.

For traits, I’d consider going x/x/4/2/6. You’ll get cleansing ire, adrenal health, leg specialist (great for sword 2 to set up burst immob), fast hands and burst mastery. From there you can chose what supplements your play style best. Maybe you need an extra endure pain or want to work on dps. Try and build up might and swiftness.

Zerker amulet for more dps.

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Posted by: joonasp.9217

joonasp.9217

If your looking for a Zerker type build PURE DPS id suggest running Dual Axe and Longbow. Traits that sync well with these two weapons are 6/2/0/6/0. Dual axe will be the true DPS weapon set and longbow is to hold down targets and also hit them with some condi damage (fire) (Note with the trait skill I in vitality tree line your cripples also immobilize which comes in handy when using your dual axes). Shouts would be good skills to run personally i use “for great justice” and “fear me”. Having the physical skill “kick” will help you to disrupt enemy skills and also give good knock back to either make space for yourself in a fight or give yourself an opening for dual axe skill 5 to really do huge amount of damage. GLHF hope you find a build that works for you!

don’t listen t this hotjoin hero please! offhand axe is absolutely useless. even auto attack does more damage than axe #5. your utilities do not even have stability and let alone berserker stance and endure pain that are absolutely the reason why we see warriors in top-level games.

- JanS Löllykkä – www.jansguild.tumblr.com -

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Posted by: joonasp.9217

joonasp.9217

to set up your hundred blades is to use the sword burst for the immob, and swap to the greatsword for HB. If they break out, use a whirling wind in the direction they dodged. After, you can use the GS burst if they have low HP or continue auto attacking. You’ll want to use GS for AA and not sword, as sword AA is split with bleeding. Shield 4 sword 3 will work pretty well too if they’re under 50% hp.

everyone who isn’t thick as dogkitten WILL break out as soon as they notice that greatsword you’re holding. and after you fail your primary attack, you’re absolutely useless until you can try it again. GS relies too heavily on 100b which is too easy to dodge for everyone who actually knows how to dodge (17% of players in hotjoin at the moment).

and besides if you use sword for immobilize only, why won’t you use longbow that has even longer immobilize AND it actually does some damage AND it will stack you might AND it will cure your conditions, uuuuhhhhhh bro?

- JanS Löllykkä – www.jansguild.tumblr.com -

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Posted by: Zoso.8279

Zoso.8279

If your looking for a Zerker type build PURE DPS id suggest running Dual Axe and Longbow. Traits that sync well with these two weapons are 6/2/0/6/0. Dual axe will be the true DPS weapon set and longbow is to hold down targets and also hit them with some condi damage (fire) (Note with the trait skill I in vitality tree line your cripples also immobilize which comes in handy when using your dual axes). Shouts would be good skills to run personally i use “for great justice” and “fear me”. Having the physical skill “kick” will help you to disrupt enemy skills and also give good knock back to either make space for yourself in a fight or give yourself an opening for dual axe skill 5 to really do huge amount of damage. GLHF hope you find a build that works for you!

don’t listen t this hotjoin hero please! offhand axe is absolutely useless. even auto attack does more damage than axe #5. your utilities do not even have stability and let alone berserker stance and endure pain that are absolutely the reason why we see warriors in top-level games.

Rock,paper, scissor bro. Vitality [I] gets you 2 different immobilize with all weapon sets. You have fear and knock back in utility skills and blind in longbow. My DPS builds tend to focus on the attack not defense, I have my bunkers for defense. This build gets you time on target and some crowd control. It does what a berserker class has to do. Thats not even taking into consideration the boons that i get for every other hit…

Necromancer Main

(edited by Zoso.8279)

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Posted by: Simon.3794

Simon.3794

Range Weapon:
Rifle sucks, LB is the way to go

Melee Weapon:
Sword sucks
Mace sucks
GS sucks
Hammer or Axe is the way to go

Offhand weapon:
Warhorn sucks
Mace sucks
Axe sucks
Shield, OK
Sword is the way to go.

Berserker stance
Balanced stance
Cleansing ire
Burst mastery( there maybe a alternative since the patch)
Healing signet

are required for a build to be use able.

Oh goodness. My nerd is flaring up. Everything about your post is woefully inadequate. I promise you that those weapons you listed that “sucks” Are very much viable given a correct build. Please don’t make such barbaric and unfounded assumptions about the Warriors vast array of weapons and trait/ utility combinations.

Sorry, im not here talking about soloq and hotjoins.

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Posted by: Shanks.2907

Shanks.2907

to set up your hundred blades is to use the sword burst for the immob, and swap to the greatsword for HB. If they break out, use a whirling wind in the direction they dodged. After, you can use the GS burst if they have low HP or continue auto attacking. You’ll want to use GS for AA and not sword, as sword AA is split with bleeding. Shield 4 sword 3 will work pretty well too if they’re under 50% hp.

everyone who isn’t thick as dogkitten WILL break out as soon as they notice that greatsword you’re holding. and after you fail your primary attack, you’re absolutely useless until you can try it again. GS relies too heavily on 100b which is too easy to dodge for everyone who actually knows how to dodge (17% of players in hotjoin at the moment).

and besides if you use sword for immobilize only, why won’t you use longbow that has even longer immobilize AND it actually does some damage AND it will stack you might AND it will cure your conditions, uuuuhhhhhh bro?

Sword 2 and 3 are useful too. Plus Shield 4 and 5. I think I even mentioned those things in my post but somehow you thought I said sword was only for burst immob? Sword 3 below 50% hp is on par with a full eviscerate, so along with the leap, immob, stun and shield block the sw/sh compliments greatsword.

Regardless of your playstyle though or mine, the guy wanted to know how to be a better warrior in sPvP with the weapon set he enjoys playing with. I suggested some strategies to help land his 100b and how to rotate his skills. Don’t like it? Go play some more cheese then?

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Posted by: witcher.3197

witcher.3197

to set up your hundred blades is to use the sword burst for the immob, and swap to the greatsword for HB. If they break out, use a whirling wind in the direction they dodged. After, you can use the GS burst if they have low HP or continue auto attacking. You’ll want to use GS for AA and not sword, as sword AA is split with bleeding. Shield 4 sword 3 will work pretty well too if they’re under 50% hp.

everyone who isn’t thick as dogkitten WILL break out as soon as they notice that greatsword you’re holding. and after you fail your primary attack, you’re absolutely useless until you can try it again. GS relies too heavily on 100b which is too easy to dodge for everyone who actually knows how to dodge (17% of players in hotjoin at the moment).

and besides if you use sword for immobilize only, why won’t you use longbow that has even longer immobilize AND it actually does some damage AND it will stack you might AND it will cure your conditions, uuuuhhhhhh bro?

Sword 2 and 3 are useful too. Plus Shield 4 and 5. I think I even mentioned those things in my post but somehow you thought I said sword was only for burst immob? Sword 3 below 50% hp is on par with a full eviscerate, so along with the leap, immob, stun and shield block the sw/sh compliments greatsword.

Regardless of your playstyle though or mine, the guy wanted to know how to be a better warrior in sPvP with the weapon set he enjoys playing with. I suggested some strategies to help land his 100b and how to rotate his skills. Don’t like it? Go play some more cheese then?

Being viable is not the same as being “cheese”. You may give suggestions about how to be “better” on such sets, problem is OP will never reach “good” with the current weapons.

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Posted by: holodoc.5748

holodoc.5748

Range Weapon:
Rifle sucks, LB is the way to go

Melee Weapon:
Sword sucks
Mace sucks
GS sucks
Hammer or Axe is the way to go

Offhand weapon:
Warhorn sucks
Mace sucks
Axe sucks
Shield, OK
Sword is the way to go.

Berserker stance
Balanced stance
Cleansing ire
Burst mastery( there maybe a alternative since the patch)
Healing signet

are required for a build to be use able.

Lets go over all the weapons shall we.

Rifle indeed has to be one of the least favorable warrior weapons in sPvP. It doesn’t offer anything that other weapons can’t do better and the only (partial) viability comes from sniping people with burst (“Killshot”) which a) can often miss and b) has a very long casting time making it extremely easy to dodge/block. The only other useful skill would be “Rifle butt” which performs a knockback on up to three targets (this can be pretty fun sometimes).

Sword can be useful main hand weapon if traited for conditional damage, otherwise its far more useful offhand where it provides Torment damage and one block. It can also be very useful for mobility (skill #2, “Savage leap”) however GS is a far better choice for that role considering it has two skills which provide excellent mobility on a really low cooldown when the “Forceful greatsword” trait is used (“Whirlwind attack” and “Rush”).

Mace is a anything but useless. It has so many useful skills which are perfect for crowd control. Auto-attack can do awful lot of damage if built for stun/burst gameplay, it has a very useful block (“Counterblow”) and an incredibly fast stun (“Pommel bash”) which is virtually impossible to see. Burst (“Skullcrack”) is one of the most useful mace skills because it provides a rather lengthy stun which when combined with, lets say, Sigil of Paralyzation, provides enough time to switch to alternative weapon and quickly burst down the enemy. As an offhand weapon mace provides a very useful mass knockback (“Tremor”) and a somewhat less useful vulnerability stacking.

Greatsword has to be my favorite weapon for high risk / high reward gameplay. It provides unparalleled mobility for warrior and when built glassy it can often devastate node bunkers which do not expect so much DPS and mobility. “Whirlwind attack” and “Rush” are excellent gap-closers making it very easy for roamers to reach nodes and close in on, lets say, ranged spammers. “Hundred blades” (100B) and “Whirlwind attack” are the two main damage dealers, “Blade trail” is fantastic for slowing down one or multiple targets (or even immobilizing them if the “Leg specialist” trait is used) and “Rush” is your best friend when things start to get messy and you need a fast way to escape. Additionally “Whirlwind attack” and “Rush” can be considered as an additional dodge, especially when combined with “Mobile strikes” which break immobilize. Combine all those with the “Forcefull greatsword” and “Signet of Stamina” and you get yourself one hell of a warrior troll with a devastating firepower. Risky, its true, but incredibly rewarding when played right

Hammer, one of the most annoying warrior weapons. Prime example of warrior’s contribution to the vast selection of GW2 cheesy builds. Can spam nodes all day long and still have incredible sustain. Its basically a F1, #3, #4, #5 skill spam fest but very effective especially when stun duration increase traits/sigils are used. Not much to add here.

Axe, used primarily for Eviscerate quick-burst builds. You build up adrenaline with your other weapon set, then you switch back and burst making use of usually “Sigil of Intelligence” and other damage boosters. Only skill worth mentioning on axe main hand aside from burst is probably “Throw axe” which can also be combined with “Leg specialist” to make it more useful. As an off hand weapon axe is not that much useful because “Whirling axe” although having decent power in sPvP can be easily avoided.

Warhorn doesn’t have that much use in sPvP. It can be used for cleansing conditions and swiftness but there are rarely occasions where the full potential of warhorn would be used for that. Warhorn as an sPvP weapon for warrior really is a bad pick, no matter how you use it.

Shield is a very good defensive weapon. Provides an accessible way of interrupting enemies and a reliable block which can be used together with “Missile Defelection” trait to quickly kill pew-pew spammers. Its also fun to watch downed enemies kill themselves when reflecting projectiles with shield.

TO BE CONTINUED…

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Posted by: holodoc.5748

holodoc.5748

… AND NOW THE CONCLUSSION.

As for the skills themselves, there is so much more to viable combinations than just going for the usual warrior meta. “Berserkers stance” is somewhat of a necessity, that’s true, but the rest can be so easily combined to get some very interesting combinations.

Now hold your breath because I think a lot of people will find it hard to believe what I am about to say – “Cleansing Ire” / Longbow is not required to play a warrior effectively. There are so many ways to deal with conditions on warrior without “Cleansing Ire”, one of the most useful being is not getting conditions on yourself in the first place. If you play a glass stun/burst warrior its ridiculous to waste the second weapon slot just for condition removal when you could be using that second slot to quickly kill enemies.

Thank you for this well thought out response with detailed explanations. This was the type of answer I was hoping to get. I now understand why my weapons were sub par. I will try the GS/ Mace-Sword you suggested, as you said I would rather not go the hambow route. Are there any well known trait guides for GS/Mace-Sword or axe+sword/mace+shield or are the ones currently on enterthemists fine to use?

Thanks again

To be honest I rarely visit those “build” web sites because they often limit you in the way you think about how to play a specific profession. They usually say “this stuff works” and make you forget about the most important thing in sPvP – experiment yourself.

As for GS/mace-sword, its a great build for quickly dealing with enemies. You can build it to be extremely offensive (Strength runes, Berserker amulet) but do take note it takes some time to learn how to play it because its an extremely high risk/high reward gameplay type. Additionally you might want to rethink about using shield instead of sword because it offers an extra stun and blocking which can come in handy.

Here is a simple proposal how you can build your GS/mace+sword build.

You go 6/4/0/04 in your traits, “Dual wielding”, “Slashing power” and “Berserker’s Power” in “Strength”, “Rending Strikes” and “Forceful Greatsword” in “Arms”, “Warrior’s Sprint” and “Mobile Strikes” in “Discipline”.

You will also use Berserer’s amulet and Stregth runes although if you feel uncomfortable with how much sustain you have you can go for a more defensive amulet (although Berserker is in a very good sweet spot).

For your utility skills you use “Healing signet”, “Endure pain”, “Signet of Stamina”, “Berserker’s stance” and “Signet of Rage” although you can pick anything you like. Do take not you are not using “Cleansing Ire” so your only ways of dealing with conditions will be “Signet of Stamina” and “Berserker’s stance”.

For your sigils, “Sigil of Intelligence” and “Sigil of Air” on GS, “Sigil of Paralyzation” on mace and “Sigil of Battle” or “Sigil of Energy” on sword (or shiled if you decide to run it off hand).

The basic idea behind this build is to use GS for gap-closing and inflicting heavy damage with “Whirlwind attack” and “Hundred blades”. If you ever get in a 1vs1 situation (and you will) you fill up adrenaline for mace burst and use “Pommel bash in between” to make that task easier. When you reach full adrenaline you use “Skullcrack”, you switch weapons and go straight away for “Hundred blades” then “Whirlwind attack” straight through your enemy. Its usually enough to burst down enemies, especially squishies. If not you continue with “Bladetrail” and auto attack. If for some reason your enemy had invulnerability then you switch to other weapon set (that’s why its handy to have shield off hand) and fill up your adrenaline bar for another “Skullcrack” surprise. Don’t hesitate to use “Pommel bash” in between. When things go wrong you have “Endure pain” on your disposal and “Mobile strikes” which will give you enough time to disengage from the fight no matter what happens.

It takes some time to learn how to play this build but once you feel the bloodlust in your veines when you start bursting down enemies its extremely hard to go back to the lame condition builds

A bit lengthy post but I had to write it considering how many myths there are about warriors. One of the most prevailing is that warriors can be played effectively only with builds most people play. You can be an effective warrior if you don’t play hambow, condi etc. You just need to pick up your fights more carefully. The important thing however is you will be enjoying the game because you play it the way you like to play it.

(edited by holodoc.5748)

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Posted by: Simon.3794

Simon.3794

… AND NOW THE CONCLUSSION.

As for the skills themselves, there is so much more to viable combinations than just going for the usual warrior meta. “Berserkers stance” is somewhat of a necessity, that’s true, but the rest can be so easily combined to get some very interesting combinations.

Now hold your breath because I think a lot of people will find it hard to believe what I am about to say – “Cleansing Ire” / Longbow is not required to play a warrior effectively. There are so many ways to deal with conditions on warrior without “Cleansing Ire”, one of the most useful being is not getting conditions on yourself in the first place. If you play a glass stun/burst warrior its ridiculous to waste the second weapon slot just for condition removal when you could be using that second slot to quickly kill enemies.

Thank you for this well thought out response with detailed explanations. This was the type of answer I was hoping to get. I now understand why my weapons were sub par. I will try the GS/ Mace-Sword you suggested, as you said I would rather not go the hambow route. Are there any well known trait guides for GS/Mace-Sword or axe+sword/mace+shield or are the ones currently on enterthemists fine to use?

Thanks again

To be honest I rarely visit those “build” web sites because they often limit you in the way you think about how to play a specific profession. They usually say “this stuff works” and make you forget about the most important thing in sPvP – experiment yourself.

As for GS/mace-sword, its a great build for quickly dealing with enemies. You can build it to be extremely offensive (Strength runes, Berserker amulet) but do take note it takes some time to learn how to play it because its an extremely high risk/high reward gameplay type. Additionally you might want to rethink about using shield instead of sword because it offers an extra stun and blocking which can come in handy.

Here is a simple proposal how you can build your GS/mace+sword build.

You go 6/4/0/04 in your traits, “Dual wielding”, “Slashing power” and “Berserker’s Power” in “Strength”, “Rending Strikes” and “Forceful Greatsword” in “Arms”, “Warrior’s Sprint” and “Mobile Strikes” in “Discipline”.

You will also use Berserer’s amulet and Stregth runes although if you feel uncomfortable with how much sustain you have you can go for a more defensive amulet (although Berserker is in a very good sweet spot).

For your utility skills you use “Healing signet”, “Endure pain”, “Signet of Stamina”, “Berserker’s stance” and “Signet of Rage” although you can pick anything you like. Do take not you are not using “Cleansing Ire” so your only ways of dealing with conditions will be “Signet of Stamina” and “Berserker’s stance”.

For your sigils, “Sigil of Intelligence” and “Sigil of Air” on GS, “Sigil of Paralyzation” on mace and “Sigil of Battle” or “Sigil of Energy” on sword (or shiled if you decide to run it off hand).

The basic idea behind this build is to use GS for gap-closing and inflicting heavy damage with “Whirlwind attack” and “Hundred blades”. If you ever get in a 1vs1 situation (and you will) you fill up adrenaline for mace burst and use “Pommel bash in between” to make that task easier. When you reach full adrenaline you use “Skullcrack”, you switch weapons and go straight away for “Hundred blades” then “Whirlwind attack” straight through your enemy. Its usually enough to burst down enemies, especially squishies. If not you continue with “Bladetrail” and auto attack. If for some reason your enemy had invulnerability then you switch to other weapon set (that’s why its handy to have shield off hand) and fill up your adrenaline bar for another “Skullcrack” surprise. Don’t hesitate to use “Pommel bash” in between. When things go wrong you have “Endure pain” on your disposal and “Mobile strikes” which will give you enough time to disengage from the fight no matter what happens.

It takes some time to learn how to play this build but once you feel the bloodlust in your veines when you start bursting down enemies its extremely hard to go back to the lame condition builds

A bit lengthy post but I had to write it considering how many myths there are about warriors. One of the most prevailing is that warriors can be played effectively only with builds most people play. You can be an effective warrior if you don’t play hambow, condi etc. You just need to pick up your fights more carefully. The important thing however is you will be enjoying the game because you play it the way you like to play it.

Sorry, but i don’t think OP is asking to be a hotjoin hero, or a wvw “pro”.

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Posted by: Simon.3794

Simon.3794

Let me break it down for you.

Rifle = sucks no need explanation.

Sword main hand = sucks, it only has 1 type of condition for a condition based weapon, which can be easily cleansed in a organised group, if any team want condition pressure role, they would have choosen engi, necro, even celes ele can out put better condi pressure then condition war. and for zerker, it just does too little direct damage, a lot of its damage is relied on bleed.
number 3 has a incredibly low hit chance, can be compared to killshot, and it’s incredibly useless in most of the situations.

Mace: sure it has nice CC and block, but why would you choose in over hammer.
and bunker warrior will never be used as long theres bunker guard, so it’s useless as well.

GS: it has worse mobility them thieves and mesmer, it brings close to no team support ability, it has less viable burst compare to thieves and mesmer and has less disengage.
no serious team would pick a GS zerker war over thief or mesmer.

mace, axe offhand : all sucks, no need explanation.

Any build without cleansing ire, longbow and burst mastery(may be a alt since patch) is not serious-tpvp viable,

(edited by Simon.3794)

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Posted by: Zoso.8279

Zoso.8279

By only using metabuild.com you will never learn the game. Meta builds are found when you experiment. I’d recommend experiment. This game is so much more complex then hambow………

Necromancer Main

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Posted by: holodoc.5748

holodoc.5748

Sorry, but i don’t think OP is asking to be a hotjoin hero, or a wvw “pro”.

He is also not asking for completely wrong info about warriors.

Everything I said works perfectly fine in ranked as well as in hot join.

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Posted by: Simon.3794

Simon.3794

Sorry, but i don’t think OP is asking to be a hotjoin hero, or a wvw “pro”.

He is also not asking for completely wrong info about warriors.

Everything I said works perfectly fine in ranked as well as in hot join.

Non of i said is wrong, i have at least 20 x more tpvp warrior experience than you.
and i’ve played GS war forever and tried anyway to make it more viable then simple soloq fun build.

We are simply not on the same level, what you said only applies to your level of play. While OP is definitely not asking for this. or is he.

(edited by Simon.3794)

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Posted by: witcher.3197

witcher.3197

By only using metabuild.com you will never learn the game. Meta builds are found when you experiment. I’d recommend experiment. This game is so much more complex then hambow………

1) It’s metabattle.com, not metabuild.com.
2) You clearly haven’t visited the site yet. I agree the name can be misleading but most of the builds on the site aren’t meta builds.
3) I wouldn’t recommend experimenting until you master the meta builds for your class and reach the point where you understand why those traits/skills/etc were chosen. After that, you can start to experiment. If somebody is convinced that axe off-hand is good, then there is much to learn.
4) It’s been a while since since the last meaningful patch for most classes (I’m talking about new skills and traits, we haven’t got a single new weapon skill since launch for example). People have spent quite a bit of time experimenting with builds by now, and it’s safe to assume that further experimenting won’t give you a build that’s just as good as any current one.

A bit more about point 4. At least 1 new gamemode is coming soon, chances are many new builds will be made for those, even ones that are unviable in Conquest. As for Conquest, we need a major balance patch or an expansion to breath life into theorycrafting (and maybe we’re better off without it, last thing we need are viable spirit weapons and more passive/spammy play, for example PU mesmer)

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Posted by: Zoso.8279

Zoso.8279

By only using metabuild.com you will never learn the game. Meta builds are found when you experiment. I’d recommend experiment. This game is so much more complex then hambow………

1) It’s metabattle.com, not metabuild.com.
2) You clearly haven’t visited the site yet. I agree the name can be misleading but most of the builds on the site aren’t meta builds.
3) I wouldn’t recommend experimenting until you master the meta builds for your class and reach the point where you understand why those traits/skills/etc were chosen. After that, you can start to experiment. If somebody is convinced that axe off-hand is good, then there is much to learn.
4) It’s been a while since since the last meaningful patch for most classes (I’m talking about new skills and traits, we haven’t got a single new weapon skill since launch for example). People have spent quite a bit of time experimenting with builds by now, and it’s safe to assume that further experimenting won’t give you a build that’s just as good as any current one.

A bit more about point 4. At least 1 new gamemode is coming soon, chances are many new builds will be made for those, even ones that are unviable in Conquest. As for Conquest, we need a major balance patch or an expansion to breath life into theorycrafting (and maybe we’re better off without it, last thing we need are viable spirit weapons and more passive/spammy play, for example PU mesmer)

metabattle or metabuild I’ve been to it and don’t care enough about it to remember the name. You learn through experience and experimentation (imo). The amount of builds in that site shows that people have not experimented enough.

Necromancer Main

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Posted by: holodoc.5748

holodoc.5748

Sorry, but i don’t think OP is asking to be a hotjoin hero, or a wvw “pro”.

He is also not asking for completely wrong info about warriors.

Everything I said works perfectly fine in ranked as well as in hot join.

Non of i said is wrong, i have at least 20 x more tpvp warrior experience than you.
and i’ve played GS war forever and tried anyway to make it more viable then simple soloq fun build.

We are simply not on the same level, what you said only applies to your level of play. While OP is definitely not asking for this. or is he.

You might actually want to read the whole topic again. OP is just starting sPvP and wants to learn something, not just copy-paste faceroll meta builds. No one becomes better by starting off with “cheese”. He didn’t even say he wants to play tPvP. Not to mention that tPvP is not the best place for newcomers.

As for the rest, lets keep the “i am so pro” stuff out of discussion. That’s how children “discuss”. You might not like GS for sPvP but it doesn’t mean there aren’t people out there that actually like it and can make good use of it. I often play all three modes of sPvP with GS/mace+shield. Do I get owned sometimes? Yes I do. Does it mean I will switch to a lame build just to appear on some stupid “Leaderboard” which every “pro” thinks so highly off? No I won’t. I will play what I like and what feels right in my hands. And I believe that’s what OP is actually asking for.

(edited by holodoc.5748)

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Posted by: witcher.3197

witcher.3197

Sorry, but i don’t think OP is asking to be a hotjoin hero, or a wvw “pro”.

He is also not asking for completely wrong info about warriors.

Everything I said works perfectly fine in ranked as well as in hot join.

Non of i said is wrong, i have at least 20 x more tpvp warrior experience than you.
and i’ve played GS war forever and tried anyway to make it more viable then simple soloq fun build.

We are simply not on the same level, what you said only applies to your level of play. While OP is definitely not asking for this. or is he.

You might actually want to read the whole topic again. OP is just starting sPvP and wants to learn something, not just copy-paste faceroll meta builds. No one becomes better by starting off with “cheese”. He didn’t even say he wants to play tPvP. Not to mention that tPvP is not the best place for newcomers.

As for the rest, lets keep the “i am so pro” stuff out of discussion. That’s how children “discuss”. You might not like GS for sPvP but it doesn’t mean there aren’t people out there that actually like it and can make good use of it. I often play all three modes of sPvP with GS/mace+shield. Do I get owned sometimes? Yes I do. Does it mean I will switch to a lame build just to appear on some stupid “Leaderboard” which every “pro” thinks so highly off? No I won’t. I will play what I like and what feels right in my hands. And I believe that’s what OP is actually asking for.

The OP is new to PvP. He must learn the maps, the enemy specs, etc which is a lot easier if you have a working build. Even a top player would struggle with utterly inefficient choices like off-hand axe, I don’t see how does that benefit a newcomer. You know you are doing things right when you are able to win against more and more specs. But if you have one that just does not work, that time will never come and you won’t know what you did wrong. One should gather some experience before trying to make a build on his own.

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Posted by: Elegie.3620

Elegie.3620

offhand axe is absolutely useless. even auto attack does more damage than axe #5.

True. The axe auto-attack full chain does more damage (1,764) than Axe #5 (1,507 with the 50% damage bonus in PvP). But similarly, it also does (way) more damage than Eviscerate (1,008 with 3 adrenaline bars). Nonetheless, we have lots of warriors using builds centered around Eviscerate – which should hint that total damage isn’t the only factor to consider…

Some reasons to use Axe #5:

  • It’s a cleave, so can hit many opponents or adds all the same, all the more that one can move during its channeling,
  • It provides up to 15 whirl projectile finishers, which can have massive effects in the area (it’s the same as thief using the stolen whirlwind on smoke fields to blind the surroundings),
  • It can replenish up to half of the total adrenaline in less than 4s, or even all of it when traited “Sharpened Axes”,
  • It can hit up to 15 times, so has a very high chance to proc on-crit effects, even with low precision.

As for the damage alone (disregarding the cleave, the finishers, the adrenaline gain and the on-crit chance), provided one cares to setup the whirl before hand (for instance using crippled or chilled), it can inflict up to 7k+ damage against heavy armor, and 10k+ against light armor (berserker / runes of the pack).

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Posted by: NeXeD.3042

NeXeD.3042

By only using metabuild.com you will never learn the game. Meta builds are found when you experiment. I’d recommend experiment. This game is so much more complex then hambow………

1) It’s metabattle.com, not metabuild.com.
2) You clearly haven’t visited the site yet. I agree the name can be misleading but most of the builds on the site aren’t meta builds.
3) I wouldn’t recommend experimenting until you master the meta builds for your class and reach the point where you understand why those traits/skills/etc were chosen. After that, you can start to experiment. If somebody is convinced that axe off-hand is good, then there is much to learn.
4) It’s been a while since since the last meaningful patch for most classes (I’m talking about new skills and traits, we haven’t got a single new weapon skill since launch for example). People have spent quite a bit of time experimenting with builds by now, and it’s safe to assume that further experimenting won’t give you a build that’s just as good as any current one.

A bit more about point 4. At least 1 new gamemode is coming soon, chances are many new builds will be made for those, even ones that are unviable in Conquest. As for Conquest, we need a major balance patch or an expansion to breath life into theorycrafting (and maybe we’re better off without it, last thing we need are viable spirit weapons and more passive/spammy play, for example PU mesmer)

metabattle or metabuild I’ve been to it and don’t care enough about it to remember the name. You learn through experience and experimentation (imo). The amount of builds in that site shows that people have not experimented enough.

Please don’t be naive enough to think you are going to discover some secret new build by experimentation. The game is old enough it’s all been done before and we currently know what builds are best at what. Thing will only change with patches but since anet never really patches stuff to crazy the builds don’t change that much. And even when they do screw stuff up with an op skill in a patch it becomes quite obvious even before the patch goes through.

Experiment all you want, all its going to do is lead you to something close to what a meta build is eventually since you will see more and more why people use those builds.

Also I’m not sure why you have such a strong hatred towards that website, I don’t think it is as widely used as you think.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Zoso.8279

Zoso.8279

By only using metabuild.com you will never learn the game. Meta builds are found when you experiment. I’d recommend experiment. This game is so much more complex then hambow………

1) It’s metabattle.com, not metabuild.com.
2) You clearly haven’t visited the site yet. I agree the name can be misleading but most of the builds on the site aren’t meta builds.
3) I wouldn’t recommend experimenting until you master the meta builds for your class and reach the point where you understand why those traits/skills/etc were chosen. After that, you can start to experiment. If somebody is convinced that axe off-hand is good, then there is much to learn.
4) It’s been a while since since the last meaningful patch for most classes (I’m talking about new skills and traits, we haven’t got a single new weapon skill since launch for example). People have spent quite a bit of time experimenting with builds by now, and it’s safe to assume that further experimenting won’t give you a build that’s just as good as any current one.

A bit more about point 4. At least 1 new gamemode is coming soon, chances are many new builds will be made for those, even ones that are unviable in Conquest. As for Conquest, we need a major balance patch or an expansion to breath life into theorycrafting (and maybe we’re better off without it, last thing we need are viable spirit weapons and more passive/spammy play, for example PU mesmer)

metabattle or metabuild I’ve been to it and don’t care enough about it to remember the name. You learn through experience and experimentation (imo). The amount of builds in that site shows that people have not experimented enough.

Please don’t be naive enough to think you are going to discover some secret new build by experimentation. The game is old enough it’s all been done before and we currently know what builds are best at what. Thing will only change with patches but since anet never really patches stuff to crazy the builds don’t change that much. And even when they do screw stuff up with an op skill in a patch it becomes quite obvious even before the patch goes through.

Experiment all you want, all its going to do is lead you to something close to what a meta build is eventually since you will see more and more why people use those builds.

Also I’m not sure why you have such a strong hatred towards that website, I don’t think it is as widely used as you think.

Oh don’t get me wrong I don’t hate the site. Personally I like the idea of having a database of good builds what I don’t like is people turning off their brains because they got a build from a forum and not exploring all the skill possibilities that the game has to offer. GW2 just started with their tournaments so their is still a lot more to be found a lot more of team comps to play with and a lot more skill synchronization. The new level of competition is going to evolve the game further and I just don’t want the game to stagnate and people not adapt because they are so focused on 1 or 2 meta builds. Like if its some kind of bible. Everything has a weakness you just have to find it. I mean look how they are adding new amulets now. That will change what we call “viable” builds.

Necromancer Main

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Posted by: joonasp.9217

joonasp.9217

Nonetheless, we have lots of warriors using builds centered around Eviscerate – which should hint that total damage isn’t the only factor to consider..

You’re absolutely right!

Eviscerate is one single attack. Whirling Axe is 15 attacks channeled for 3.5 seconds. You’re absolutely batkitten insane if you think Whirling Axe is more effective than Eviscerate. 3.5 seconds is a long time. Whirling Axe is extremely easy to: a) dodge, b) kite, c) interrupt. Eviscerate isn’t.

When someone uses Eviscerate on me and I lose 2/3 of my HP bar I say aww kitten and spam my heals. If someone uses Whirling Axe on me I dodge back, put my left hand in my pants and laugh my kitten off.

- JanS Löllykkä – www.jansguild.tumblr.com -

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Posted by: joonasp.9217

joonasp.9217

You learn through experience and experimentation (imo). The amount of builds in that site shows that people have not experimented enough.

If you think the build you posted is any good then I’m pretty sure it’s you who hasn’t experimented enough.

- JanS Löllykkä – www.jansguild.tumblr.com -

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Posted by: Zoso.8279

Zoso.8279

You learn through experience and experimentation (imo). The amount of builds in that site shows that people have not experimented enough.

If you think the build you posted is any good then I’m pretty sure it’s you who hasn’t experimented enough.

Why are you so mad?

Necromancer Main

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Posted by: Frenk.5917

Frenk.5917

I will play what I like and what feels right in my hands. And I believe that’s what OP is actually asking for.

No. OP asked how to get a better warrior, not how to have fun while playing warrior.

I mean, I love playing a wierd thief build I came up with, but I’m totally not bringing that on a TeamQ match because I know that even if I wouldn’t be useless, I’d still be less useful than a thief skilled just like me but using a proper build. No matter how good I am.

Being good doesn’t only mean being able to kill things 1v1 or to be useful in teamfights, being good means also being the best at what you’re supposed to do, as a class.

Frenk – EU
All is vain

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Posted by: Elegie.3620

Elegie.3620

Hi,

You’re absolutely batkitten insane if you think Whirling Axe is more effective than Eviscerate.

Well, I’ve theorycrafted many builds, tried them in hotjoins, abandoned some and tuned others, and have carried some in TeamQueue. At any time, I kept an open mind – which was fairly easy, as I’d never used Axe #5 before this summer. I’m happy with my results so far, and have still some things to investigate.

As for any Evisceration, a player shall prepare his Whirlwind similarly, using soft / hard control, counting dodges… and does not need the all 15 strikes to hit to achieve significant damage. Both skills can be mitigated by active defense as well. Considering the usage, the skills cannot really be compared, because they do not address the same purpose – as I thought I’d explained in the remarks you chose to ignore.

I don’t know why you’re being so aggressive, but I don’t want to fuel that, so that’ll be the end of the discussion for me

Regards.

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Posted by: holodoc.5748

holodoc.5748

I will play what I like and what feels right in my hands. And I believe that’s what OP is actually asking for.

No. OP asked how to get a better warrior, not how to have fun while playing warrior.

I mean, I love playing a wierd thief build I came up with, but I’m totally not bringing that on a TeamQ match because I know that even if I wouldn’t be useless, I’d still be less useful than a thief skilled just like me but using a proper build. No matter how good I am.

Being good doesn’t only mean being able to kill things 1v1 or to be useful in teamfights, being good means also being the best at what you’re supposed to do, as a class.

So what you are saying is you can only become a “better” warrior if you play one of the faceroll builds? Then why isn’t everyone playing hambows? Why waste time with any other build and risk being “inefficient”? Hell, why does the warrior even need any other weapon aside from hammer/longbow combo? Remove them all and make room for the “hambow” master race!

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Posted by: Lachanche.6859

Lachanche.6859

Hammer longbow is not the ultimate weapon combo solution, the lack of damage mitigation outside of cooldowns makes you weak to burst classes like s/d ele and meditation guardian, you are also countered by axe/sword warriors and have an hard time killing an engi who kites you.
The bulk of your damage relies on your enemy being stunned so stability is also a problem.

Hammer longbow is seen often but not because of his dueling potential, it is because of the CCs and might stacks it brings to teamfights as well as his ability to hold in 1v1 or 1vX situations long enough for reinforcements.

There are mace/sword and axe/sword variants to the defense/discipline theme, there is also an axe/warhorn build recently made popular by rom as well as a greatsword/longbow build occasionally seen around (although imo gs is not quite there yet).
Baseline is, for team queue you NEED the area denial, the cleansing abilities, the might stacking and the immobilize of the longbow, your secondary weapon set depends if you want to seek out duels (mace/sword) have more presence in team fights (hammer) or a mid way of the two (axe/sword).

If you don’t care about team queue and just want to familiarize with warriors mechanics you could as well play mace/x + gs and go with a 100blades build or roll a minsize asura and play a killshot build but those are only good for starters, if your aim is being competitive you need to learn how to play with competitive builds.

btw i think i forgot to mention sword/shield + greatsword wvwvw builds, every now and then you see them used around.

(edited by Lachanche.6859)

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Posted by: holodoc.5748

holodoc.5748

There are mace/sword and axe/sword variants to the defense/discipline theme, there is also an axe/warhorn build recently made popular by rom as well as a greatsword/longbow build occasionally seen around (although imo gs is not quite there yet).

Why would anyone want to use GS/longbow combo? Those weapons do not synergize at all. If you rely on longbow then it means you are probably wasting trait points on something like “Cleansing Ire” instead on going offensive. There is absolutely no reason to use GS with defensive builds. Yes GS is an excellent gap closer for warrios but what do you do when you reach your target? Ask him/her nicely to drop dead?

btw i think i forgot to mention sword/shield + greatsword wvwvw builds, every now and then you see them used around.

For roaming maybe but you will have a really hard time finding a warrior in WvWvW which uses a shield. In zergs its useless because standard warrior support builds usually consist of sword/warhorn + hammer or GS+hammer. For roaming people usually choose warrior condition builds because its not unusual to fight a 2vs1 against enemy camp flippers. In those cases an off-hand sword or even mace are far more useful weapons than shield.

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Posted by: Lachanche.6859

Lachanche.6859

GS is mostly used to do aoe dmg on downed players (100b) and to move quickly between points, what it doesn’t have is a reliable way to do dmg which is why i don’t think it’s viable yet.
If you are fighting on point with gs what you do is basically 4 + 3 and swap to longbow or autoattack, occasionally you will land a pin down 100 blades combo.

I think sword/shield+gs or axe/shield+gs is more an obsidian sanctum duel thingy where you can take full advantage of dogged march + rune of the hoelbrak with the lemon poultry soup, the condition reduction you have on chill/cripple/immobilize is quite crazy :O

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

I see too many people vouching that axe #5 somehow deals damage?

I don’t know about everyone else
But when I see a Warrior rush on point with me and then I notice he’s using Axes
There is an immediate feeling of relief followed by an immediate feeling of pity

I use the name Barbie on all of my characters.

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Posted by: Zoso.8279

Zoso.8279

I’ve decided I’m going to main warrior for sPvP. I’ve read here and there warriors are easy to kill and most warriors suck, I don’t want to be a typical warrior.

Any advice on what to practice/ general strategies in order to be an above average warrior? Specifically I plan to play GS/SwordShield and Axe-Axe/Axe-Shield. I don’t care whats viable or meta, those weapons are what I prefer and I believe more in outplay and fun than meta weapon sets. (At least I’ve seen warriors do well with non-meta weapon sets)

I’m noob, any help would be great, thanks!

Well OP you got a lot of different POV now its up to you to test all the builds and see what you like most. GLHF. And remember control the ego that can stop you from learning new things!

Necromancer Main

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Posted by: Frenk.5917

Frenk.5917

No. OP asked how to get a better warrior, not how to have fun while playing warrior.

I mean, I love playing a wierd thief build I came up with, but I’m totally not bringing that on a TeamQ match because I know that even if I wouldn’t be useless, I’d still be less useful than a thief skilled just like me but using a proper build. No matter how good I am.

Being good doesn’t only mean being able to kill things 1v1 or to be useful in teamfights, being good means also being the best at what you’re supposed to do, as a class.

So what you are saying is you can only become a “better” warrior if you play one of the faceroll builds? Then why isn’t everyone playing hambows? Why waste time with any other build and risk being “inefficient”? Hell, why does the warrior even need any other weapon aside from hammer/longbow combo? Remove them all and make room for the “hambow” master race!

Please use some kind of logic if you want to make a point. I know that you feel frustrated, but deal with it without writing nonsense.

Of course there are other sets available for all the classes. PvE exists. WvW exists.
Moreover, nobody said that hambow will always be the metabuild for warriors, but hambow is the current metabuild for warriors.

I’m not saying OP should throw away the sets he mentioned, but I can say, and it’s a more or less like a fact, that a warrior using Mace/Axe is less useful than a warrior using Hambow (assuming equal-ish skill level).

If you want to complain about the current warrior meta (which it seems to me what you’re doing), there are like tons of other threads about that, but this is not the right place to do it.

Frenk – EU
All is vain

(edited by Frenk.5917)