How to bring more pvp in Stronghold!?
So you would remove pve to add more pve? Yeah…
So you would remove pve to add more pvDoor? Yeah…
Fixed that for ya.
Those people complaining about PvE in Stronghold, do they consider Dota or LoL pvp? You kill 300+ npc per game with LoL/Dota.
Stronghold is fine.
It’s competitive.
It’s fun.
It’s better than Conquest.
Already quit PvP. Just log in here and there to troll.
What makes it feel too much like PvE is that you’re focusing on killing other NPCs so they don’t kill your NPCs. Defending NPCs from players isn’t that bad. Defending NPCs from NPCs is kinda silly.
Those people complaining about PvE in Stronghold, do they consider Dota or LoL pvp? You kill 300+ npc per game with LoL/Dota.
Stronghold is fine.
It’s competitive.
It’s fun.
It’s better than Conquest.
This is not near Dota or LOL in miles,killing npcs there gives you gold with whom you upgrade your self,+you lvl up.
Stronghold is fine LOL
it is fun like when you give a child new toy and he/she is amazed for few min with it !
Scrap it and start over as a bigger map with bigger team and make it real GvG
Those people complaining about PvE in Stronghold, do they consider Dota or LoL pvp? You kill 300+ npc per game with LoL/Dota.
Stronghold is fine.
It’s competitive.
It’s fun.
It’s better than Conquest.
In Dota/LoL, are the minion-NPCs a requirement to take out the turrets? In Stronghold, Gates guarded by NPC guards are your turrets, to bypass them you need NPCs. These minion-like NPCs are now your only access to your Win Condition, kill the lord. There’s more weight to ST minion-NPCs. Where in Dota/LoL, minion-NPCs are basically your source of supply to help upgrade/advance your attacks, which promotes that farming/strategy you see in those MOBAs. Though NPCs in Dota/LoL have a strategic roles, it’s not nearly as heavy as the DBs in ST. In ST, DB is dead, have to disengage immediately and retry because you can’t push anymore. In Dota/LoL minions-dead, still have the initiative so lets keep pushing or we lost the momentum lets retreat. See the difference?
In Dota/LoL, are the minion-NPCs a requirement to take out the turrets?
For Dota. Early game, definitively, towers do far too much damage for players to tank them. Trying to kill a T1 tower without creeps around will probably end up with all of you dead from a rotation from the other team. Later on you can manage somehow.
Then once you kill the first towers (T1) enters the realm of backdoor protection. All the remaining structures in the map are practically unkillable without creep help since they regen their life at a huge speed unless hostile creeps are nearby.