Taking a break from GW2 to play various
Nintendo games..
It can chain active defenses for days with good healing, condition removal, damage avoidance thats all able to be spammed more often with alacrity. It can get rezzes better than bunker guard ever could. It has the option of controlling the flow of the match with portal. It has a lot of CC that teammates with more damage can capitalize on.
What do you do to not let it control the match and win?
Most of the time I solo or duo queue. And I’m starting to lose my kitten because I swear to god everytime my team has to fight a chronobunker without having one of our own, I lose a pip. I’ll be stuck in emerald until the end of days, I can feel that.
So please, help me find away to to play around this cancerous malignant tumor in our game.
(Note: I usually play reaper, and sometimes scrapper/tempest)
whats a good chrono bunker build?
whats make them so good?
whats a good chrono bunker build?
whats make them so good?
Theres lots of different ones floating around but most use either cele or sentinels and durability or chronomancer runes.
Basically the build can rez better than a guardian and CC better than one and share a huge amount of boons and alacrity. Its pointholding power in conquest is unparalleled because unlike a tempest who has to heal through and sustain through the damage, the chronobunker can use well of precognition, sword 2, and shield blocks to mitigate the damage on very low cooldowns due to all the alacrity and the build has solid healing and condition cleansing, on demand stability/quikness and good protection uptime.
Basically its a bunker build that can handle being focus fired better than any we’ve had before.
whats a good chrono bunker build?
whats make them so good?
Theres lots of different ones floating around but most use either cele or sentinels and durability or chronomancer runes.
Basically the build can rez better than a guardian and CC better than one and share a huge amount of boons and alacrity. Its pointholding power in conquest is unparalleled because unlike a tempest who has to heal through and sustain through the damage, the chronobunker can use well of precognition, sword 2, and shield blocks to mitigate the damage on very low cooldowns due to all the alacrity and the build has solid healing and condition cleansing, on demand stability/quikness and good protection uptime.
Basically its a bunker build that can handle being focus fired better than any we’ve had before.
ooo! thanks!
what specs they are using?
chrono
illusions?
inspiration?
I usualy counter them by queing Stronghold, seriously.
Unblockable cc on the block. DH trap daze or warding walls (if they move around), necro corruptions or fear mark, shocking aura (works on evasion too), DH heavy light proc from deflecting shot, DH chain yank thing, rev shiro-port followed by a cc.
The mitigation combo is strong but fragile. If you can break the chaining of defense, substantial gaps of vulnerability occur. All of the cc I listed is capable of breaking one or more portions of the chronobunker defense chain. Used appropriately, you can knock a chronomancer out of the defense and kill them in short order.
I have success vs chronobunker with DH, Herald and believe or not, Gunflame warrior.
You’d think reaper chills would cancel out alacrity but nope. Guardians have always countered mesmers preHoT and current.
Unblockable cc on the block. DH trap daze or warding walls (if they move around), necro corruptions or fear mark, shocking aura (works on evasion too), DH heavy light proc from deflecting shot, DH chain yank thing, rev shiro-port followed by a cc.
The mitigation combo is strong but fragile. If you can break the chaining of defense, substantial gaps of vulnerability occur. All of the cc I listed is capable of breaking one or more portions of the chronobunker defense chain. Used appropriately, you can knock a chronomancer out of the defense and kill them in short order.
Thanks for the advice. Most necro builds right now have two unblockable CCes that are easy enough to use, I guess I’m more worried about the chaotic nature of soloqueue in which even if I do land my warhorn daze and fear marks perfectly to stop the shield, the team won’t be organized enough to capitalize on that brief moment of vulnerability.
Fighting a chrono, as least you can stand on cap and fight most of the time. But with DH spamming traps/impassable barriers, and tempest aoe spamming air overload you don’t even have a look in.
I would like to ask the same question. Ive had the luck of running into a premade with 2 bunker chronos, 2 revs and 1 bunker tempest. It was on foefire too.
Needless to say, I lost, albeit narrowly, despite winning every team fight since that comp was so aids all they had to do was stall till the other bunker showed up. Perfect example of mechanically inferior players getting carried by builds. Smh.
Why would you want to counter chronobunker? Its better to lose these days.
whats a good chrono bunker build?
whats make them so good?
Theres lots of different ones floating around but most use either cele or sentinels and durability or chronomancer runes.
Basically the build can rez better than a guardian and CC better than one and share a huge amount of boons and alacrity. Its pointholding power in conquest is unparalleled because unlike a tempest who has to heal through and sustain through the damage, the chronobunker can use well of precognition, sword 2, and shield blocks to mitigate the damage on very low cooldowns due to all the alacrity and the build has solid healing and condition cleansing, on demand stability/quikness and good protection uptime.
Basically its a bunker build that can handle being focus fired better than any we’ve had before.
ooo! thanks!
what specs they are using?chrono
illusions?
inspiration?
Inspiration, Chaos, Chrono.
The key for me is you only have brief opportunities to burst them down, do your best to count blocks evades and dodges and try your best to burst in between them and not burn huge damage skills when they can evade or block them….
Just tank your MMR and farm the PvErs
Easy, play condi rev, Mallyx elite beats them pretty easily.
It can chain active defenses for days with good healing, condition removal, damage avoidance thats all able to be spammed more often with alacrity. It can get rezzes better than bunker guard ever could. It has the option of controlling the flow of the match with portal. It has a lot of CC that teammates with more damage can capitalize on.
What do you do to not let it control the match and win?
Most of the time I solo or duo queue. And I’m starting to lose my kitten because I swear to god everytime my team has to fight a chronobunker without having one of our own, I lose a pip. I’ll be stuck in emerald until the end of days, I can feel that.
So please, help me find away to to play around this cancerous malignant tumor in our game.
(Note: I usually play reaper, and sometimes scrapper/tempest)
I currently use boon stripping and staff skills on necro to put pressure on them. As soon as I see they’ve run out of evades, I boon strip and condi burst.
It can chain active defenses for days with good healing, condition removal, damage avoidance thats all able to be spammed more often with alacrity. It can get rezzes better than bunker guard ever could. It has the option of controlling the flow of the match with portal. It has a lot of CC that teammates with more damage can capitalize on.
What do you do to not let it control the match and win?
Most of the time I solo or duo queue. And I’m starting to lose my kitten because I swear to god everytime my team has to fight a chronobunker without having one of our own, I lose a pip. I’ll be stuck in emerald until the end of days, I can feel that.
So please, help me find away to to play around this cancerous malignant tumor in our game.
(Note: I usually play reaper, and sometimes scrapper/tempest)
Usually the counter to bunker is really high burst, probably a thief. The risk vs reward for playing zerker thief is almost nonexistence therefore have fun in the bunker meta.
Unblockable cc on the block. DH trap daze or warding walls (if they move around), necro corruptions or fear mark, shocking aura (works on evasion too), DH heavy light proc from deflecting shot, DH chain yank thing, rev shiro-port followed by a cc.
The mitigation combo is strong but fragile. If you can break the chaining of defense, substantial gaps of vulnerability occur. All of the cc I listed is capable of breaking one or more portions of the chronobunker defense chain. Used appropriately, you can knock a chronomancer out of the defense and kill them in short order.
Really the only thing that can consistently counter are the two completely overpowered classes at the moment.
DH and Rev……
Just encourages more people to jump on the bandwagon…..
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.