How to determine traits that build diversity.
Well, in GW1 it was nearly the same. Most builds were forced to specc on its classes primary attribute to get the most out of it.
Sure you can’t compare the games with each other. It’s in general the traits that are sooo bad designed. 80% of them are useless. That’s why build diversity fails. At least A-Net is heading in the right direction by buffing uselss traits instead of nerfing the good ones.
Shifting trait to hard to reach places also cause major impact on build diversity, and they just did what 1 that could be learn from eles to mesmer.
in some cases i have to agree. But if we look at the fire-traitline of the ele, this is definitely not the problem.
Traits that build diversity should be something like “Fear does damage” not “hurr durr 20% skill recharge”. There are too many unimaginative/terrible traits.
Traits that build diversity should be something like “Fear does damage” not “hurr durr 20% skill recharge”. There are too many unimaginative/terrible traits.
That wrong too, then every class will have to many hidden mechanic that make it harder to balance, traits should give a variety of hidden mechanic and buff to existing abilities. I did some detailed explanation in this thread https://forum-en.gw2archive.eu/forum/pvp/pvp/RIP-Phantasm-Mesmers/page/2#post2278975 you can read on how i present a solution to an easier balancing effort.