How to enjoy your PvP time

How to enjoy your PvP time

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Posted by: Ziggityzog.7389

Ziggityzog.7389

So with the short bus cheater board and the simple minded player base how does one enjoy PvP?. Simple play unranked and poke your finger at anet. I’ve got a few of my 10 ranked games done but I’ll finish the last game 10 the day before season end so I can keep the gold tag I’ll get again.

Do what I do go play unranked where it’s all for fun since anet has failed yet again for a 3rd season of “competitive pvp”. This whole year so far has been a fail so why get angry and play ranked? I play stronghold unranked but sometimes I’ll do conq and I’m enjoying myself.

Unlike conq and ranked play it’s not filled with basement trolls. Unranked is quite enjoyable and as for my love of stronghold it’s due to making teef and guard as worthless as the copy paste builds they use. With circle dancing conq they have a advantage. In stronghold there isn’t a class that it performs or has a advantage.

I wish anet would have learned by now that gw1 was their golden moment of pvp and they failed so far with gw2 PvP. If you really just want to enjoy PvP then play unranked and don’t do what anet wants you to do.

Cheers m8s

lol’ing at thos who use broken builds and claim to be good since 2005.

|||Necro the masterclass very few know about.|||

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Posted by: Alek Seven.2374

Alek Seven.2374

I might be wrong but in GW1 PvP theres was no class ‘’hard counter’’ like today like : theres 2 people fighting , an Assassin and a Necro , If the assassin kills the necro, its the necro’s fault because he didn’t timed his heals or he didn’t removed the Shroud of Distress (75% block Under 50%hp) or the Way of Perfection (heal when critical hit) both are Enchantment Spell which are the Gw2 boons that can be stripped.

Also , I feel like PvP doesn’t mean Player vs Player but point vs point (conquest) and the gw1 pvp was real pvp , you kill the other team and you win.

Builds back in the days were not as dramatic as today : as long as a healer (ritualist, monk) you can make sure your team (in pvp or pve) doesn’t die or as a DPS which can be whatever you want as long as you can kill the ennemy , its a good build, today it’s….complicate ?

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Posted by: Reaper Alim.4176

Reaper Alim.4176

You can not mix GW2 and competitive PvP together with a straight face. Trust me it just don’t work.

ANet like many many other MMORPG companies does none of the things. In order to promote a competitive PvP environment. They just promote what is going to get them more easier less risky sales, and profits.

Competitive PvP is only being done. Where companies are completely built around that one aspect. If you can’t see this by now. Then go ahead just keep banging your head against the brick wall. I wonder which will crack first tho?

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Rukia.9860

Rukia.9860

How to enjoy your pvp time: get drunk af and not take it seriouslY? gg

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Posted by: Blimm.5028

Blimm.5028

I might be wrong but in GW1 PvP theres was no class ‘’hard counter’’ like today like : theres 2 people fighting , an Assassin and a Necro , If the assassin kills the necro, its the necro’s fault because he didn’t timed his heals or he didn’t removed the Shroud of Distress (75% block Under 50%hp) or the Way of Perfection (heal when critical hit) both are Enchantment Spell which are the Gw2 boons that can be stripped.

Also , I feel like PvP doesn’t mean Player vs Player but point vs point (conquest) and the gw1 pvp was real pvp , you kill the other team and you win.

Builds back in the days were not as dramatic as today : as long as a healer (ritualist, monk) you can make sure your team (in pvp or pve) doesn’t die or as a DPS which can be whatever you want as long as you can kill the ennemy , its a good build, today it’s….complicate ?

Oh dear… In GW1 it was way more complicated than it is in GW2, which I think was a good thing.

You had something like 1k different skills available. This meant that for every build there was a counter, and for that there was a counter again etc. It was less a thing of classes than of builds. Basically if something was actually OP, you could just make a build that completely negated that OP thing, so it was less of an issue.

Stripping Shroud of Distress wasn’t really important for a Necro, since block doesn’t effect spells there and Necro was a spellcaster. The only problem with shroud would have been health regen, but if the Assassin invested deeply enough into shadow arts to get a lot of healing out of that, his spike wouldn’t be sufficient to kill the Necro quickly.

The main thing is that in most of GW1 PvP you didn’t really have those 1v1 fights, and you didn’t have nodes to bunker on. You usually had teams of players fighting, with occasional split tactics. This means that if one build completely countered another one, there would usually be a teammate around to compensate.

GW1 also had less passive defenses and stronger scaling on damage, meaning that people who didn’t invest deeply into damage wouldn’t do a ton of damage, and the same was true for tankyness.

Not to forget energy management. This is a big one. You couldn’t just spam stuff on cooldown. Spiking a target meant multiple people on a team commiting to investing resources in order to take down a target. If you kittened up, you had actual downtime. Not to mention interrupts.

Think With Portals [TWP]: 4th of 16 at Guildnews.de cup
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]

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Posted by: Kaburro.4712

Kaburro.4712

How to enjoy your pvp time: get drunk af and not take it seriouslY? gg

^ this! o/

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Posted by: Tyrion.9015

Tyrion.9015

How to enjoy PVP? Play real PVP, play GW the ORIGINAL.

vvvvvvvvvvvv