Mesmer / Thief / Necromancer
(edited by Peechez.4195)
Paid tournies now cost 2-3 tickets. Adjust rewards accordingly. Done.
No one wants to pay 5 tickets to lose to PZ in the first round.
Not everyone has 150+ tickets built up like the better teams from launch.
The best teams still farm qualifying points like they should and not as good teams can play more paid tournies without worrying about losing every ticket they own.
(edited by Peechez.4195)
Someone doesn’t understand programming very well. : P
On topic, I think this would help a lot.
The 5 ticket cost was obviously not thought out very well. I understand it, since they want paid’s to be for the better teams, but that just means the queue times are ridiculous, they need to adjust the cost so there’s enough ‘average – good’ teams throw in the mix as well.
u lose 1 ticket every map, means if u win whole tourni u lose 3 tickets, if u lose on 1st map u lose only 1 ticket, problem solved
Someone doesn’t understand programming very well. : P
On topic, I think this would help a lot.
unless for some dumb reason they hardcoded the rewards, all they have to do is change the value of a variable?
u lose 1 ticket every map, means if u win whole tourni u lose 3 tickets, if u lose on 1st map u lose only 1 ticket, problem solved
I like this idea. 5 tickets is a bit high
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