(edited by nonah.8795)
How to fix PvP Leagues, constructive feedback
dont allow people with division 1 to play against people with division 2 etc.
That’s unecessarily strict and doesn’t solve anything.
I agree with 2 of your 3 points.
With the reward league system… it’s better for everybody to start from Amber league every season. Let me explain why.
“pros” will probably go to legendary league and they will be able to “chain” the legendary league by gaining point. They will get the reward each time they complete the league.
But for ordinary pvp players…. they will be stuck in a specific league or get back to the previous league. That will mean they won’t get as much reward compare to legendary ppl (who are stuck too in the legendary league)
So, being back to amber each pvp season allowed ordinary ppl to get more reward from reaching a new league.
If u have placement match, u will probably be placed in the same league that u were before … so no reward or 1 at least.
PS: the other 2 points are great !
That’s a good point I guess.
Maybe it could just get compressed instead?
So, instead of putting everyone in Amber, we compress everything. Meaning if you were in Legendary, you start in Ruby, if you were in Ruby, you start in Sapphire or Emerald, etc.
Obviously tied to the MMR. The rest is arguable though. Starting in Amber is not necesarilly horrible.
This however isn’t really the real problem, as I outlined in the OP. But you knew that
of course =D but i had nothing more to say about the 2 other points =D u said everything =)
So, as we all know the League system is a train wreck, and I’ve seen many ideas bouncing around to fix it.
I however, believe that this is the simplest and most complete fix for the League system:
1. Tie MMR to pip gain. Having more MMR than typical for a given division should make you climb faster. Not slower.
2. If you have less MMR than typical for a given division the opposite should happen. It should be harder to gain pips until your MMR has gone up again.
3. Add placement matches for the next season and factor in your MMR in where you begin. There is no reason a top tier player should start in Amber.This would make it easier for high MMR players to find their “real” division faster. It would completely negate the griefing that has started to occur (Players intentionally losing games to lower their MMR, so that gaining pips will be easier.). As it currently stands the system encourages players to grief.
It would basically reward playing well and winning. Also this is basically how League of Legends system work.
As it is right now your placement in the League basically has nothing to do with how good you are. And this is a a huge problem. Tying MMR to the system is an absolute must.
Arena.Net has created a great framework for PvP League, but has sadly forgotten to tie everything together. Luckily, the changes required aren’t huge.
Please don’t let us down, Arena.Net
So you want to tie mmr to pip gain, i do agree on that!
I do believe the way you tie it is thenopposite of whatnit should be! So you gonout from te pip gain towards your mmr so if you arenlow mmr and managed to play this good you get in higher devisions. You are basicly running into a timewall were you have to raise your mmr (towards your actual mmr since gaining devisions above your mmr means your mmr is to low to show for how you are playing) before you actually gain pip in a descent way comparef to high mmr player!
Isn’t that wrong on sonmany lvls? Shouldn’t you reward players who are actually playing above their own lvl instead of setting them ip for an mmr grind?
Tbh i love League systems cause they are touchable but the best way is till to kick em to the moon and show our mmr as a rating
Other problem devisions should be something showing how good you are and thus people eventually should be stuck in a devision. Which makes it not able to tie rewards to it if you progress. Altough the idea of seting you 1 or 2 devisions back at start of season solves that problem rather well