How to fix Spirit Watch?
Make worth 100 points. Spawn it twice. And have it drain your hp.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
Leave Spirit Watch alone. It’s the closest to a CTF map we are going to get.
The map itself is really nice but there’s too much focus on the orb. I’d say creating a longer interval of spawning would help so much, say three minutes or something,
or an even larger interval which would be compensated by a higher reward for capturing it. That would make for interesting gameplay while still holding true to the Conquest formula
Why is this a problem? Run the Orb win the map seems like the right approach for a CTF style map.
I wasn’t aware that Spirit Watch needs fixing.
Leave Spirit Watch alone. It’s the closest to a CTF map we are going to get.
If its a CTF map, let it be a CTF map and build around that rather than mixing it in with conquest.
Skills that leap or grant super speed or invulnerability shouldn’t work for the orb carrier.
Make worth 100 points. Spawn it twice. And have it drain your hp.
HP draining might be too much. But the 100pts/twice a match approach is needed. Right now you can win matches just be running the orb even if the enemy has 2 points all along.
Make worth 100 points. Spawn it twice. And have it drain your hp.
HP draining might be too much. But the 100pts/twice a match approach is needed. Right now you can win matches just be running the orb even if the enemy has 2 points all along.
Thats good rather than bad, since map objective is to secure and run orb rather than rotating between points like turds.
Put the orb in Legacy on Graveyard and you have to bring it to your keep :^)
Make worth 100 points. Spawn it twice. And have it drain your hp.
HP draining might be too much. But the 100pts/twice a match approach is needed. Right now you can win matches just be running the orb even if the enemy has 2 points all along.
Ok remove the hp degeneration and force the ball to only be captured at Raven.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
Make the side points where your team has to bring the orb to and is worth X amount of points
Make the middle point where you can capture orb for 100-150 points
No capture points.
Kills count towards points
Cannot use abilities while carrying orb, Orb has abilities linked too it. Give Orb various colors and spawn different ones after each capture, with different abilities (like conjure weapons)
Slowly lose hp carrying orb, or % healing reduction which increase per time held
All fighting all map, Sounds fun.
http://www.twitch.tv/morderger
Get rid of capture points and just make it pure CTF.
Get rid of capture points and just make it pure CTF.
i like that