How to fix pvp in 9 steps

How to fix pvp in 9 steps

in PvP

Posted by: Sheltron.2190

Sheltron.2190

1. make there be multiple exposures before ranking is determined. This may sound at first sound confusing, but I will try to make it clear. So I am a competitive squash player, and when I started, I needed 3 ranked tournaments to get ranked. This is a good idea, bc if you doof it up in the first tournament your not gonna be completely screwed and confined to playing in bronze tournaments. There should be 5-10 games played before you get your mmr, so you don’t just get insta-kittened if you screw up the first time.

2. Make an entry bar for ranked. This is much more straight forward, but have players need to have like 5 unranked games in a row in the top two on the chart before they are allowed to play ranked. I know that when I did my grind to 20, I was no better than I was on 5, and sequentially I got my kitten handed to me in ranked.

3. Make the PvP amulet and rune system the same as in pve. I still think all the amulets unlocked is a good idea, but you should be able to put multiple different stats on your armor and such, instead of just zerker, or just marauder. Same for runes. IMO this would boost build variety a TON

4. Make all the talents viable, and this means no mandatory elite spec too! Its simple. Make more talents viable, and don’t force players into elite specs. On warrior, arms in pvp is useless. There are fun immobilize builds to plink around with in unranked, but no more can be used from that line. I would love to see more viability in the different traits and trait lines.

5. BALANCE. Anet, use your brains when ur making class changes… PLEASE

6. Add a 3v3 and 1v1 and 2v2 mode, no point capture kitten. This would be so great. The point capture just incentives builds that can sit on point for ages and not need to move, therefore tanking viability of mobility in team comps. Just bunker bunker bunker. A plain 1v1 2v2 and 3v3 mode like in wow would be sick

7. Give us larger scale battles with new modes, like capture the flag. 10v10 capture the flag cluster kitten. How fun does that sound

8. Improve spectator mode. Add pause, play, rewind, and save modes. Allow players to gamble on their games, so it is a fun source of gold income, instead of just getting shards of glory and selling them on the tp. Gambling is fun, people blow their life savings on it all the time!!

9. Add local tournaments, guild tournaments and more accessible GVG. Players could have casual teams, and compete for vanity items. Guild tournaments could be great for testing stuff or making a roster. The game’s kitten name is guild wars, I WANT GUILD WARS!

Thanks for reading, I would love to hear your ideas, and or improvements/changes for this list! Also sorry for any bad grammer :-)

How to fix pvp in 9 steps

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Posted by: Exciton.8942

Exciton.8942

Look at your 3/4/5. This is one of the hardest things to achieve.

Anet is not going to dedicate a lot of resource to balance PvP. They spend more resource on creating new PvE content which is obviously the safe choice to keep the game healthy.

With close to infinite possible combinations of traits, amulets and runes, there is no guarantee they can find balance even if they invest in a lot in those. That is why they eliminated many tanky amulets after the first PvP season. They nerfed a lot of skills/traits without considering its synergy with other stuff. They just want to reduce the balance problem to be as simple as possible.

So fundamentally, I can tell you that you can only choose one out of these two: balance and diversity. I am sorry that it is not an ideal world where you can achieve perfection. Other games that are more dedicated to PvP might be slightly better in this regard but it is very hard to achieve the perfection that many of the gamers desire.

How to fix pvp in 9 steps

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Posted by: Sheltron.2190

Sheltron.2190

Look at your 3/4/5. This is one of the hardest things to achieve.

Anet is not going to dedicate a lot of resource to balance PvP. They spend more resource on creating new PvE content which is obviously the safe choice to keep the game healthy.

With close to infinite possible combinations of traits, amulets and runes, there is no guarantee they can find balance even if they invest in a lot in those. That is why they eliminated many tanky amulets after the first PvP season. They nerfed a lot of skills/traits without considering its synergy with other stuff. They just want to reduce the balance problem to be as simple as possible.

So fundamentally, I can tell you that you can only choose one out of these two: balance and diversity. I am sorry that it is not an ideal world where you can achieve perfection. Other games that are more dedicated to PvP might be slightly better in this regard but it is very hard to achieve the perfection that many of the gamers desire.

Perfect balance is not what I meant, but they really made metatrapper wayyyy too OP, and that could have been easily avoided. So them just using common sense would be great.

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Posted by: Exedore.6320

Exedore.6320

1. We have placement matches
2. There’s a minimum PvP level requirement to do ranked matches
3. Making it the same as PvE is too extreme and unnecessary. They just need to split the amulet into 3 items and allow mix-and-match.
4. Having every line be viable in every mode is unrealistic. Elite specs do need nerfed in order to promote skillful play and open up diversity, but it’s okay if some trait lines are more PvP-friendly as long as you have significantly different playstyles within a profession.
5. See #4
6. Nope. Conquest is fine and 1v1-3v3 is a side-show. Your view of conquest shows that you don’t understand its depth.
7. Nope. If you want large-scale, go to WvW
8. Way too much work for very little return
9. Automated PvP tournaments would be nice.

Kirrena Rosenkreutz

(edited by Exedore.6320)

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Posted by: fluidmonolith.3584

fluidmonolith.3584

I would like to see Stonghold return to competitive PvP and more Stronghold maps. More Conquest maps in tournaments would be good too.

Regarding OPs points:

1. Yes, there are currently placement matches, but they seem very volatile, so I would recommend more placement matches. For example, 30 matches instead of 10. Even more, I would really like a minimum number of matches played for each division. E.g. everyone starts in bronze. You have to play atleast 10 matches to advance to silver (if your MMR is high enough), atleast 25 for gold, 50 for platinum, and 100 for legendary.

I also disagree with point 3. I don’t think we need more complex gear systems for PvP, but more amulet types could be added for diversity.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)