How to get rid of the Portal and Thief Prob

How to get rid of the Portal and Thief Prob

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Posted by: PowerBottom.5796

PowerBottom.5796

Hi@all,

I think that there are some Problems with the Portal, because it’s basically a necessity for most Team-Setups. There is also a Problem with the Thief – he does way too much DMG, but if you simply nerf the DMG, he might get obsolete.

Here are my proposed Changes to fix both of those Problems:

- Nerf Backstab-DMG by 20% and get rid of the Evade on Death Blossom [w8 before whining, because the Thief will get some buffs that any competetive Thief-Player will love! I mean – I would!]
- Increase the Range and duration of Shadow Step and Shadow Trap, to be on par with the Portal.

This would significantly improve the Map-presence of the Thief, making him a viable choice for Teams, even with his reduced DPS and the much needed Death Blossom nerf (that is only not talked about as much, because BS is even more imba) AND give Teams a viable Option to not necessarily use a Portal, because you got a “small Portal” on the Thief.

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Posted by: Kirei.1792

Kirei.1792

sorry but… shadow trap is use able now but it isn’t being used because a thief isn’t ment for bunkering a point.. and rang eof shadowstep? for 20 % bs? nty :P

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Posted by: esmifra.5280

esmifra.5280

Thief:

Remove all stealth except heal
Transform Cloak and Dagger into Backstab that costs 7 or 8 initiative (backstab mechanic works the same way, you need to hit from the back for it to give full damage)
Profit??

Just an idea.. i main thief btw and i wouldn’t mind having stealth removed, since the last game i played was Lineage 2 and played a treasure hunter (rogue/thief class)

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Posted by: PowerBottom.5796

PowerBottom.5796

sorry but… shadow trap is use able now but it isn’t being used because a thief isn’t ment for bunkering a point.. and rang eof shadowstep? for 20 % bs? nty :P

The range on Shadow Trap is too short, besides that, the Mesmer isn’t really cut out to be a Pointguard either and it would be way too powerful to give sth like a Portal to a very tanky class.

And about the BS-nerf, I wouldn’t mind nerfing it by 30%, I just didn’t want to create a huge kittenstorm from Thiefs. ^^

*Edit: Also keep in mind, that if the Thief uses his Shadow Step more or less purely for movement, he’ll run around with 1 less Stunbreaker and Condition-remove during fights. Or at least it’ll force the Thief to make some sort of a decision whether to sacrifice survivability for Map-presence.

(edited by PowerBottom.5796)

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Posted by: Akumetsu.8591

Akumetsu.8591

the reason why a mesmer can point guard wiht portal is because other people can jump through it as well. Also do not nerf backstab it would completely destroy a spec like mine. 25/30/0/0/15 thieves are not that big of problem because they are super squishy, yes they almost one shot other people ( yet to have a full one shot with that build) but with a stun breaker they cannot be offencive again until shadowstep cd regens. so they have to sit back and shortbow. the reason why they cannot be offencive is because if your team is working together they will target the thief who just over extended and kill him in less than a second.

One hope, One dream, One Dagger Thief
K U R A Enguard [ENG], Pretty Princess Squad [MEN]

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Posted by: PowerBottom.5796

PowerBottom.5796

the reason why a mesmer can point guard wiht portal is because other people can jump through it as well. Also do not nerf backstab it would completely destroy a spec like mine. 25/30/0/0/15 thieves are not that big of problem because they are super squishy, yes they almost one shot other people ( yet to have a full one shot with that build) but with a stun breaker they cannot be offencive again until shadowstep cd regens. so they have to sit back and shortbow. the reason why they cannot be offencive is because if your team is working together they will target the thief who just over extended and kill him in less than a second.

Of course Portal would still be viable, but at least you’d have some alternative. And the fact Portal is used to guard points isn’t just because you can send back multiple people, even if the Portal would only allow the Mesmer to go back, it would still be used, because a not so good Pointguard that doesn’t have to stand on the point the whole game is still better than a super-effective Pointguard, that cannot roam around most of the game.

And wouldn’t it be good if the Thief would actually be as easy to kill as his DMG-output suggests? I mean: You decide whether or not to use the Shadow Step for movement or for survival – no1 would take your shadow step away, just enhance the tactical possibilities.

And to be honest, even without a buff like that to the Movement of the Thief, we can expect a nerf to BS, so why not stear the Thief away from pure Glass-Cannon DPS into more of a Char with good Map-Presence as his strong aspect?

Besides, there are lots of good Thief-builds, that don’t rely on being a total glass-cannon.