How to improve the system
I think you’re right. It needs improvement. Rank is partly luck-based because of the placement games. It’s the one glaring flaw in the system. As you said, these matches make or break your entire season.
1. Disagree. I would rather not go by stats, but by team score. You even say it yourself below. Less points lost for close games. I would also add more points won for blowouts, not that much, of course.
2. I firmly agree. Placement games need to go. I thought of them merely as seeding, but they just have a disproportionate influence where you end up. I actually don’t think ANet will do them again anyway, they’ll most likely use the data from this season for next season’s placement.
3. Agree.
4. Somewhat agree. Bunker can stay. Condi can go!
1a. Not exactly. Top stats are too easy to game and a single one isn’t reflective of good performance. Having multiple top stats or a high percentile in them all is more realistic.
1b. You can just give raw points; it breaks the Glicko2 system, which has to be zero-sum. Read up on the CS:GO MVP system. It’s a workable solution for recognizing a player much stronger than their team.
2. This is pure opinion. Placement matches work for the most part and if you’re poorly placed (seems that DCs are causing a lot of it), you should quickly move up or down to your proper rating.
3. See 1a and 1b.
4. Nothing is wrong with bunker or condi in theory. The problem is that power creep has taken these to the extreme. Condition builds apply multiple types and numerous stacks far too quickly. Bunker builds are generally too forgiving either from passives or abilities just being too strong.
There is no denying that Anet had the right intentions with this season redesign however it is fact that your ranking is based 80% on luck. I’m going to jump right in and say what I think should be changed in order to make a more successful pvp season.
1) Make top stats give you more points – Top stats show that you played well in the game. Having these be more rewarding highlights skill more than luck. It also would encourage people to not give up and stay in the game. You should perhaps get 5 extra points per top stat when you win a game and you should lose 5 less points per top stat when you lose a game. Sure, this may encourage people to chase things like kills but it would also give way to a more skill based system.
2) No placement matches! – These 10 matches make or break your entire season. You can be a fantastic player and get unlucky in a few matches and get confined to gold. Make everyone start in bronze and give everyone equal ground to climb the divisions so there can be no complaints.
3) Less points lost for close games – Also encourages people to keep fighting and its also heartbreaking in Gold to lose a game by 20 points and end up losing 35 SR points.
4) Destroy bunker/condi meta once and for all – This is more just wishful thinking. Maybe one day.
I certainly believe the first 2 are vital to making a good season. Would be interested to hear what people think.
Disagree with every point you made
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
1a. Not exactly. Top stats are too easy to game and a single one isn’t reflective of good performance. Having multiple top stats or a high percentile in them all is more realistic.
1b. You can just give raw points; it breaks the Glicko2 system, which has to be zero-sum. Read up on the CS:GO MVP system. It’s a workable solution for recognizing a player much stronger than their team.
2. This is pure opinion. Placement matches work for the most part and if you’re poorly placed (seems that DCs are causing a lot of it), you should quickly move up or down to your proper rating.
3. See 1a and 1b.
4. Nothing is wrong with bunker or condi in theory. The problem is that power creep has taken these to the extreme. Condition builds apply multiple types and numerous stacks far too quickly. Bunker builds are generally too forgiving either from passives or abilities just being too strong.
This
Specially the part about CS:GO’s MVP system.
You can’t exclude individual contribution from a solo que game and then call it a skill rating
I’ve stayed at this party entirely too long
I think it’s about time people who actually love PvPing in this game (me included when excluding the broken rank system) should perhaps, just perhaps consider boycotting PvP altogether if it’s even possible to organize something like that. :P
I think it’s about time people who actually love PvPing in this game (me included when excluding the broken rank system) should perhaps, just perhaps consider boycotting PvP altogether if it’s even possible to organize something like that. :P
If word gets out that zenral.3958 is going to boycott pvp then anet could see their stock price crash. This is terrifying
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Count me on! I know I’m not the best (maybe average player). But with 2000+ games played and 5.5k top stats awarderd I can tell you I will only play ranked again if a friend invites me. (for social purpose)
There is no denying that Anet had the right intentions with this season redesign however it is fact that your ranking is based 80% on luck. I’m going to jump right in and say what I think should be changed in order to make a more successful pvp season.
1) Make top stats give you more points – Top stats show that you played well in the game. Having these be more rewarding highlights skill more than luck. It also would encourage people to not give up and stay in the game. You should perhaps get 5 extra points per top stat when you win a game and you should lose 5 less points per top stat when you lose a game. Sure, this may encourage people to chase things like kills but it would also give way to a more skill based system.
2) No placement matches! – These 10 matches make or break your entire season. You can be a fantastic player and get unlucky in a few matches and get confined to gold. Make everyone start in bronze and give everyone equal ground to climb the divisions so there can be no complaints.
3) Less points lost for close games – Also encourages people to keep fighting and its also heartbreaking in Gold to lose a game by 20 points and end up losing 35 SR points.
4) Destroy bunker/condi meta once and for all – This is more just wishful thinking. Maybe one day.
I certainly believe the first 2 are vital to making a good season. Would be interested to hear what people think.
They don’t need to destroy condi meta they just need to make condition removal specs better to counter it. I can run full condition cleanse and it is meaningless. They also should up the support roles in certain classes to be on par with others.
It’s obvious how OP conditions are, all you see is Necros and Warriors running around. I also hate these classes that can burst DPS, bunker and heal all in one. No idea why the developers think the meta doesn’t need to change at all. You’ve had the same few specs leading the meta for the last year or more. Change the god kitten kitten up!!!!
1] Contribution points are nice….but chasing them often leads to bad behaviour. So do we really want this? Lets think about all the things that up your contribution points:
- 3 (or more ) capping empty points
- Going for bosses (at the wrong time)
- Chasing that single low hp thief across the map with 3 of your teammates.
- Doing lots of damage without landing/timing any actual kills.
2] Not true at all. I tanked my alt account to play vanilla zerker necro. Currently won like 60-70% of my games and halfway through gold. Will easily make it to plat or higher within the next few days.
3] Sure
4] I as zerker necro personally dont see the problem. Everything can die…and everything can die fast.
There is no denying that Anet had the right intentions with this season redesign however it is fact that your ranking is based 80% on luck. I’m going to jump right in and say what I think should be changed in order to make a more successful pvp season.
1) Make top stats give you more points – Top stats show that you played well in the game. Having these be more rewarding highlights skill more than luck. It also would encourage people to not give up and stay in the game. You should perhaps get 5 extra points per top stat when you win a game and you should lose 5 less points per top stat when you lose a game. Sure, this may encourage people to chase things like kills but it would also give way to a more skill based system.
2) No placement matches! – These 10 matches make or break your entire season. You can be a fantastic player and get unlucky in a few matches and get confined to gold. Make everyone start in bronze and give everyone equal ground to climb the divisions so there can be no complaints.
3) Less points lost for close games – Also encourages people to keep fighting and its also heartbreaking in Gold to lose a game by 20 points and end up losing 35 SR points.
4) Destroy bunker/condi meta once and for all – This is more just wishful thinking. Maybe one day.
I certainly believe the first 2 are vital to making a good season. Would be interested to hear what people think.
Disagree with every point you made
Clearly you are doing well from a luck based system.
Skill rating NEEDS to come down to actual individual skill and not luck, thats just how the system right now is intended to be. The current system awards luck over skill and my suggestion is the only thing i can think of to give individual skill more of an impact without breaking or unbalancing the system.
There is no denying that Anet had the right intentions with this season redesign however it is fact that your ranking is based 80% on luck. I’m going to jump right in and say what I think should be changed in order to make a more successful pvp season.
1) Make top stats give you more points – Top stats show that you played well in the game. Having these be more rewarding highlights skill more than luck. It also would encourage people to not give up and stay in the game. You should perhaps get 5 extra points per top stat when you win a game and you should lose 5 less points per top stat when you lose a game. Sure, this may encourage people to chase things like kills but it would also give way to a more skill based system.
2) No placement matches! – These 10 matches make or break your entire season. You can be a fantastic player and get unlucky in a few matches and get confined to gold. Make everyone start in bronze and give everyone equal ground to climb the divisions so there can be no complaints.
3) Less points lost for close games – Also encourages people to keep fighting and its also heartbreaking in Gold to lose a game by 20 points and end up losing 35 SR points.
4) Destroy bunker/condi meta once and for all – This is more just wishful thinking. Maybe one day.
I certainly believe the first 2 are vital to making a good season. Would be interested to hear what people think.
1) Sure, give us a way to be awared for a good personal performance, but not five points. That’ll easily spiral out of control. Really easily. No idea about the CS:GO MVP system which has been mentioned but if that’s good, why not.
2) Placements are necessary. This season the MMR was still screwed from the older seasons, players will now slowly get closer to their true rating and keep it during the next seasons. Placements also took your pre-existing MMR into account, which is why some people who went 6-4 got into plat and some who went 9-1 got into silver.
3) Getting slightly less point loss for a close (450+) loss would be nice, but not too necessary imo.
4) Don’t think it’s too bunkery or too many condis right now, what I’d prefer would be if ANet tones down the amount of CC because that stuff is just through the roof.
Don’t allow anyone below Dragon level to join ranked. If your team gets one player who has no idea what to do, just coming to farm rewards, then you almost have no chance of wining it. People should learn to pvp in unranked until level 80, later be able to join ranked.
It can’t be MY skill rating if it only counts the TEAM outcomes. Plain and simple. You can’t have a solo que that disregards the individual performance. Otherwise it’s not measuring me but the luck of my match making draws.
Tied to this is the inability to create rating separation from the less skilled players causing us to lose.
I’ve stayed at this party entirely too long
Statistically the 80% luck/rng will be the same for all players in the long run. So it’s your 20% that will make a difference. Because YOU are the only constant factor in all your matches.
Taking top stats into account, won’t make the system more accurate, because they are often meaningless and can encourage bad behaviour. If you have a better idea, how to actually measure individual skill in a 5vs5 game mode, go ahead and show it to anet, i’m sure they would glady implement it. But if you think, top stats are the solution, you probably have no idea how complex the topic “skill” is.
Removing placement matches won’t change anything, because they are basically just normal matches with hidden rating. It is the soft reset/higher volatility at the beginning of the season, that causes the first few matches to have a higher impact on your rating, but it won’t matter much, after enough games played.
(edited by UmbraNoctis.1907)
System needs to include rating gain for individual performance. Playing my heart out yet losing the game and subsequently losing rating although I did everything right is disheartening.
The current system is great for premades and full teams. For single queues in random teams it’s really bad. I would be much more motivated to play well if my own performance determined ratings and so would most people I think. Leading to far better games and less “carry/get carried”
How can you know, that you did everything right? Being blind for your own mistakes doesn’t mean, they don’t exist.