How to kill shoutbow as d/d ele on point?

How to kill shoutbow as d/d ele on point?

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Posted by: Belial.9350

Belial.9350

For some reason, I seem to die eventually to a decent shoutbow if I have to stand on point. I can sustain for 2-3 mins, but having to tank the firefield takes its toll over time.

How do I kill these things as a d/d ele without losing the point?

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Posted by: Phantaram.4816

Phantaram.4816

I typically start out doing the optimal might stacking rotation (fire earth water) and then once my health starts to drop (you’ll be at/near full health for maybe 2 whole rotations because of cooldowns) and I need a bit more healing I switch to prioritizing water attunement. So during the next rotation you’ll likely go fire water earth and then start fully prioritizing water. Honestly past this point it’s more like freestyling your rotation.

Starting out dealing a lot of pressure to the shoutbow is actually very important. If you do not they can use every single cooldown for offensive purposes and it’ll be too much pressure for you to deal with.

What prioritizing water looks like after doing the might stacking rotation:

1. Fire water earth

2. Air water fire

3. earth water air

4. repeat

(edited by Phantaram.4816)

How to kill shoutbow as d/d ele on point?

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Posted by: Jekkt.6045

Jekkt.6045

killing them as a d/d ele is most of the time not possible (speaking of top shoutbows), what you can do is keep the point or keep it at least neutralized.

what you want to do is blocking the combustive shot with ring of earth as much as you can, if possible also the arcing arrow when they cast it right after. if you can afford to dodge the pin down then do it, if not keep your cleansing fire.

you generally want to dodge the geomancy/doom swap and good shoutbows generally try to make use of it as much as possible so count to 5 when they swapped to sword to know when the longbow swap is availlable. they will try to come close to you so that can be a sign.

applying damage is not so easy because your conditions are more or less useless and burning speed won’t really make a difference. you can try and pressure them when they’re on longbow after they used combustive, applying burning after that is also better.

cc is good to interrupt their rotation, for example when you need to regain health or when your ring of earth is still on cooldown.

try not to tank all the sword autos and the fire aura.

first step would be to survive against them, killing can come after and even then it’s very hard or not possible.

the key to winning would be outpressuring them and blocking their stuff so that they can’t outpressure you.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Belial.9350

Belial.9350

you generally want to dodge the geomancy/doom swap and good shoutbows generally try to make use of it as much as possible so count to 5 when they swapped to sword to know when the longbow swap is availlable. they will try to come close to you so that can be a sign.

So count to 5, then dodge when they’re in range of you?

try not to tank all the sword autos and the fire aura.

Is it better just to run around and not hit them while they have fire aura up, to deny might stacks and burns? And by avoiding sword autos, won’t that also screw up your own dps?

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Posted by: Flumek.9043

Flumek.9043

It is commonly agreed that good shoutbot > good dd ele. its normal that u lose.

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Posted by: Jekkt.6045

Jekkt.6045

you generally want to dodge the geomancy/doom swap and good shoutbows generally try to make use of it as much as possible so count to 5 when they swapped to sword to know when the longbow swap is availlable. they will try to come close to you so that can be a sign.

So count to 5, then dodge when they’re in range of you?

try not to tank all the sword autos and the fire aura.

Is it better just to run around and not hit them while they have fire aura up, to deny might stacks and burns? And by avoiding sword autos, won’t that also screw up your own dps?

counting to 5 only really works against players that really try to get everything out of the rotation, against average ones it’s a sign that they try to get close to you similar like engis with overcharged shot.

when they have fire aura up try to use hard hitting skills to trigger the aura less, you can escape the sword autos by using burning speed through them and by using immob and chill at the right time (after the warhorn is good for chill, after warhorn and leap the immob). you need to figure out yourself when you can afford to pressure them and when you need to be on the defensive.

a rotation on war would look about this way:

lb 2 – combustive – auto/pindown (blind when needed) – arcing arrow and switch to sword while arcing is in the air to get the intel proc.

warhorn 4 – leap – final thrust for the last intel proc – auto attacks and warhorn 4 when needed – close to you weaponswap

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Skullduggery.2054

Skullduggery.2054

Don’t Get Hit.

Tom
—————-
No Johns

How to kill shoutbow as d/d ele on point?

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Posted by: Belial.9350

Belial.9350

Don’t Get Hit.

Don’t get hit by something with permanent swiftness and a firefield that covers the whole point?

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Posted by: Skullduggery.2054

Skullduggery.2054

Don’t Get Hit.

Don’t get hit by something with permanent swiftness and a firefield that covers the whole point?

yeye, Johns…

Tom
—————-
No Johns

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Posted by: Covis.6037

Covis.6037

random dodge geo doom weapon swap and u win.

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Posted by: Iris Ng.9845

Iris Ng.9845

Good shoutbow counts that random dodge to pin down and lay an arcing arrow…

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: Skullduggery.2054

Skullduggery.2054

Good shoutbow counts that random dodge to pin down and lay an arcing arrow…

If i random dodge geo doom its bad, because i get punished for that? okey

Tom
—————-
No Johns

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

burst and cc thier butts immeadatly, I stack might and immeadatly pop the fiery greatsword or summon. I also have the glyph that has a 25 percent condition per hit. I just start bursting them down., no need for a prolonged fight, Infact I advise you not t do so. thier bleed ticks are very long and they will force you use your cond cleanses early in battle. Honestly those builds are the very few builds I actually use powerfull elites on such as supply crate etc.

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Posted by: Leodon.1564

Leodon.1564

So count to 5, then dodge when they’re in range of you?

Counting is not really reliable imo because of all the variables that occur during combat. (e.g., warrior may not choose to weapon swap every 5 seconds, may not have fast hands, may not have doom, etc) Its pretty easy to just see the weapon swap and then know that you may be hit with a sigil proc on his next attack. Doom shows up as a buff on the enemy so if you can learn to identify what it looks like, you’ll be able to tell when you will want to dodge/avoid his next attack.

Or try and make a mental note of the weapon that the warrior is using as soon as you notice Poison on you. Next time he switches to that weapon again, you’ll know that you’ll need to avoid his next weapon attack without needing to look for the Doom buff.

Faye Oren – Mesmer
Lee Oren – Ranger
Eve Oren – Revenant

(edited by Leodon.1564)

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Posted by: Khalisto.5780

Khalisto.5780

you wont kill a shoutbow as dd ele unless he’s terrible, the fight will go on until someone shows up and make the fight 2v1, he wont manage to kill you as well

Love roaming builds and non meta silly builds.
Don’t worry boys, Blade and Soul is coming.