Hi@all,
I’ve been a long time competetive gamer and I’ve watched countless hours of tournaments and other streams of these games; currently, I even watch tons of SC2, even though I’m not playing anymore.
But with GW2, it’s a different story: I almost never watch tournaments, because it’s just a pain to spectate. Even for a player with 5k+ competetive games, it’s confusing, cluttered and it’s hard to follow whats going on.
To be clear: I don’t think this is the observers fault or that the casters are doing a bad job explaining things, it’s just how the game looks and is built.
However, I think there are possibilities to make GW2 more accessible and easier to watch. I’ve had some Ideas and I really would like to hear your own Ideas and get your feedback on this!
Minor Changes:
- higher contrast, stronger colors and maybe bigger icons of the classes on the minimap.
- generally slightly bigger minimap.
- stronger teamcolors on the outfit of the characters itself.
- ability to toggle the class-icon in teamcolor on top of the characters: doing this for a few seconds, when jumping on a new part of the map, would help spectators to quickly get an overview of the situation.
Major Changes:
- Effects in teamcolor: this is the most confusing aspect of watching GW2: the tons and tons of effects floating around on the screen: If you jump on a place on the map where a fight is happening and there are aoe-fields and effects, you often have no clue who they belong to. There needs to be a certain intdicator which projectiles and fields at least belong to which team. You could do this by placing colored outlines on the bottom around the fields, but this would probably clutter the screen even more. Just coloring the effects in teamcolors would be pretty drastic, but IMHO also very likely the most effective way to deal with this problem.
de-cluttering the screen: (these are minor things that could improve the viewing experience dramatically when added up)
there are tons of things that clutter up the screen that really don’t have to be visible in the spectator-mode:
- Finishers: The simple stick will suffice: I just saw a game where sm1 died in a teamfight and they used this super adventure box finisher: couldn’t see anything for a few seconds… ^^’
- Backpacks: not needed and because the same can be worn by any class, it just makes it harder to identify the class.
- Effects on the legendary weapons: I mean those little puddles or rainbows or whatever they leave behind: absolutely unnecessary in observer-mode. I even think you should be able to toggle them off for pvp in general, because it’s actually minor little disadvantage to leave trail behind you. :P
- Tone down unneeded effects: there are tons of effects that don’t serve any purpose in the game that still clutter up the screen, just a few simple examples: Fire Elemental has little flames around it when it flaps it’s wings. Tons of little smoke-clouds on the ground when jumping or after certain skills. Generally too big effects on skills like grenades (especially the ice grenades).
—> If sm1 wants to take spectating seriously at ANet, they should literally look at every skill and just cut any particle effect or whatever out that doesn’t help players and spectators alike to identify which skill it was that spawned that certain visual effect.
So, what do you guys think? Do you like how GW2 looks as a spectator game, do you think my ideas would improve the experience and do you have other ideas to make GW2 a better spectator-e-sport?