How to make PvP Profitable

How to make PvP Profitable

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Posted by: Fellknight.4820

Fellknight.4820

Simply add strongboxes to each Tournament, and Gold Glory Chest that requires a key from the Black Lion Trading company.

Inside these Strongboxes would different items, such as Dyes and Glory Boosters as well as consumables for pvp. Such as Potions with a one charge consumable with different effects and shared 2 min cooldown. These could all be uncommon items.

Potion of Stealth: Grants 3 seconds of stealth
Potion of Svanir: Grants 3 second of ice block
Potion of Fire: The next five hits burn attackers
Potion of Frost: The next five attacks chill attackers
Potion of Zephyr: A 5 second 50% run speed increase
Potion of Retribution: 5 seconds of retaliation
Potion of Sight: 3 seconds of see stealth

While rare items could be Draughts which are the same as potions with 5 charges and for Ultra Rare items you could include wvw pvp items that could not be used in spvp.

I think there is alot of room for profit in pvp if alittle creativity is used instead of just tossing it out the window.

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Posted by: Seether.7285

Seether.7285

No, just no.

There are plenty of ways to make money without hurting the integrity of the game.

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Posted by: Fellknight.4820

Fellknight.4820

No, just no.

There are plenty of ways to make money without hurting the integrity of the game.

lol it’s already hurt, atleast with this player’s that don’t play Guardian, Mesmer, Thief can have something to make up for there lack of well everything. and giving these abilities to the already op’d classes doesn’t really change much.

(edited by Fellknight.4820)

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Posted by: Prince.3682

Prince.3682

I’m for anything that will bring profitability thus dev attention to PVP but I’m against anything that opens the doors to an uneven playing field. Items as you suggest… This wouldn’t do anything but exacerbate min/maxing and disparity between balanced and unbalanced builds and classes.

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Posted by: Fellknight.4820

Fellknight.4820

I’m for anything that will bring profitability thus dev attention to PVP but I’m against anything that opens the doors to an uneven playing field. Items as you suggest… This wouldn’t do anything but exacerbate min/maxing and disparity between balanced and unbalanced builds and classes.

So a 2 min cooldown on 3-5 second ability would destroy class balance? lemme introduce you to servers filled with dual BS thieves killing people in under 4 seconds screaming “Learn to dodge”.

It has to give some effect or no one is going to pay money for it consumbles with a long cooldown are the only way to do that. And these effects are tiny and small and really don’t influence a match in any game breaking way. Every other MMO had potions with much greater effects on the pvp balance these are really nothing if you added anything less no one would pay for it.

(edited by Fellknight.4820)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Im just so astonished that anyone could come up with such a stupid idea and somehow try to spin it as a way to save the game.

wtb better community.

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Posted by: Kline.9561

Kline.9561

Im just so astonished that anyone could come up with such a stupid idea and somehow try to spin it as a way to save the game.

wtb better community.

he has a point though im sure he speaks strongly because he feels strongly about the game

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Posted by: Seether.7285

Seether.7285

Im just so astonished that anyone could come up with such a stupid idea and somehow try to spin it as a way to save the game.

wtb better community.

OP’s idea is really really bad though and as pointed out goes completely against the spirit of competition that this game was advertised with. One of the main selling points of the games PvP system was the balanced playing field in which the cries about only winning b/c of gear would finally be silenced.

The addition of these would create groups of “haves” and “have-nots” which would ruin one of the few things this game did correctly with PvP.

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Posted by: Aragiel.6132

Aragiel.6132

Its a good idea with chest and key´s.

but i dont agree with the items…. anything what is actually in game – like

- all kind of boosters (even pvpers can then resell on AH to PVErs)
- black lion box + key
- miniatures (some very rare – like ghostly hero in GW1)
- transmutation tonics
- fireworks (these are not in game yet, but can be added)
- special amors design obtainable only as drop from black lion chest
etc..

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Posted by: Schwahrheit.4203

Schwahrheit.4203

You just made PvP like DOTA2, good job. DOTA2’s community is dead as balls just so you know.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I should have been more clear. I’m not approving of the suggestion—it’s an idea that doesn’t fit with Anet’s good policies concerning balance and will never, ever get implemented. That’s why I felt it odd that people would attack the idea—and the OP—so vehemently.

Apologies for playing parent.

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Posted by: Fellknight.4820

Fellknight.4820

Hahahaha I love the drama going on like I suggested a one shot kill button. Everything I suggested(Except the sight and zephyr) are already available on armor rune sets with a much quicker cooldown.

All these abilities are already in the game, and all these potions are weaker than potions available in wow that you can use in Battlegrounds. If you actually sat there and thought about it none of these abilities would possibly impact balance in the slightest lol a 2-3 min cooldown would equal to maybe 1 escape of a zerg per match if that.

You cant give spvp armor skins because that defeats the entire purpose of grinding glory and everything else you can already buy, potions are really the only thing you can implement and come on 3-5 seconds of any of these are not match breaking in any way. Try to use alil logic and not mob zerg the idea before your mind actually realizes what I’m suggesting.

If you don’t offer something that gives you alil something extra in spvp no one will pay RL cash for it. And if it impacted pvp so greatly then why can all these abilities be found on armor sets available in the game right now.

I don’t think anyone could even give an example of where these abilities could impact the outcome of a match in the slightest. And lets not pretend everything is well balanced because then please explain rangers to me lol. It wouldn’t be an omg this guys got potions thing because you could use it once per match lol maybe twice. So maybe that one guy would win 1v1 or escape a zerg he normally wouldn’t have once per match lol, it’s not huge power difference there. Just enough to make some players pay some RL cash for without impacting the flow of dynamics already set in place.

I’m guessing most people didn’t even read the effects I listed just saw potions and said NO NO people can not have that 3 second consumble they can already equip for free on an armor set lol.

(edited by Fellknight.4820)

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Posted by: Lukin.4061

Lukin.4061

More boxes that need a key = more items to delete for me after every reward, since pvp rewards are soulbound and cannot be sold, and that place is already taken by arcane powder…

Some of your suggested potions, like 3 second ice block, would create and even more survivable bunkers – 3 s might not look that much, but that is a time when the cds are ticking away and allies are running towards your point. There is a reason why you can only 1 of these kind of rune effects ingame.

So overall I do not like your idea, because at best it is useless for me and at worst it may be an addition to balance issues.

P.S. Don’t use wow as an example – it has a bad pvp, because of huge imbalance, healers, gear impact, etc.

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Posted by: Fellknight.4820

Fellknight.4820

[quote=864400;Coopers.4376You are so clueless that my heads hurts just trying to comprehend your thought process.

The whole game is built on a foundation of equality, this is why so many people flocked to it. Everyone has equal gear and therefore equal stats, what your suggesting would flip balance upside down and make stronger classes even stronger. Oh those D/D thieves now have 9 seconds of stealth due to your potion and when they cluster bomb you, your chilled so they can hit you a few more times…

Im just so astonished that anyone could come up with such a stupid idea and somehow try to spin it as a way to save the game.
[/quote]

This one baffles me a thief can already stealth every 6 seconds with CnD, they can sit in stealth for 10 seconds with shadow refuge. and the potion wouldn’t over-ride reveal mechanics. No thief would want a 3 second stealth on 2 min cooldown lol all there other stealth abilities would repop long before this. Thieves never die because they cant re-stealth they die because they can’t get clear of aoe blast zones or take sudden burst while reveal debuff is up.

And they couldn’t chill on attack they would chill when they are hit, they can already chill on weapon hit’s with a weapon rune that’s already in game and thieves don’t need to chill you they can teleport right on top of you lol.

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Posted by: Fellknight.4820

Fellknight.4820

More boxes that need a key = more items to delete for me after every reward, since pvp rewards are soulbound and cannot be sold, and that place is already taken by arcane powder…

Some of your suggested potions, like 3 second ice block, would create and even more survivable bunkers – 3 s might not look that much, but that is a time when the cds are ticking away and allies are running towards your point. There is a reason why you can only 1 of these kind of rune effects ingame.

So overall I do not like your idea, because at best it is useless for me and at worst it may be an addition to balance issues.

P.S. Don’t use wow as an example – it has a bad pvp, because of huge imbalance, healers, gear impact, etc.

I can only debate with facts based in reality did Wow have some bad class balances yes but to say it’s worse than balance here is just beyond crazy to me. After 8 years WoW’s BG’s are still filled and arena wait time is like 5-15 mins.

After 3 months the Mists are empty Tournaments take hours to enter and there is less than 200-300 people doing spvp at primetime. Even a WoW stunlock rogue would take 15-20 seconds to kill you here they do it in under 4. And here a bunker guardian can last as long as resto druid and has 3 times the dmg to boot. You really don’t think that’s do to bad class balance when almost every player that has left has stated they hated the class balance? Really?

Potions wouldn’t defeat the class balance here at all because you’d have to be alil off to think that there is balance here.

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

what is this new nonsense about having pvp profitable!?!?!?!?

this is buy to play, at least it was advertised like that although it isn’t from introducing gems/ cash shop! and how exactly do you think more ppl will play pvp if they can’t even open their rewards.

is OP anet employee?

(edited by PetricaKerempuh.7958)

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Posted by: choban.9027

choban.9027

This is one of the worst ideas i have ever heard around here. And the argument that those skills are already there is just wrong!
Maybe to you, this seems like a small thing, but believe me, this would make a huge difference and I’m sure that something similar will never be implemented.

I’m coming from other f2p MMO where you can find this implementation with potions, and that is just killing the game for everyone else. Basically it turned that game into pay to win show, and that’s why I am not playing it anymore.

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Posted by: Fellknight.4820

Fellknight.4820

what is this new nonsense about having pvp profitable!?!?!?!?

this is buy to play, at least it was advertised like that although it isn’t from introducing gems/ cash shop! and how exactly do you think more ppl will play pvp if they can’t even open their rewards.

is OP anet employee?

lol do you understand that there is no one playing pvp? That all of the focus is on PVE because people are using the cash shop for pve items. Do you get that this is a buisness and they are going to pool thier resources on the area of the game that is most profitable and if there is no way to profit off of PvP it will remain dead. Class balance will remain the joke that it is with very little viable builds per class. With some classes vastily op’d compaired to others, because why put any resources into something that is simply not profitable and no one is playing.

And alot of you guys reading this need to actually pay attention to what I suggested weak potions that wouldn’t change anything besides letting a player escape a zerg every once in awhile. Currently there is no way to get away from a zerg for any class besides Mesmer’s and Thieves. So it’s great if you play one of those two classes but it isn’t exactly fun for everyone else to be forced to stick to your group or die within seconds. I’d happily pay a tiny amount of cash to let my ranger or warrior escape the mob from time to time per match and even with the potions I’d still prolly fail on use 50% of the time but I’d take it.

No one is offering weapons of mass destruction here that would change the course of spvp and they wouldn’t even be allowed in tpvp so I don’t see what the big deal would be. Alot of players just hate anything that would be considered change even tho every MMO already has stuff like this in it besides GW2.

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Posted by: Fellknight.4820

Fellknight.4820

This is one of the worst ideas i have ever heard around here. And the argument that those skills are already there is just wrong!
Maybe to you, this seems like a small thing, but believe me, this would make a huge difference and I’m sure that something similar will never be implemented.

I’m coming from other f2p MMO where you can find this implementation with potions, and that is just killing the game for everyone else. Basically it turned that game into pay to win show, and that’s why I am not playing it anymore.

Killing what have you been to the heart of Mist’s lately? Kill is a term used to describe something dying the zones already dead.

Instead of all the QQ explain, someone atleast explain how anything I suggested would have such a great influence in a match. Give one example because no one has given a single sensical thing besides QQ. Saying it will out balance WHAT exactly I can list a ton of runes/traits that already give all these abilities so no one here is making any logical sense saying that by giving a long cooldown ability for an extremely short duration would outbalance what you can already do with runes in the game NOW!

the only thing displayed in this thread by players is ignorance of how classes work and lack of knowledge of existing runes on weapons and armor sets. Because you can put on rune of savnir and get 3 secs of ice block on shorter cooldown you can don inflitrator’s rune and go invis, there is runes that you can activate swiftness with heal or even strip all conditions and gain all buffs. So what what would being able to do it once more in a really long long time do lol it would do nothing. this is the same thing I’ve seen in wow when players proposed 1v1 arena’s for gear, the players who already had high arena didn’t want anyone else to get anything they already had. It’s fear of change plain and simple, you have a better idea please propose one. but don’t say hey things are fine the way they are because there NOT!

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Posted by: guza.6170

guza.6170

Lets throw a bunch of money at the problem yea, thats the solution to all the worlds problem as some ppl seem to think. If they go for some sort of move to squeeze a bunch more money out of pvp as some sort of measure to fix it then im sure it will fail collosaly, its not standing very strongly as it is and allot of ppl dont need much more convincing to click the delete button on this thing. Money isnt the solution (they made more than enough of it with this game) its the developers love/pride for their creation that can make it better if they dont have the will for making this pvp great a bunch of money cant buy it.

aka Subl

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Posted by: choban.9027

choban.9027

Let me say this, and maybe then you’ll see it. It’s not about potions and theirs abilities, it’s about EXCLUSIVITY!! It’s like giving SOME players few more utility skills that they can use together with other utility skills, which means that some players are entitled with more very useful skills than others, and if you’re not willing to spend money, you fall short. This would make a huge difference in who is winning and who is loosing, besides skill ofc.

And I will say this again, all those in game abilities that come with runes, are there for everyone to use, and choose what suits theirs play style.

(edited by choban.9027)

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

you are actually saying that paying for pvp will attract ppl into it? this is illogical. pvpers don’t spend money on games… thats just a fact and will only drive away whoever is left in the mists.

as to money goes, anet is making money by selling boxes. this was their advertising strategy. they said they don’t want to be pushed by the comunity into doing things in game that will ruin their ideas. now, since the game was advertised to be aiming for esport a lot of ppl bought the box for pvp and they deserve the same treatment like pve ppl. this has nothing to do with not having enough money. it has to do with anet using pvp money for pve at this moment. i just hope when pvp’s turn comes all those sweet pve gem money is gona make it better. this is it, no more discussion about it or ideas of this type.

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Posted by: Lukin.4061

Lukin.4061

Ok, first of all about the wow comparison "…Wow have some bad class balances yes but to say it’s worse than balance here is just beyond crazy to me. " No – wow was a lot more unbalanced in comparison to gw2. About the pvp – on TBC I could 1shotmacro any mage with my rogue, on WOTLK release they created a class that was extreamly unbalanced – DK has multiple snares, condition dmg, multiple immunity to magic, strong heals, high % chance to parry incoming attacks, minion that hits more then any of full demonology speced warlocks, etc. Also healers were almost an immortal class that you could only kill if you play a charachter with multiple CCs or you have an ability to drain mana, and even then it would take you ages to kill. For example at 2×2 arenas my friend was 1×1 against a resto druid with 30k hp. To kill him he did 2.8 million dmg, since finally healer oomed. Wow pvp only feels balanced because healers exist as a buffer.

Ontopic:

First of all, do not use such statements as “…every player that has left has stated they hated the class balance” or "…no one playing pvp? That all of the focus is on PVE because people are using the cash shop for pve items. " Because simply they are not true – people still are playing pvp, you can get a free tournament in a minute or two and there are full spvp servers. Did you do some kind of questioner which has statistically showed that 100% of people that left is because they think that class balance is very bad? If no, that statement is false. And even if you did this statistical analysis on your free time you need to take into account that there is a large amount of people that like to take the easy way – instead of learning how to counter a profession, it is easier to go to forums and beg for nerfs. If that does not work it is easier to search the mistakes in others than it is in yourself, so you can say “The classes are extreamly unbalanced – a thief can kill me in 5 hits, and I cannot do the same to him, thus he is OP and I am UP. Devs did not nerf thief, so now I am angry and going to leave pvp for ever”. In my opinion it is actually the lack of content that drove some people away from pvp, not the OP classes, that if you actually play a little longer, can be countered as everything else.

Also about the lack of people and the way to get them back – you are thinking the other way around: PvE has a lot of content (more maps, more dungeons, more updates as I stated in topic where I compared pvp vs pve) and is easier then pvp so more people tend to play it = more people buy keys and crap like that for real money on trade post. So developers put more effort in pve, so people will keep playing and the money keeps rolling. So adding an ability to pay for something in pvp will draw more devs attention. Sounds logical… But your suggestion to add a way to pay for something in pvp will not increase the player base in any way and still pvp<pve. So the only way to get a win/win situation is for gw2 developers to take the first step, and start creating more content for pvp (modes, maps, etc.): this will lure more players from pve to pvp, then, and only then they can start trying to get some money back of the investment that they have made.

That is how I see it – more content for pvp is a Gw2 investment. So as any other investment, you have to spend money now, to potently get more money in the future – not the other way around.

(edited by Lukin.4061)