How to reduce condition damage (burn) problem

How to reduce condition damage (burn) problem

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Posted by: Silv.9207

Silv.9207

The main problem with condition damage is Burn and the main problem of burn is that eles can inflict insane amount of burn damage in celestial amulet and absurd damage in condition equipment.

How to resolv the “problem” of burn?

First of all: what’s the thing that make Burn “OP”?

The answer is easy: MIGHT.

Might give 30 of Power and 30 of Condition damage. But 30 points of Power don’t increase the damage as 30 points in Condition damage do!

Elementalists can stack up 20 stack of might “easy” during a fight blasting all they’re firefields with the high amount of blast finisher skills they have.

The solution can be:

Reduce the amount of Condition Damage that Might give!!!

What if might grant 30 points of Power and 15 points of Condition Damage?

With 20 stacks of might a cele ele will still reach a insane amount of power for a cele class, but will no more be able to inflict a insane amount of burn damage, still if the ele play in carrion/rabid.

All the other condition classes don’t focus on might why they haven’t all that chances to obtain it (exept for engi?) and condition damage builds will still be able to inflict very good condition damage still without all that condition damage given by might, expecially in spvp.

That will reduce the condition damage of a ele by 300-375, making it more in line with all the other classes and be unable to inflict exagerated burn damage with a full stack of might, expecially while in cenestial.

That can be done in spvp and not in pve?
I don’t think so, but that change can be a not tremendously bad thing still for condition damage classes in pve or dungeon.

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Posted by: GrandHaven.1052

GrandHaven.1052

Uh burn guardian has almost zero access to might… This won’t fix them…
And why punish EVERYONE because 2 or 3 classes have some stupid burning stacking capabilities…

Sorry but this is a terrible idea.

Also might isnt just an ele thing, might was already nerfed, its NOT the cause of the issue and changing it more will hurt other classes as well.

(edited by GrandHaven.1052)

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Posted by: livlaender.8790

livlaender.8790

the problem of ele burn isnt might, the problem is, that ele can stack burn constantly and those abilities have pretty low cd (even though, i think, that a class shoudnt be able to stack up to 25 mightstacks and maintain them during a fight by itself without the help of teammates)

die Gedanken sind frei

(edited by livlaender.8790)

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Posted by: blubberblasen.3901

blubberblasen.3901

The main problem with condition damage is Burn and the main problem of burn is that eles can inflict insane amount of burn damage in celestial amulet and absurd damage in condition equipment.

How to resolv the “problem” of burn?

First of all: what’s the thing that make Burn “OP”?

The answer is easy: MIGHT.

Might give 30 of Power and 30 of Condition damage. But 30 points of Power don’t increase the damage as 30 points in Condition damage do!

Elementalists can stack up 20 stack of might “easy” during a fight blasting all they’re firefields with the high amount of blast finisher skills they have.

The solution can be:

Reduce the amount of Condition Damage that Might give!!!

What if might grant 30 points of Power and 15 points of Condition Damage?

With 20 stacks of might a cele ele will still reach a insane amount of power for a cele class, but will no more be able to inflict a insane amount of burn damage, still if the ele play in carrion/rabid.

All the other condition classes don’t focus on might why they haven’t all that chances to obtain it (exept for engi?) and condition damage builds will still be able to inflict very good condition damage still without all that condition damage given by might, expecially in spvp.

That will reduce the condition damage of a ele by 300-375, making it more in line with all the other classes and be unable to inflict exagerated burn damage with a full stack of might, expecially while in cenestial.

That can be done in spvp and not in pve?
I don’t think so, but that change can be a not tremendously bad thing still for condition damage classes in pve or dungeon.

LoL
Thank You for panish all ( the very few ) remaining DD Eles ( with some cele stats ) in WvW.
Nerf PvP only!
And BTW its not the " might "
its
Ring of Fire → reduce to 1 stack
Drake’s → need more recharge ( 8 sec or 10 sec )
and Burning Ashes → ICD 5 or more sec.

do not touch might / healing / condi remove / vigor = MKayTHXBB

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Posted by: Gambino.2109

Gambino.2109

Well yeah.. Ele knows if they throw that ring in a group fight where people are pushed back and forth and are dodging everywhere.. they will pick up 9 to 15 stacks of burning and their team would murder them

That’s not cool, and even worst when two Eles are on the enemy side doing the same thing

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Posted by: GrandHaven.1052

GrandHaven.1052

LoL
Thank You for panish all ( the very few ) remaining DD Eles ( with some cele stats ) in WvW.
Nerf PvP only!
And BTW its not the " might "
its
Ring of Fire -> reduce to 1 stack
Drake’s -> need more recharge ( 8 sec or 10 sec )
and Burning Ashes -> ICD 5 or more sec.

do not touch might / healing / condi remove / vigor = MKayTHXBB

This is sensible. Not going overboard like ANET always does.
If they need more of a nerf, then so be it.

I do however think cleansing fire trait is a bit too strong.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Might has nothing to do with it.

Burning without Might is already way too high.

If u nerf might, u nerf other conditions aswel, while the only problem is burning.

Denied NA Account | 8.4k hours | 5.6k Games | Bored

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Posted by: Tao.1234

Tao.1234

I disagree with OP.

Suspended for telling Like it is.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.

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Posted by: ragnarokda.1805

ragnarokda.1805

I disagree with OP. Burning is fine. Buff bleeding.

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Posted by: Sagat.3285

Sagat.3285

I disagree with OP. Burning is fine. Buff bleeding.

Buff poison as well.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Exedore.6320

Exedore.6320

The problem is not burning damage or the might boon itself. It’s the number of burning stacks on certain skills and the number of might stacks certain builds can apply to themselves.

Kirrena Rosenkreutz

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Posted by: abc.5790

abc.5790

they can’t buff poison and bleeding without nerfing our access to cleansing. nerf cleansing pls.

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