How to rotate [VIDEO GUIDE]

How to rotate [VIDEO GUIDE]

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Posted by: Mike.4830

Mike.4830

any questions about rotations ask here!!!

Backpack God
The Absurd [RIP] ESL Go4 Weekly Winners
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Posted by: xantosnightwish.5438

xantosnightwish.5438

This is the second FANTASTIC guide Ive seen you release backpack (loved your cele engy one as well). Youre doing good things for the community man. I highly recommend new players watch this!

DPS Co-Owner and CEO
Digital Pro Sports
Bear Cavalry of Legend PVP 4life!

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Posted by: Booms.2594

Booms.2594

This is the second FANTASTIC guide Ive seen you release backpack (loved your cele engy one as well). Youre doing good things for the community man. I highly recommend new players watch this!

what more could we expect from the best player NA?

gerdian

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Posted by: Aeroxe.8140

Aeroxe.8140

This is the second FANTASTIC guide Ive seen you release backpack (loved your cele engy one as well). Youre doing good things for the community man. I highly recommend new players watch this!

what more could we expect from the best player NA?

NA? We are talking about universe here yo

Thief (main), ele, guard
Past member of most teams NA. Retired proleague season 1+2.
http://www.twitch.tv/aeroxe

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Posted by: infantrydivEU.9670

infantrydivEU.9670

When the best player known to man makes a video, people watch.

I watched, but apparently the knowledge overwhelmed my mind during the first 2.5 minutes and I had an epileptic seizure.

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Posted by: Chicago Jack.5647

Chicago Jack.5647

This is for anyone who would like to answer it:

One thing that has always been itching me is why, if you’re facing a skirmish-focused comp, people don’t try and force a teamfight? I mean it’s not like we’re facing extreme out-rotators here like a thief/mes comp which can force multiple people to go afk on point for at minimum 15-20 secs (shadow refuge) and at max 60 (mesmer portal) so they can +1 somewhere else on the map without worry of generating a -1 for their own team. At most, they have 1 thief. This comes off as common sense to me.

Say 1 – 2 – 2 split comes from a skirmish comp. Why not send four people to obliterate the 2 going far, then steamroll mid while they’re on death counter? Skirmish builds are builds that are so focused on establishing extremely early momentum (the dreaded 3 cap). People SAY it’s a big no-no to over-commit to a point (and it usually is), but the skirmish comp depends on that momentum. If they can’t establish it early, it’s extremely hard to re-gain it again.

(edited by Chicago Jack.5647)

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Posted by: Aaron.2413

Aaron.2413

This is for anyone who would like to answer it:

One thing that has always been itching me is why, if you’re facing a skirmish-focused comp, people don’t try and force a teamfight? I mean it’s not like we’re facing extreme out-rotators here like a thief/mes comp which can force multiple people to go afk on point for at minimum 15-20 secs (shadow refuge) and at max 60 (mesmer portal). At most, they have 1 thief. This comes off as common sense to me.

Say 1 – 2 – 2 split comes from a skirmish comp. Why not send four people to obliterate the 2 going far, then steamroll mid while they’re on death counter? Skirmish builds are builds that are so focused on establishing extremely early momentum (the dreaded 3 cap). If they can’t establish it early, it’s extremely hard to re-gain it again.

Because they are running 5dps, they will have 2v1 (soon to be 3v1) mid and they will kill your player just as fast… By the time you get to mid it will be 3v4 and they will have respawn advantage…. Also of the 2 pushing far, generally one can escape

That being said, your example has been used before…. however in general players pushing a 1-2-2 are very good mechanically and those two pushing far can kite very well (ele engi necro thief etc) and since they are not defending a point they can run away anywhere

However in general if you force that 4v2, you will get 2 capped and they will be back in the midfight well before its lost….

I will also add that on most maps, it is hard to hide 4 people.. the 2 pushing far can swing mid and clapse on that player, establishing a 2cap…

As far as 4v2ing mid game, most teams will match numbers quick enough that you dont have much of an advantage. ( your team would have to regroup in base and push out together)

In general if you send 4 mid, a good scirmish comp that is NOT (most are) confident in their teamfighting, will break off to sides

(edited by Aaron.2413)

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Posted by: xantosnightwish.5438

xantosnightwish.5438

This is the second FANTASTIC guide Ive seen you release backpack (loved your cele engy one as well). Youre doing good things for the community man. I highly recommend new players watch this!

what more could we expect from the best player NA?

Welp, he was the highest rated player on NA MP and DPS ELO Leaderboards before ToG finals. His record spoke for itself.

Wakkey, Oeggs and Phant. are prob the top 3 atm due their performances recently.

DPS Co-Owner and CEO
Digital Pro Sports
Bear Cavalry of Legend PVP 4life!

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Posted by: Chicago Jack.5647

Chicago Jack.5647

So basically what you’re saying is we’re playing rat GW2 here when fighting a skirmish comp. Fantastic; it has to spread to gw2 as well(I meant that sarcastically).

(edited by Chicago Jack.5647)

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Posted by: Aaron.2413

Aaron.2413

So basically what you’re saying is we’re playing rat GW2 here when fighting a skirmish comp. Fantastic.

Crashing 4 on them works in almost every level of play (except top tier)… however I recommend you do a 4-0-1 so that your player pushing can hold a nuet 1v1, not 2v1

(edited by Aaron.2413)

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Posted by: Chicago Jack.5647

Chicago Jack.5647

Rat?

In dota 2, there is a strategy called rat dota. The fundamental basis of it is to avoid large teamfights usually at all costs and instead push multiple lanes at the same time. If a few people die due to stupid actions or whatever, it’s okay because in another lane (there are 3 of them) the team is getting more control via the rat. At any point in time, if anyone tries to take back control of the lane with overwhelming numbers, the “rat” will flee back to base and attempt to push another lane.

Basically how I understood you was: Skirmish comps will avoid teamfights they know are not advantageous for them and instead attempt to disengage and spread out to other points on the map so they will always attempt to have at least a 2 cap. Celestial gear allows them to at least hold out long enough in a +1 outnumbered fight so that they can eventually get reinforcements. They basically use disengage mechanics to establish some type of a lead.

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Posted by: Aaron.2413

Aaron.2413

Rat?

In dota 2, there is a strategy called rat dota. The fundamental basis of it is to avoid large teamfights usually at all costs and instead push multiple lanes at the same time. If a few people die due to stupid actions or whatever, it’s okay because in another lane (there are 3 of them) the team is getting more control via the rat. At any point in time, if anyone tries to take back control of the lane with overwhelming numbers, the “rat” will flee back to base and attempt to push another lane.

Basically how I understood you was: Skirmish comps will avoid teamfights they know are not advantageous for them and instead attempt to disengage and spread out to other points on the map so they will always attempt to have at least a 2 cap. Celestial gear allows them to at least hold out long enough in a +1 outnumbered fight so that they can eventually get reinforcements.

yup, but the rotations are very hard for most people to be successful with

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Posted by: Yasha.5963

Yasha.5963

Great video, thanks for sharing.

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Posted by: Lupanic.6502

Lupanic.6502

Great video, all make sense. Now it makes easier to follow the top tier matches.