How to tone down thieves without nerfing 'damage'
Most stealth is 3-4 seconds long. What the hell is the point of stealth if I can’t use it in combat?
Where is this damage immunity in stealth trait. I’m clearly missing it because I still take damage in stealth. The authors Thief apparently does not. I would like to know this trick.
Silly idea. Every other game uses out of combat stealth, and their stealth classes are still QQ’d about. The reason ANet even did it this way was to avoid that. It obviously backfired, but people would still QQ about stealth, and Thieves would be screwed with only 3-4 seconds of it at a time. Totally screwed.
No, fix the rendering issue so the revealed debuff has a purpose, lower the coefficients, and Thieves will be fine.
Where is this damage immunity in stealth trait. I’m clearly missing it because I still take damage in stealth. The authors Thief apparently does not. I would like to know this trick.
OMG
Let’s nitpick used words.
When I say damage immunity, you often can’t hit what you can’t see. Yes, you can swing wildly about and ‘guesstimate’ where a thief is in relation to you, which is normally behind you, but ifyou can’t see it, you can’t even approximate where to aim.
Plus, when a thief uses his heal stealth, he removes 3 conditions, which is HUGE, which means he can make a really quick and painless recovery to come back at you. In tis, he is all but invincible.
Butyes, let’s nitpick the word immunity.
1) We will nitpick “immunity”. Immunity is a strong word with an absolute meaning. Also people have been throwing around similar words in regard to stealth, this exaggeration has only been adding to the conflict concerning thieves.
2) I don’t agree with this idea. It’ll even more gravely harm non-BS thieves as opposed to Glass Cannon BS thieves. Glass Cannon BS theives generally only strike when all thier skills are ready, avoiding combat until that point. So I agrue that it wouldn’t effect them very much, in fact if you get their conventional stealth can still got D/P and combo HS with BP to achieve stealth. As that stealth is the result of a combo field.
Which leaves this would effect everyone else. Sword builds would likely suffer the worst lacking a leap. S/P may still be used for PW and because of BP but BP has a pretty high cost. S/D’s survivability would suffer greatly, and it already has lackluster damage. D/D would probably carry Smoke Wall so they’d be able to BS still. The ranged sets would suffer a bit, not as much as swords.
To sum it all up, getting rid of mid combat stealth would actually encourage more Glass Cannon Backstab builds, other melee options would prove very inefficient.
(Imo this nerf would turn Thieves into squishy pseudo-warriors that only excel at bursting single targets and completely useless in a team environment aside from being suicide bursters.
Part-time Kittenposter
Sure man I’m a thief and I could live with that change. BUT as you mentioned Rift as an example let me tell you that in Rift assassins have PERMANENT stealth and an in combat stealth with invulnerability in it. So yah if this comes to the thief in GW2 I won’t mind at all.
FYI, my assassin in Rift kills stuff in 1,5 sec (global cool down) with backstab + serpent’s strike.
Sure man I’m a thief and I could live with that change. BUT as you mentioned Rift as an example let me tell you that in Rift assassins have PERMANENT stealth and an in combat stealth with invulnerability in it. So yah if this comes to the thief in GW2 I won’t mind at all.
FYI, my assassin in Rift kills stuff in 1,5 sec (global cool down) with backstab + serpent’s strike.
I didn’t play assassin spe in rift, but I did play a stealth class. I know how to operate and be much more…aware of what I was going into, not just popping a Stealth when I couldn’t kill my opponent. I had to be sure of teh kill, or else get out of there or be content to eat a death.
That’s why I borrowed that from Rift. Stealth, aside from the heal, could be implemented in such a way that they just can’t chain stun stealth and be virtually impossible to kill.