(edited by The Ace.9105)
How to win in stronghold.
queue with premade – watch the other team full of morons run around like chickens with their heads cut off.
Everyone seems to think they have the formula, i’m 16 wins 1 loss on solo join. I play defense every game… me+pugs have beat multiple guild premades because they went 4 rush on door. Too many factors are involved including communication and player skill to say “do this and win every time”.
Reap The Weak[Reap] – WvW 5-man havok
-Blackgate
Everyone seems to think they have the formula, i’m 16 wins 1 loss on solo join. I play defense every game… me+pugs have beat multiple guild premades because they went 4 rush on door. Too many factors are involved including communication and player skill to say “do this and win every time”.
Defenders need dps too ya know ^^
Everyone seems to think they have the formula, i’m 16 wins 1 loss on solo join. I play defense every game… me+pugs have beat multiple guild premades because they went 4 rush on door. Too many factors are involved including communication and player skill to say “do this and win every time”.
Defenders need dps too ya know ^^
Doesn’t take that much DPS to bring down Zerkers.
Staff/Hammer Guardian — prevents the other team from getting supplies.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Everyone seems to think they have the formula, i’m 16 wins 1 loss on solo join. I play defense every game… me+pugs have beat multiple guild premades because they went 4 rush on door. Too many factors are involved including communication and player skill to say “do this and win every time”.
Defenders need dps too ya know ^^
Doesn’t take that much DPS to bring down Zerkers.
Of course not, but they, unlike you apparently, will dodge.
Everyone seems to think they have the formula, i’m 16 wins 1 loss on solo join. I play defense every game… me+pugs have beat multiple guild premades because they went 4 rush on door. Too many factors are involved including communication and player skill to say “do this and win every time”.
Defenders need dps too ya know ^^
Doesn’t take that much DPS to bring down Zerkers.
Of course not, but they, unlike you apparently, will dodge.
Uhh, what?
Seriously, how does “doesn’t take that much DPS to bring down zerkers” translate to “I don’t dodge?” I’d love to hear the logic here.
Everyone seems to think they have the formula, i’m 16 wins 1 loss on solo join. I play defense every game… me+pugs have beat multiple guild premades because they went 4 rush on door. Too many factors are involved including communication and player skill to say “do this and win every time”.
Defenders need dps too ya know ^^
Doesn’t take that much DPS to bring down Zerkers.
Of course not, but they, unlike you apparently, will dodge.
Uhh, what?
Seriously, how does “doesn’t take that much DPS to bring down zerkers” translate to “I don’t dodge?” I’d love to hear the logic here.
Because you assume every zerker player will go down quickly, that doesn’t have to be true. The damage output on tankier players will be lower than on zerkers, therefore it can take the same amount of time to kill a zerker with a tanky build as to kill a tanky build with zerker.
Everyone seems to think they have the formula, i’m 16 wins 1 loss on solo join. I play defense every game… me+pugs have beat multiple guild premades because they went 4 rush on door. Too many factors are involved including communication and player skill to say “do this and win every time”.
Defenders need dps too ya know ^^
Doesn’t take that much DPS to bring down Zerkers.
Of course not, but they, unlike you apparently, will dodge.
Uhh, what?
Seriously, how does “doesn’t take that much DPS to bring down zerkers” translate to “I don’t dodge?” I’d love to hear the logic here.
Because you assume every zerker player will go down quickly, that doesn’t have to be true. The damage output on tankier players will be lower than on zerkers, therefore it can take the same amount of time to kill a zerker with a tanky build as to kill a tanky build with zerker.
And yet, there is a massive continuum of specs that range from “max DPS” to “super tank” and even more counterplay options. Both parties can dodge, after all, and there are things like Immobilize that prevent that entirely.
I do not assume that Zerker goes down quickly. I assume that Zerker doesn’t take many hits, regardless of how long it takes to deliver said hits.
Assuming the game mode is a DPS race is the foolish part. It only is if your opponents agree with your view. If they disagree, you have a whole different type of game.
(edited by Drarnor Kunoram.5180)