Hey folks, Neglekt here breaking down the “new player learning curve” in spvp and how we can combat it. One of the reoccurring topics that seems to come up in every discussion based on the sPvP player population crisis is the entry barrier and learning curve for new players who are trying to start spvp in gw2. This thread will analyze the frustrations of a new player, then provide efficient and realistic solutions to the learning curve problem.
Analysis:
For our analysis, i will create a hypothetical story of a new player entering gw2 spvp for the first time (a story that has been repeated to me by nearly every friend that i’ve conned into buying gw2). Here we go: [“Billy” buys gw2 because he’s bored with WoW’s pvp; he plays on a low-population server in WoW and has no one to rely play with. “Billy” loggs into gw2, plays through the starting area for his character then alt-tabs to google to figure out how to enter the spvp lobby. He gets into the heart of the mists after completing a tutorial that tells him nothing about how to build or play his class. Upon entering the mists, he quickly realizes that he’s pretty much the only person in there besdes 2 or 3 afk’ers (he didn’t choose mAnvil Rock server). He reads up on some of his skills then decides to try out a casual “battleground”, shuffleing around the UI trying to find a queue function, later realizing that he actually has to go talk to an npc to enter a match. Once he gets into hotjoin (it’s the closest npc upon entering mists), he starts using the skills he’s read up on to try and outplay other people, but constantly gets zerged and even looses 1v1 fights due to other characters being somehow stronger than his.] -at this point, new players tend to loose all interest in spvp. They spend all this time just trying to get into a match, and when they do, they get crushed because they use the default builds provided by the game engine upon entering the mists. The lack of a tutorial based around how to play or build their class leaves them vulnerable and confused.
Solutions: What can we do to fix Billy’s problems?
- Well, the first thing we could do (when i say “WE”, i do mean a certain game development team) is highlight the spvp icon and the “enter mists” button right after players complete the starting area by providing arrows pointing out the UI feature, we could even make it open up on default.
- Another thing we could do is add to the tutorials to teach new players the basics of their class and possibly have them play in match-ups against easy-level npc’s of each class (like the ones in the Heart of Mists already).
- The most effective thing we could do is run statistics on which builds for each class are being played the most in tpvp games and just set those as the “defaults” that new players start with upon entering the mists, rather than the complete random garbage traits/utilities/runes/wep sets they start with currently.
We could also just make the Heart of Mists a cross-server lobby, so that new players who pick a server that doesn’t have an spvp playerbase (like any server but anvil rock and desolation) wont be discouraged from playing the game.-The new guesting system seems to be a relative fix to this issue. It would be cool to highlight Anvil Rock/Desolation servers as the sPVP capitals in server selection to show the new players where to go to find ppl to spvp with!
- We could also just make hotjoin 5v5 completely to counteract zergs (remove 8v8 option from current maps, or at least don’t let people “play now” into it), making larger 5 point 8v8 conquest maps could also counter this.
- A solo queue ladder. Solo queue is SO detrimental for streams to develop a larger viewerbase; nobody wants to watch or learn from the “self proclaimed top Mesmer NA”, a strong viewerbase for streams is ESSENTIAL for the casual player-base to be able to learn, and in it’s current state; there is no individual skill progression in gw2, just team-based progression, and not even much team progression even.
I’d like to end this thread on a note that i’m in no way trying to flame arenanet, i love our dev’s and how active they are in these forums and with the community in general, they do a great job at keeping the content rolling and getting us stoked for future updates. I would just like to highlight these issues to anyone who’s unaware of the problems we’re currently facing in the sPvP community, and to provide some sort of structured input onto how most players in our community believe these problems could be fixed. Because as countless says; don’t complain on the forums about something unless you have an idea of how to fix it. -Neglekt
(edited by Zodian.6597)