Humble suggestions from a casual pvper
1) i think we need better rewards to attract more players first, otherwise, not enough players
2) death match would be good but i think many others would disagree though.
what do you think about annihilation mode? be the first to wipe out the other team. no automatic respawn waves for defeated players. manually revived them off the ground if you wish.
3) i think those who love bunker in conquest mode would not agree. and many conquest players would say conquest is balanced and the best mode etc.
Here are my 2 cents.
1) No. This is just band aid.
There are issues with the Glicko system and how SoloQ plays out. I haven’t played for a longer time but balance issues make SoloQ still an unpleasant experience and I personally would prefer a league system over any point system like Elo, Glicko and what not. (I am not sure if the league system of a fellow game is patented and blocks any implementation therefore)
A league system would avoid any actions such as avoiding to play any games and keeping a high rating nor being too much affected by a small value of Ratings Devation. Of course, this will take work and time to implement but I feel this would benefit all players, casuals as well as the more dedicated ones.
2) Death Match, Assault and so on are fine to be implemented but be aware that we have a current system in this game which dictates the balance in a certain direction (not that I am fond of the current balance).
While additional game modes can surely be fun, be aware that for competition to be, there has to be a competitive mode allowing deep and skillful play (be it conquest or other game modes which can hold more depth and room for skillful play).
The developers are already working on additional game types and I hope they consider this.
3) For Conquest and a competitive game mode, no. Balance should be done from top to bottom (since the players at the top are there for a reason). I feel, additional game modes will allow you to experience a different change of pace.
Small edit: SoloQ has also more randomness to the composition and the involved skill of players, therefore being more of a gamble than TeamQ where you can choose your team members by your own choice. This is also a reason why SoloQ is not taken seriously, on a side note, knowing it is not as fair and organized as TeamQ.
It fulfills a partially different purpose.
I think it is also crucial in context of Custom Arenas to look at the Gem Store Prices and the one from the vendor too.
(edited by Sari.9836)