Humble suggestions from a casual pvper

Humble suggestions from a casual pvper

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Posted by: froacus.6892

froacus.6892

Some quick thoughts for improvement:

1) create rank brackets for solo que arenas. (ie: 1-20, 21-40, etc.) This way you dont have teams that have one player r55, and four that are r2, vs five r15 players.

2) create new game modes: death match (ie: first player to 5 kills, or first team to 50 kills. no nodes needed), assault (think mini WvW, but with tweaks to make it quicker and more fair to assaulting players), polymock arena (please! pretty please!).

3) make it disadvantageous to just have someone bunker down on a node or point. add a debuff that appears after 5 minutes not in combat or something.

feel free to add/ agree/ disagree

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

1) i think we need better rewards to attract more players first, otherwise, not enough players

2) death match would be good but i think many others would disagree though.
what do you think about annihilation mode? be the first to wipe out the other team. no automatic respawn waves for defeated players. manually revived them off the ground if you wish.

3) i think those who love bunker in conquest mode would not agree. and many conquest players would say conquest is balanced and the best mode etc.

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Posted by: Sari.9836

Sari.9836

Here are my 2 cents.

1) No. This is just band aid.
There are issues with the Glicko system and how SoloQ plays out. I haven’t played for a longer time but balance issues make SoloQ still an unpleasant experience and I personally would prefer a league system over any point system like Elo, Glicko and what not. (I am not sure if the league system of a fellow game is patented and blocks any implementation therefore)
A league system would avoid any actions such as avoiding to play any games and keeping a high rating nor being too much affected by a small value of Ratings Devation. Of course, this will take work and time to implement but I feel this would benefit all players, casuals as well as the more dedicated ones.

2) Death Match, Assault and so on are fine to be implemented but be aware that we have a current system in this game which dictates the balance in a certain direction (not that I am fond of the current balance).
While additional game modes can surely be fun, be aware that for competition to be, there has to be a competitive mode allowing deep and skillful play (be it conquest or other game modes which can hold more depth and room for skillful play).
The developers are already working on additional game types and I hope they consider this.

3) For Conquest and a competitive game mode, no. Balance should be done from top to bottom (since the players at the top are there for a reason). I feel, additional game modes will allow you to experience a different change of pace.

Small edit: SoloQ has also more randomness to the composition and the involved skill of players, therefore being more of a gamble than TeamQ where you can choose your team members by your own choice. This is also a reason why SoloQ is not taken seriously, on a side note, knowing it is not as fair and organized as TeamQ.
It fulfills a partially different purpose.
I think it is also crucial in context of Custom Arenas to look at the Gem Store Prices and the one from the vendor too.

(edited by Sari.9836)