I see a lot of complaining and whining about things. I just wanted to say I was kinda satisfied about some of the skill tunings. I am not including here things that need to be still fixed, but things that were out of balance.
The thief is more in line now, regardless if people see that or not. Reduction of its AoE ability while maintaining the ability to solo target is key for the class. The CnD nerf was subtle way to approach the problem and it works.
I am not sure how I feel about healing nerfs on the guards yet as I haven’t played paids since the update, but I suspect that rotations will adapt.
And the portal nerf had to be this way so it doesn’t lose viability in WvW.
Would have loved to see an adjustment to burst damage for wars, but I am sure that needs more research and a meta shift to less glass.
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