Disclaimer: No you can’t have my stuff… I love the game and will keep playing every other area of the game besides sPvP. I just wanted to share my opinion of why it’s so frustrating and I can’t be bothered to play it. I hope Anet can resolve the issues causing my frustrations and I hope the sPvP community will explode as a result. That said, here’s my rant…
It’s just too freaking frustrating to keep at it. I don’t have the rank, and to be honest, the skill to find a good tournament team. So my best bet right now is to try and solo queue frees in order to meet people and form a team. Unfortunately the queue is still too long (plus 4 minute prep time), and too often the first round will start 4v5 (I swear my last 5 games have been 4v5). So for now I’ve given up on playing tourneys. That leaves me to play hotjoin. When I play hotjoin I end up raging after about 30 minutes of 8v8 as it always turns into a zergfest that favors heavy aoe or burst classes. If I try 5v5 instead, there are rarely enough players to play consistent games because 8v8 is the default and frankly it’s easier to farm rank/glory in 8v8.
With all that in mind, here are my own opinions on how they could improve sPvP and win me back.
Tournaments: The free tournaments should be in the same format as paids. It really should be designed to act as practice for paids and an avenue for solo queue. I feel like both free and paids would benefit as 4 team tournaments (2 rounds). There are many potential benefits to this. First, free tournaments would have a quicker queue compared to how they are now. Second, both free and paids could use two maps per week rather than just one per week. Third, high ranked teams would automatically avoid the issue of playing the same team back to back.
Hotjoin: I’d love it if the 8v8 format was simply removed. But I understand some people might actually enjoy it (though I can’t imagine how) so at least it should be moved to the bottom of the list and have the glory potential reduced a little bit to balance against the greater kill potential. The 5v5 format should then be made the default option and the glory reward potential should be increased in order to draw more people in. Additionally all hotjoin games should have a bonus glory reward at the end even for the losing team to discourage leaving early. This end bonus should be rewarded as a percentage of time in the map to discourage the inevitable map hopping.
Glory ranks: Now that there is a better method of ranking player skill, glory ranks should ONLY be considered as reward tiers. In other words, it should be a LOT easier to gain ranks as not everyone plays the game 8 hours a day, and even if they do, not everone wants to ONLY sPvP for the next few years to get armor and weapon skin rewards. In PvE right now it is about a hundred times easier to get all of the armor and weapon skins you’d like, even considering legendaries. I think the highest rank right now is 65 or so. That’s pretty crazy. Especially for those of us who can’t commit even a quarter of the time investment as those top ranked players. To be clear, I’m not suggesting it should be easy. Even if only 10 people were max glory rank right now I’d have hope to one day get there.
Balance: To be honest, there are plenty of frustrating balance issues. I watch streams where skilled players complain about d/d eles and trap rangers. Even no-skill hotjoin games are littered with them and can really make the game not very fun. Here’s the thing though… I actually like that Anet wants to be cautious and not nerf things too quickly. I just wish they’d find a middle ground and perhaps make a few VERY small tweaks once a month so that certain successful builds can remain strong, but not impossible to compete against.
just my 2c
(edited by Vyce.2014)