Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
(edited by nakoda.4213)
Why i keep hearing complaints about how every map requires different specs.
Respeccing is free, so is gear, and your class is capable of doing more than one thing.
Wouldn’t you be a greater asset to your team if you were willing and able to respec each week for whatever map is in rotation to bring your most useful utility to the table?
Wouldn’t that also increase your prowess with the class by making you familiar with the builds and play styles that are outside of your comfort zone?
Wouldn’t that also necessitate your team also being willing to alter composition based on the map (not on you) to increase strategic efficacy and further increase THEIR playing skill with their class and ultimately improving your team’s total dynamic?
Load up your eff word CC on Skyhammer, and your cleanses.
Load up your burst and AOE for maps like Foefire and Niflhel, and your swiftnesses for for the Orb.
Or, load up on counters to these things since you know your foe is likely to be stacking them.
What part of strategy and player skill and adaptation got deleted in the last patch or in the “meta” you all hug like Linus’s blanket?
(edited by nakoda.4213)
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
This has nothing to do with skyhammer by itself which you’d know had you read what I wrote, but thank you for coming out and giving the wheel a spin. I am pleased to have touched a nerve.
nah, some specs have a slight advantage on maps—but skyhammer is the first map that forces you to have a specific spec in order to compete. Throw out all the ineffective variables and just worry about stability and cc builds. Inconsistency cannot be competitive. It’s like saying competitive fps includes both deathmatch and capture the flag, if you aren’t good at both then go home (what?). If gw2 pvp wants to be centered around skyhammer sure. But it has to be one or the other. Otherwise, it’s not really standard pvp anymore but more like Mario Party with who’s the master of all the mini-games.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt as a thiefx_x. (if a necro is manning the canon)
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
ah, ya, well that is just bad map design, but the whole game is replete with that. point taken.
regardless, this isn’t just a skyhammer issue, and i’ve said that many times. this is something that happens across the board.
my question is still being ignored,
why aren’t people more willing and flexible to respec week by week for the map in rotation to increase their command of their professions?
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
ah, ya, well that is just bad map design, but the whole game is replete with that. point taken.
regardless, this isn’t just a skyhammer issue, and i’ve said that many times. this is something that happens across the board.
my question is still being ignored,
why aren’t people more willing and flexible to respec week by week for the map in rotation to increase their command of their professions?
I don’t mind respeccing but it’s annoying to be limited to certain specs. It also favors certain professions. I mean I don’t have to change anything because I’m a guard :< but got the feels for my guildmates who are more vulnerable to ccs. Sure I can tell them to bring stability and respec to cc but that won’t do as well as if I told them to just go guard, necro, engi, thief for this map which is kind of disappoints me because I enjoyed the ‘individuality’ of players. Not a fan of players having to pick up a pocket metaknight (smash bros term :x) just to win competitively. Again I could make their current professions work somewhat but it’s just a waste to force them to have to try 10x (arbitrary multiplier) as hard to fight against more cc friendly classes. This map just limited build diversity indirectly and made things less flexible.
Respeccing is not completely “free”. It take quite a bit of time if you need to make major changes and hop around the various vendors or PVP storage. Of course templates would solve this problem but they don’t have them yet.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
ah, ya, well that is just bad map design, but the whole game is replete with that. point taken.
regardless, this isn’t just a skyhammer issue, and i’ve said that many times. this is something that happens across the board.
my question is still being ignored,
why aren’t people more willing and flexible to respec week by week for the map in rotation to increase their command of their professions?
The simple answer is: Because they aren’t as “skilled” as they think they are, and using a different build beyond the few builds they have mastered scares them. Some can’t even try another build because they don’t know how to, outside of copying someone elses and maybe tweaking it a bit at most. Alot of players just want to run in and kill things with as little critical thinking as possible. Theory-crafting to them is just a hassle better left out of the equation.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
ah, ya, well that is just bad map design, but the whole game is replete with that. point taken.
regardless, this isn’t just a skyhammer issue, and i’ve said that many times. this is something that happens across the board.
my question is still being ignored,
why aren’t people more willing and flexible to respec week by week for the map in rotation to increase their command of their professions?
The simple answer is: Because they aren’t as “skilled” as they think they are, and using a different build beyond the few builds they have mastered scares them. Some can’t even try another build because they don’t know how to, outside of copying someone elses and maybe tweaking it a bit at most. Alot of players just want to run in and kill things with as little critical thinking as possible. Theory-crafting to them is just a hassle better left out of the equation.
You are jumping the gun here. I’ve been in this debate for awhile but I literally have not changed my build and do too well on this map. So well that it’s not fair for other classes. I’ve crafted so many things on all professions including using some copy&paste builds to see how they fair. It’s not about trying new things, it’s about accepting the fact that this map is imbalanced. How can you be competitive on an imbalanced map?—well the answer to that is forcing other players to play what is OP on that map. I’m glad a lot of people enjoy this type of ‘game feature’ but it’s seriously not in any way shape or form a good map for tpvp.
perhaps what I am asking, then, is ..
what is so wrong with having to use different strategies and skill sets on different maps and being, to a degree, required to do so?
perhaps what I am asking, then, is ..
what is so wrong with having to use different strategies and skill sets on different maps and being, to a degree, required to do so?
I think the degree is just too high. As long as you can kill people with cc, the person who can bunker and cc the most wins. As long as there is a canon, the one who owns the canon room and lands good shots wins. How do you beat a bunker guard? Well, you’ve got to outlast his stability and cc him or kill him while avoid being cc’d yourself. Avoiding a cc is somewhat random is this game. Sure you can see banish and whatnot, but can you see shield? Do you know whenever he’s going to immobilize you for a banish? Do you have enough stun breakers just in case he lands it? You as a non-guard class already have to worry about all those things while the guard is just like (is my stability up? good. Do I have enough hp? good.)
Everytime you secure the canon room, it’s a free laser at any point. You can kill people in mid fights, heck you can nuke 3v1 fights where your 1 guy is some good bunker who’s stalling for support or manages to land really good ccs for insta kills.
Anyways, my examples are going by one team has the much more favored classes (guards, necros, engis, etc) against a team like (rangers, eles, mesmers, etc). I mean, yes, those other classes can cc too, but it’s much harder.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
ah, ya, well that is just bad map design, but the whole game is replete with that. point taken.
regardless, this isn’t just a skyhammer issue, and i’ve said that many times. this is something that happens across the board.
my question is still being ignored,
why aren’t people more willing and flexible to respec week by week for the map in rotation to increase their command of their professions?
The simple answer is: Because they aren’t as “skilled” as they think they are, and using a different build beyond the few builds they have mastered scares them. Some can’t even try another build because they don’t know how to, outside of copying someone elses and maybe tweaking it a bit at most. Alot of players just want to run in and kill things with as little critical thinking as possible. Theory-crafting to them is just a hassle better left out of the equation.
You are jumping the gun here. I’ve been in this debate for awhile but I literally have not changed my build and do too well on this map. So well that it’s not fair for other classes. I’ve crafted so many things on all professions including using some copy&paste builds to see how they fair. It’s not about trying new things, it’s about accepting the fact that this map is imbalanced. How can you be competitive on an imbalanced map?—well the answer to that is forcing other players to play what is OP on that map. I’m glad a lot of people enjoy this type of ‘game feature’ but it’s seriously not in any way shape or form a good map for tpvp.
I’m not jumping the gun, mate. Listen you keep bringing up skyhammer. I’m not even talking about Skyhammer. i am just responding to the OP’s question as to why IN GENERAL the pvp player base has an issue with changing up builds and composition for certain situations. Sorry if there was a misunderstanding.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
ah, ya, well that is just bad map design, but the whole game is replete with that. point taken.
regardless, this isn’t just a skyhammer issue, and i’ve said that many times. this is something that happens across the board.
my question is still being ignored,
why aren’t people more willing and flexible to respec week by week for the map in rotation to increase their command of their professions?
The simple answer is: Because they aren’t as “skilled” as they think they are, and using a different build beyond the few builds they have mastered scares them. Some can’t even try another build because they don’t know how to, outside of copying someone elses and maybe tweaking it a bit at most. Alot of players just want to run in and kill things with as little critical thinking as possible. Theory-crafting to them is just a hassle better left out of the equation.
You are jumping the gun here. I’ve been in this debate for awhile but I literally have not changed my build and do too well on this map. So well that it’s not fair for other classes. I’ve crafted so many things on all professions including using some copy&paste builds to see how they fair. It’s not about trying new things, it’s about accepting the fact that this map is imbalanced. How can you be competitive on an imbalanced map?—well the answer to that is forcing other players to play what is OP on that map. I’m glad a lot of people enjoy this type of ‘game feature’ but it’s seriously not in any way shape or form a good map for tpvp.
I’m not jumping the gun, mate. Listen you keep bringing up skyhammer. I’m not even talking about Skyhammer. i am just responding to the OP’s question as to why IN GENERAL the pvp player base has an issue with changing up builds and composition for certain situations. Sorry if there was a misunderstanding.
Ah, it was, sorry. But if I am not mistaken I think most of the resistance to change currently is due to the new map addition and possibly why the OP asked this question too. But I could be wrong on that as well.
Sorry Nakoda, I may have taken your question to specifically to the new map. In a general sense, I just think most players like to respec based on players not maps. I prefer the first one over the latter. Losing due to a map always makes me think “Gr…if we were only on solid ground!” But if I totally get handled, I’ll give them a “gg, got owned reall good”. Also it depends on the map, I think it should affect your build to a certain degree but shouldn’t totally determine it => “Oh, I need to bring all the cc I can get and stability” as opposed to treb “Oh, I’ll play a 1v1 roamer and take down the guy at the treb”.
(edited by ArcTheFallen.7682)
i dont like respecing in this game cause its very timeconsuming
i even have 2-3 characters per class to have different builds^^
respeccing in this game is just anoying, so often i dont even use new weapon/amor skins
- tooooo much screenshots jsut for my builds^^
- its anoying to find YOUR runes/sigils again
- its anoying to put them on the armor/weapons
*for this 2 points arenanet should in spvp make rune/sigilslot and skinslot seperate so i can put my runes and sigils on character and change armorskins when ever i want
traits
- its anoying cause when i change maby i forget my current build and need to make screenshots to remember
- often when i change complete build on a character i have to run back cause forget the amulett or special runes or even sigils on wep^^
AND my point: it is just not fun to change your build only for a map
soon arenanet will bring something like templates and i think this will help with different builds and i would love to have different builds to counter builds from enemy but NEVER to play something like skyhammer – this map is much more anoying than change my build^^
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