I feel CD management gets less priority now
You do realize that revenant weapon skills have an energy cost too right?
Herald of Ventari
Do you realize that 5 energy on coalescence of ruin for 2 sec cd and 5 for phase smash for 8 sec is nothing? Where is the energy managment with just 5 energy cost?
Do you realize that 5 energy on coalescence of ruin for 2 sec cd and 5 for phase smash for 8 sec is nothing? Where is the energy managment with just 5 energy cost?
+1
Energy might as well not exist for Rev moves such as those. They’re just insane spammable AoE Backstabs with CDs longer than the energy CD. This is like reducing Pistol Whip to 2 initiative and giving it a 5 sec CD lol.
Edit: Let me actually be accurate on this. This is exactly like giving thief 20 Initiative pool and Pistol Whip costing 1 initiative with a 5 sec CD. Oh and intiative is restored on weapon swap. This balance is some kind of cruel prank.
I Bought Hot – Revenant | [QQ]
(edited by BeepBoopBop.5403)
So the energy cost is not the best balanced. I can still get behind Revenants overall having lower cooldowns due to the energy costs. Just means more work needs to be done balancing the costs.
+1 to OP
Also compare Death Shroud to Reaper Shroud.
(edited by Salamander.2504)
Even if you take the Revenant CD + Energy spam out of the equation (and energy as a mechanic right now is extremely undertuned IMO), if you look across the board at the other elite specs and their weapon / utility / elite skills, CDs seem to be creeping lower.
Look at Scrapper, Druid, and even Berserker. I mean sure maybe their theme is to play fast, but what it seems to amount to is skill spam.
Do you realize that 5 energy on coalescence of ruin for 2 sec cd and 5 for phase smash for 8 sec is nothing? Where is the energy managment with just 5 energy cost?
+1
Energy might as well not exist for Rev moves such as those. They’re just insane spammable AoE Backstabs with CDs longer than the energy CD. This is like reducing Pistol Whip to 2 initiative and giving it a 5 sec CD lol.
Edit: Let me actually be accurate on this. This is exactly like giving thief 20 Initiative pool and Pistol Whip costing 1 initiative with a 5 sec CD. Oh and intiative is restored on weapon swap. This balance is some kind of cruel prank.
The irony is even backstab has a higher cooldown and lower damage than CoR.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Even if you take the Revenant CD + Energy spam out of the equation (and energy as a mechanic right now is extremely undertuned IMO), if you look across the board at the other elite specs and their weapon / utility / elite skills, CDs seem to be creeping lower.
Look at Scrapper, Druid, and even Berserker. I mean sure maybe their theme is to play fast, but what it seems to amount to is skill spam.
Berserker (Warrior) has always had low cd’s, and gameplay revolves around the weapon swaps. Spamming war skills, though, is tantamount to failing pretty hard. As for berserk mode and “spamming” the burst skills, they’re still gated by adrenaline and either require you to burn utilities for generation, or to land hits generally in the thick of combat, or be shut out of subsequent bursts. That’s counterable to boot. Spamming AA is legit, good to punish with confusion.
+1 to OP
Also compare Death Shroud to Reaper Shroud.
When the patch dropped, I could only stare at my necro’s build screen until I gave up and swapped characters because of this.
I’d argue that if DS had access to some stability like RS, it’d be used more and arguably better than RS in PvP environments for power builds. Condi builds get screwed only because of the slowness of the attack speed from Dhuumfire and the lack of chill condition damage.
From a power perspective, the only real advantages to RS are the DPS/cleave and stability. Otherwise, DS offers better burst, sustain, control, range, utility, and durability due to it having three trait lines.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/