I get it now!!! Stronghold Farm!!!
Stronghold is interesting. I would love to see how competitive teams approach playing it. That being said, it should not have been allowed to count towards league progression this soon after its initial release.
Stronghold is interesting. I would love to see how competitive teams approach playing it. That being said, it should not have been allowed to count towards league progression this soon after its initial release.
I disagree, it’s the only way I can stomach pvp right now~ I have a great time playing SH with my viper reaper.
Warlord Sikari (80 Scrapper)
Stronghold is interesting. I would love to see how competitive teams approach playing it. That being said, it should not have been allowed to count towards league progression this soon after its initial release.
Some of them have videos on stronghold and i think many of them said stronghold strategy for every team would be the same.
In 5 vs 5 conquest people can play different classes for different roles and each class brings something unique to the table. In stronghold its less about the team make up and more about the individual builds and the strategy becomes the same each time.
I of course am using my own words to explain what a few of the ESL players stream said that i saw.
Stronghold is interesting. I would love to see how competitive teams approach playing it. That being said, it should not have been allowed to count towards league progression this soon after its initial release.
Some of them have videos on stronghold and i think many of them said stronghold strategy for every team would be the same.
In 5 vs 5 conquest people can play different classes for different roles and each class brings something unique to the table. In stronghold its less about the team make up and more about the individual builds and the strategy becomes the same each time.
I of course am using my own words to explain what a few of the ESL players stream said that i saw.
Ehh I highly doubt that, the ESL players for GW2 are the kind of people who would say DOTA2 only has one strategy every game. They are great at playing GW2, dont get me wrong, but by and large they are crybabies when it comes to changes.
Stronghold is interesting. I would love to see how competitive teams approach playing it. That being said, it should not have been allowed to count towards league progression this soon after its initial release.
I disagree, it’s the only way I can stomach pvp right now~ I have a great time playing SH with my viper reaper.
Why do you disagree? It should never been allowed to count towards progression this early after its release. It clearly needs some work as there were ways to cheese wins.
Stronghold is interesting. I would love to see how competitive teams approach playing it. That being said, it should not have been allowed to count towards league progression this soon after its initial release.
I disagree, it’s the only way I can stomach pvp right now~ I have a great time playing SH with my viper reaper.
Why do you disagree? It should never been allowed to count towards progression this early after its release. It clearly needs some work as there were ways to cheese wins.
I’d argue it’s no worse, mechanically than a massive bunk-fest or conquest. At least it’s a more fun route to take. If we wait until it’s ‘perfect enough’ we’d be waiting a while because someone would always have issues with it, the same with any game mode. If conquest still has glaring issues 3.5 years later, I don’t think it’s realistic to keep it reward-less. All that would do is kill its popularity and ultimately turn into a waste of resources.
It’s not perfect, but at least it’s different and people can have fun with it and it breaks up the bunker meta a bit.
Warlord Sikari (80 Scrapper)
Stronghold is interesting. I would love to see how competitive teams approach playing it. That being said, it should not have been allowed to count towards league progression this soon after its initial release.
I disagree, it’s the only way I can stomach pvp right now~ I have a great time playing SH with my viper reaper.
Why do you disagree? It should never been allowed to count towards progression this early after its release. It clearly needs some work as there were ways to cheese wins.
I’d argue it’s no worse, mechanically than a massive bunk-fest or conquest. At least it’s a more fun route to take. If we wait until it’s ‘perfect enough’ we’d be waiting a while because someone would always have issues with it, the same with any game mode. If conquest still has glaring issues 3.5 years later, I don’t think it’s realistic to keep it reward-less. All that would do is kill its popularity and ultimately turn into a waste of resources.
It’s not perfect, but at least it’s different and people can have fun with it and it breaks up the bunker meta a bit.
I actually think bunkers would fit really well into Stronghold. Think Chronobunker running Well of Precognition instead of Recall, and bring Mimic. Spam invulns and stealth NPCs to win.
NOBODY CAN ESCAPE THE BUNKER META
You must be an augur!
For your information premades are already farming Stronghold, stacking bunker and support class in purpose to make creeps unkillable, they rush to the lord in 3minutes .
I said a bit, yeah, you can still fit bunkers into SH, but it’s not nearly the same as forced point-capture fighting.
Nevertheless, that’s derailing from the larger point; in many ways PvP is broken accross the board. After all this time even conquest has flaws. It will never be perfect and stripping it of decent rewards would only hurt the popularity of the mode. It’s not THAT bad as it is.
And premises happen. Premades usually make a joke of anything, that’s nothing new. But I would argue DPS roles at the very least stand a better chance and has more room for success in SH than they do at all when it comes to fighting on a point.
Warlord Sikari (80 Scrapper)
I said a bit, yeah, you can still fit bunkers into SH, but it’s not nearly the same as forced point-capture fighting.
Nevertheless, that’s derailing from the larger point; in many ways PvP is broken accross the board. After all this time even conquest has flaws. It will never be perfect and stripping it of decent rewards would only hurt the popularity of the mode. It’s not THAT bad as it is.
And premises happen. Premades usually make a joke of anything, that’s nothing new. But I would argue DPS roles at the very least stand a better chance and has more room for success in SH than they do at all when it comes to fighting on a point.
But it’s not about making bunkers ‘fit’ in SH. They shine in stronghold, just like conquest.
I said a bit, yeah, you can still fit bunkers into SH, but it’s not nearly the same as forced point-capture fighting.
Nevertheless, that’s derailing from the larger point; in many ways PvP is broken accross the board. After all this time even conquest has flaws. It will never be perfect and stripping it of decent rewards would only hurt the popularity of the mode. It’s not THAT bad as it is.
And premises happen. Premades usually make a joke of anything, that’s nothing new. But I would argue DPS roles at the very least stand a better chance and has more room for success in SH than they do at all when it comes to fighting on a point.
But it’s not about making bunkers ‘fit’ in SH. They shine in stronghold, just like conquest.
My point is the opposite. Less about bunkers and more about giving DPS more of a place.
Also, it’s more fun than Conquest. Personal experience.
Warlord Sikari (80 Scrapper)
You must be an augur!
For your information premades are already farming Stronghold, stacking bunker and support class in purpose to make creeps unkillable, they rush to the lord in 3minutes .
Played 1 night with random players in party, w/o TS3, our “strategy”: all in, kill treb&guards, ele heals creeps, best lord kill 1m52s. Why do we need to do smth else there, right? Seems legit to push till lega..
I said a bit, yeah, you can still fit bunkers into SH, but it’s not nearly the same as forced point-capture fighting.
Nevertheless, that’s derailing from the larger point; in many ways PvP is broken accross the board. After all this time even conquest has flaws. It will never be perfect and stripping it of decent rewards would only hurt the popularity of the mode. It’s not THAT bad as it is.
And premises happen. Premades usually make a joke of anything, that’s nothing new. But I would argue DPS roles at the very least stand a better chance and has more room for success in SH than they do at all when it comes to fighting on a point.
But it’s not about making bunkers ‘fit’ in SH. They shine in stronghold, just like conquest.
My point is the opposite. Less about bunkers and more about giving DPS more of a place.
Also, it’s more fun than Conquest. Personal experience.
Agreed on both counts.
LMAO.. Do you really know Stronghold?
The winning group is the one that can defend their door breakers like no tomorrow.
Tempest and Chrono rings the bell. (Especially Tempest)
2 of them escorting DB will make DB unkillable, and they have enough pressure to rekk hovac in lord room too with all their AOEs.
Btw, now I’m in legendary league, I find that Stronghold Que would usually take 10+ mins to get in because no high-skill players want to play that map, so I go back to Conquest since the waiting time of Stronghold is unbearable.
If you were crying about solo Q vs premade in conquest, your eyes will bleed you out when it happens in stronghold.
Just a duo of tempests make it a nightmare. Against full bunkers, their door breakers are unstoppable (even treb sting like a bee) and their lord will never go down.
Nerf those kittening heals and boons rain and aoe invuln, HARD !