I give up.. que too op

I give up.. que too op

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Posted by: Burtnik.5218

Burtnik.5218

Not sure if serious or…
All i wanted was 3 games for daily but well..

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Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

nice.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: Malediktus.9250

Malediktus.9250

Maybe you should loose some games so your MMR gets lower.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Burtnik.5218

Burtnik.5218

Thats not really a smart idea with current fail joke matchmaking..

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Ithilwen.1529

Ithilwen.1529

That’s the other side of the current “competitive” matchmaking. The extreme stomps are keeping a lot of people from advancing. Those folks who thought the system would provide great matches at the top are proven wrong.

Mesmerising Girl

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Posted by: Covis.6037

Covis.6037

matches u generally get from legendary queues are actually pretty good at the moment but u just have to wait eternity to get a queue pop. but i might rather just have diamond like queues because there simply isnt enough players with high enough mmr (or are climbing rly slow).

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Posted by: Pakkazull.6894

Pakkazull.6894

That’s the other side of the current “competitive” matchmaking. The extreme stomps are keeping a lot of people from advancing. Those folks who thought the system would provide great matches at the top are proven wrong.

How exactly are stomps keeping people from advancing? It stands to reason that if some people are constantly getting stomped, others must be advancing as a result. You can’t have a round without a winner.

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Posted by: velmeister.4187

velmeister.4187

That’s the other side of the current “competitive” matchmaking. The extreme stomps are keeping a lot of people from advancing. Those folks who thought the system would provide great matches at the top are proven wrong.

How exactly are stomps keeping people from advancing? It stands to reason that if some people are constantly getting stomped, others must be advancing as a result. You can’t have a round without a winner.

Good question. Many people, after going thru the slaughterfest, quit after they reach their objectives. For some, it’s sapphire; for some, it’s ruby; for some, it’s diamond. Some give up even faster. So, the winners from those matches simply vanish while only a few remain.

It took me 41 wins to get to Ruby. It will take me 50-60 wins to reach diamond. Based on what I have seen in Ruby this season, I might as well spend time doing something fun and meaningful during my 1-2 hours of playtime. So, there goes another winner.

“If there is anyone here whom I have not offended, I am sorry.”

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Posted by: Burtnik.5218

Burtnik.5218

matches u generally get from legendary queues are actually pretty good at the moment but u just have to wait eternity to get a queue pop. but i might rather just have diamond like queues because there simply isnt enough players with high enough mmr (or are climbing rly slow).

Except im not legendary yet but diamond with 6 pips. I dont play gw often atm, part of the reason are these incredible q timers.. lol

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Pakkazull.6894

Pakkazull.6894

matches u generally get from legendary queues are actually pretty good at the moment but u just have to wait eternity to get a queue pop. but i might rather just have diamond like queues because there simply isnt enough players with high enough mmr (or are climbing rly slow).

Except im not legendary yet but diamond with 6 pips. I dont play gw often atm, part of the reason are these incredible q timers.. lol

What? Are you playing in the middle of the night or something? EU or NA? I’m around 15 pips into Diamond and I usually have 2-5 minutes queue times. One time in the last tier of Ruby I had between 15-30 minutes queue time, but that was between 4 and 7 in the morning.

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Posted by: Hansen.3264

Hansen.3264

That’s the other side of the current “competitive” matchmaking. The extreme stomps are keeping a lot of people from advancing. Those folks who thought the system would provide great matches at the top are proven wrong.

How exactly are stomps keeping people from advancing? It stands to reason that if some people are constantly getting stomped, others must be advancing as a result. You can’t have a round without a winner.

People used to get stomped quit the game for now. So people still playing are stomping each other. Not advancing. And high skilled people rolling new accounts to play, stomping other average players so they still dont advance..

Maybe like that?