Playing Smite since mid s2, f broken gw2.
I give up.. que too op
Playing Smite since mid s2, f broken gw2.
nice.
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Maybe you should loose some games so your MMR gets lower.
Thats not really a smart idea with current fail joke matchmaking..
Playing Smite since mid s2, f broken gw2.
That’s the other side of the current “competitive” matchmaking. The extreme stomps are keeping a lot of people from advancing. Those folks who thought the system would provide great matches at the top are proven wrong.
matches u generally get from legendary queues are actually pretty good at the moment but u just have to wait eternity to get a queue pop. but i might rather just have diamond like queues because there simply isnt enough players with high enough mmr (or are climbing rly slow).
That’s the other side of the current “competitive” matchmaking. The extreme stomps are keeping a lot of people from advancing. Those folks who thought the system would provide great matches at the top are proven wrong.
How exactly are stomps keeping people from advancing? It stands to reason that if some people are constantly getting stomped, others must be advancing as a result. You can’t have a round without a winner.
That’s the other side of the current “competitive” matchmaking. The extreme stomps are keeping a lot of people from advancing. Those folks who thought the system would provide great matches at the top are proven wrong.
How exactly are stomps keeping people from advancing? It stands to reason that if some people are constantly getting stomped, others must be advancing as a result. You can’t have a round without a winner.
Good question. Many people, after going thru the slaughterfest, quit after they reach their objectives. For some, it’s sapphire; for some, it’s ruby; for some, it’s diamond. Some give up even faster. So, the winners from those matches simply vanish while only a few remain.
It took me 41 wins to get to Ruby. It will take me 50-60 wins to reach diamond. Based on what I have seen in Ruby this season, I might as well spend time doing something fun and meaningful during my 1-2 hours of playtime. So, there goes another winner.
matches u generally get from legendary queues are actually pretty good at the moment but u just have to wait eternity to get a queue pop. but i might rather just have diamond like queues because there simply isnt enough players with high enough mmr (or are climbing rly slow).
Except im not legendary yet but diamond with 6 pips. I dont play gw often atm, part of the reason are these incredible q timers.. lol
Playing Smite since mid s2, f broken gw2.
matches u generally get from legendary queues are actually pretty good at the moment but u just have to wait eternity to get a queue pop. but i might rather just have diamond like queues because there simply isnt enough players with high enough mmr (or are climbing rly slow).
Except im not legendary yet but diamond with 6 pips. I dont play gw often atm, part of the reason are these incredible q timers.. lol
What? Are you playing in the middle of the night or something? EU or NA? I’m around 15 pips into Diamond and I usually have 2-5 minutes queue times. One time in the last tier of Ruby I had between 15-30 minutes queue time, but that was between 4 and 7 in the morning.
That’s the other side of the current “competitive” matchmaking. The extreme stomps are keeping a lot of people from advancing. Those folks who thought the system would provide great matches at the top are proven wrong.
How exactly are stomps keeping people from advancing? It stands to reason that if some people are constantly getting stomped, others must be advancing as a result. You can’t have a round without a winner.
People used to get stomped quit the game for now. So people still playing are stomping each other. Not advancing. And high skilled people rolling new accounts to play, stomping other average players so they still dont advance..
Maybe like that?