I got 99 problems and a thief ain't one!
I don’t get why more people don’t take Well of Darkness.
Yeah, well of darkness is great, especially when you have the trait that chills people when you blind them. Blind and chill for 5 seconds is great.
“I don’t get why more people don’t take Well of Darkness.”
Most likely because of the 60 sec cd. However, you are right. It is great because it demands from your enemy to be aware of something and not just spam their skills. Against the average thieves it works like a charm because they are used to just spam away. Too bad that there are also some who know what’s going on
(edited by Asmodean.5820)
You obv never met a good thief , your build does nothing better then any other , unless you put well of darkness right away but with 60 sec cd is just useless especialy when good thief will just run away from you seeing you poped that down and if you plan to put all marks first…. dude… you die in less then 2 sec with ds or without , with 3k toughness or with 1k it doesnt matter you die b4 you cast your fear mark.
Yes it will work against bad thiefs , but you have no chance against good ones unless you find them afk , or your pets kill him when he tries to finish you without stealth lol.
“I don’t get why more people don’t take Well of Darkness.”
Most likely because of the 60 sec cd. However, you are right. It is great because it demands from your enemy to be aware of something and not just spam their skills. Against the average thieves it works like a charm because they are used to just spam away. Too bad that there are also some who know what’s going on
48 second cooldown traited, my wells are traited to come back 20% faster.
You obv never met a good thief , your build does nothing better then any other , unless you put well of darkness right away but with 60 sec cd is just useless especialy when good thief will just run away from you seeing you poped that down and if you plan to put all marks first…. dude… you die in less then 2 sec with ds or without , with 3k toughness or with 1k it doesnt matter you die b4 you cast your fear mark.
Yes it will work against bad thief’s , but you have no chance against good ones unless you find them afk , or your pets kill him when he tries to finish you without stealth lol.
i only use one pet. u will not kill me in 2 seconds. my build doesnt only work against “bad theifs” there are also average thiefs, decent thiefs, and really good thiefs. you realize my build cripples for 10 seconds, chills for 12, bleeds /poison is a default attack for using sceptor, i get 12 seconds of protection from wells, retaliation from ds for 3 seconds, my wells heal me at 1 pulses * each second * 15 pulses from 3 wells, as well as my well of blood for healing pulses and heals and siphons from you. i can place my wells wherever i want by designating it with the mouse, i could have 3 wells around me if i want, but i will use them to trip you up.
my first move is always to cast fear on myself when i see a thief going invis, that mark stays on the ground for 40 seconds ish, and has a 40 second cooldown, i also lay down a chill and a health regen + bleed. so unless u plan on standing there doing nothing, ur going to get feared instantly, then i pop into deathshroud, chill/bleed/poison you again, fear u for 2 seconds, then if u do get on me my 1/4 of a second cast of 5 seconds of blindness on you kicks in, while giving your health to me. at the point if ur not dead, i will use golem to knock you down, place all the rest of my wells on you, so they deal their 1.3k ish damage per second and give me health, while also applying fumble, vulnerability, weakness, etc on you.
so yeah, you’re right about my class being able to kill sumoen afk, anyone can. and i can stand in the same spot with my fear waiting for u forever if i want to. what are u gonna do? traited my marks are UNBLOCKABLE. all 4 of them will hit you at the same time.
Well….that sounds reasonable….. but say you see a thief coming…you prepare yourself , put all the marks down , wait for him to get into your trap… but out of a sudden he pulls his bow/pistols out and starts to burst you down , then sure you put your well of darkness on him to chill/blind him couse all your marks are on CD , but he can just dodge roll out of it, you can cripple him with your scepter but that wont be realy enough… , then comes situational thing if you move to fight him or stay in your marks , he can either use his ult that gives him immunity to fear and juke them all or use ability that removes conditions and then you`re dead.
And this would only happen if you deffend a point at what necros are realy bad since you have to kite or kill ppl in range not in melee as clother. And in team fights… thief wont rush into you frontline… he will come from behind with stealth…and you wont even notice when you are dead.
In this stage… its not possible for necro to kill realy good thiefes , bad ones can be outplayed but good ones will most of the time kill you , if not.. they will just run away and come back after 30 sec to try again.
Well….that sounds reasonable….. but say you see a thief coming…you prepare yourself , put all the marks down , wait for him to get into your trap… but out of a sudden he pulls his bow/pistols out and starts to burst you down , then sure you put your well of darkness on him to chill/blind him couse all your marks are on CD , but he can just dodge roll out of it, you can cripple him with your scepter but that wont be realy enough… , then comes situational thing if you move to fight him or stay in your marks , he can either use his ult that gives him immunity to fear and juke them all or use ability that removes conditions and then you`re dead.
And this would only happen if you deffend a point at what necros are realy bad since you have to kite or kill ppl in range not in melee as clother. And in team fights… thief wont rush into you frontline… he will come from behind with stealth…and you wont even notice when you are dead.
In this stage… its not possible for necro to kill realy good thiefes , bad ones can be outplayed but good ones will most of the time kill you , if not.. they will just run away and come back after 30 sec to try again.
I hope you realize my marks like I said, are unblockable, by ANYTHING, it will cause fear on you. You can block my DS fear yes. My marks are the size of the regular capture point since I traited it that way. I very very very rarely get shutdown by a thief to where I cannot at least survive for another 30 seconds. Everytime I dodge I basically gain 1k health back and it hurts you. I appreciate your scenario for sure, I always pay attention to everything I am doing, I am also a 2.2 K/D ratio in Battlefield 3 on pc, and was 1.9+ in every game I play. I pay attention a lot more than even most really good players do, trust me.
Since I would not post this without any proof, here is me. http://battlelog.battlefield.com/bf3/soldier/Scoremaster6/stats/362616101/
um, its all good i have a similar wells build for my necro but , you do realise that mark 4 isn’t meant to be put down immediatly? lol. It sends back all conditions from ur allies(and you) to nearby enemies, and i’d suggest using it once the fight has been around a while in team or if ur gettin ditioned in 1v1. (also scepter 4 does the same+blind/chill) gl/hf
“I r necromansir!”
Sure you are…
“that mark stays on the ground for 40 seconds ish, and has a 40 second cooldown”
Except that marks stay on the ground for 30 seconds (or until recast) and since the skill has a 40s CD (32s traited) that leaves the thief with a 10s (2s) attack window.
“I hope you realize my marks like I said, are unblockable, by ANYTHING, it will cause fear on you.”
Except that dodge != block and if the thief just dodge rolls into the mark he will trigger, but evade it.
Steps on countering your build:
#1: Steal fear
#2: ??
#3: Profit
3 seconds is all thief needs to finish you off, eat some pizza, check TP and check out new season of Dexter
Thanks for chuckle on anti-thief build
Yeah so true when you have Mesmers and Engineers consistently breaking out of stuns and conditions while being sustained via protection and regeneration and having the mines or phantoms do all the damage.
Of course Thieves shouldn’t be the ones who deserves the hate/nerf bat. Because Mesmers and Engineers are the classes that are no-brainer in reality.
Steps on countering your build:
#1: Steal fear
#2: ??
#3: Profit3 seconds is all thief needs to finish you off, eat some pizza, check TP and check out new season of Dexter
Thanks for chuckle on anti-thief build
You realize the second you go near me you will be chilled? My mark is the size of the capture objective point. Plus, if you are going to call yourself a really good thief, I will use my teleport build. I can run away from you for 10 seconds and hit teleport and I will be where I was when I cast it, kind of like mesmer portal. It breaks stun and gives me movement speed boost of 33% for 36 seconds with my build. I can also use my wurm and teleport 1,200 range to that. I can teleport two times, and while you try to figure out where I am, you will be bleeding to death/poison.
Thanks for the chuckle.
Condition damage teleport necro > any thief.
“I r necromansir!”
Sure you are…
“that mark stays on the ground for 40 seconds ish, and has a 40 second cooldown”
Except that marks stay on the ground for 30 seconds (or until recast) and since the skill has a 40s CD (32s traited) that leaves the thief with a 10s (2s) attack window.
“I hope you realize my marks like I said, are unblockable, by ANYTHING, it will cause fear on you.”
Except that dodge != block and if the thief just dodge rolls into the mark he will trigger, but evade it.
I hope you realize that you will not wait 32 seconds to fight me, I will just cast other things on you while you sit there staring at me, you cant cloak forever. So while I am safe on top of my 4 marks, I switch weapons, and use a 10second cripple on you, a chill, bleed, poison, vulnerablity, fumble, weakness. So have fun staring at me while you bleed to death. If you want to try to use a range build on a thief good luck, rangers easily deal double what you put out and I go up against some good rangers and it comes close when they beat me.
Even if you go invisible, my cripple is AOE and comes back very fast, same for my bleed. You realize that while dodging it only counts what you dodge until you get out of the animation, if you roll right into my marks, and time it wrong, which you probably will because nobody practices rolling through marks with their friend so don’t even try to lie and say you did, you will get hit by them. And I don’t stack them completely on top of eachother either, just for that reason, so you might dodge 1 or 2. Oh well, enjoy your 4 second cripple and knockdown from my golem for 2 seconds while my 4 wells siphon your health and deal 8k ish damage in 5 seconds in addition to what i am casting on you. + one of the wells I use blinds you every second for 5 seconds. So you killing me in 3 seconds is laughable, oh and it only takes .25 seconds to cast
Not worried about it. Add me and lets duel, private message me.
Thanks for correcting my typo of saying 40 seconds, it stays on ground for 30. My bad yo.
(edited by Jason Segel.2908)
Yeah, just like any thief will just stand there for 30 sec and wait instead of just moving out of LoS or range.
Marks trigger as soon as you cross the line around them, so triggering them without getting hit by using dodge is trivial. I do it all the time with necro marks and engi mines. You are right that I never practised it with a friend since I did need to because it is so laughably easy to do.
Play your necro for a while and try your great tactics against people that know what they are doing in some tPvP games and you probably will change your mind.
As a necromancer, I have never been killed in 3 seconds by any thief. Ever. I dont use this build, but an a/f ;d/d Power build and I do just fine. I don’t see why people want to say he can’t survive, why would he lie?
Yeah, just like any thief will just stand there for 30 sec and wait instead of just moving out of LoS or range.
Marks trigger as soon as you cross the line around them, so triggering them without getting hit by using dodge is trivial. I do it all the time with necro marks and engi mines. You are right that I never practised it with a friend since I did need to because it is so laughably easy to do.
Play your necro for a while and try your great tactics against people that know what they are doing in some tPvP games and you probably will change your mind.
I don’t see the point of you calling me out on something that you say “on paper thief always wins”, and you won’t prove what you’re saying by private messaging me and adding me to duel.
Why does it have to be a great thief can beat anyone? Are no other classes great? No other classes can be great is what you keep saying and that a thief can beat anyone, no they cannot. Guardians, bunker warriors, mesmers, bunker elementalists can easily beat a thief and I see it all the time.
I will respond with the same intelligence you have been throwing out.
YOU HAVE NEVER FOUGHT A GREAT NECRO, ONLY NECROS THAT DID NOT"KNOW WHAT THEY ARE DOING"
In 1 vs 1’s the only class I ever really die to is a ranger since I started using that build and a few mesmers beat me. Out of like the past 100 games I played(I usually don’t play with the same people for more than a few games in a row also)
(edited by Jason Segel.2908)
As a necromancer, I have never been killed in 3 seconds by any thief. Ever. I dont use this build, but an a/f ;d/d Power build and I do just fine. I don’t see why people want to say he can’t survive, why would he lie?
Right, I am sharing this on the Necromancer page and this spvp page to help out people who might want to have some protection against theives.
This Ezekeel forgets I will have 3 seconds of retaliation, 12 seconds of protection, and he will be chilled and crippled… I don’t understand what how he thinks 12 seconds of 66% less movement speed + permanent 50% less movement speed = him winning
I use the Golem sometimes because every attack he does cripples for 1.5 seconds, its pretty nice they updated what minion attacks do and added extra clarification of abilities. I never knew the golem crippled normally until they did whatever patch, whenever they did it lol!
Good to hear you are pwnin da thiefs too!
(edited by Jason Segel.2908)
I never said you cannot win as a necro against a thief. I was just pointing out the holes in your tactic since it sounded that you believed you had found some foolproof way.
Also, just for your information, I do not play a thief, but a power/crit necro with dagger/focus/staff. And I already tried all these little tricks and I can just tell you that sooner or later you will meet a good thief which will look through your tactic and do the right thing to counter it. Happened to me and will probably happen to you. 95% of all thieves in game are scrubs and you can beat them, however when two good players are meeting the thief definitely has the better cards against necro.
Steps on countering your build:
#1: Steal fear
#2: ??
#3: Profit3 seconds is all thief needs to finish you off, eat some pizza, check TP and check out new season of Dexter
Thanks for chuckle on anti-thief build
You realize the second you go near me you will be chilled? My mark is the size of the capture objective point. Plus, if you are going to call yourself a really good thief, I will use my teleport build. I can run away from you for 10 seconds and hit teleport and I will be where I was when I cast it, kind of like mesmer portal. It breaks stun and gives me movement speed boost of 33% for 36 seconds with my build. I can also use my wurm and teleport 1,200 range to that. I can teleport two times, and while you try to figure out where I am, you will be bleeding to death/poison.
Thanks for the chuckle.
Condition damage teleport necro > any thief.
Do you understand how steal on a thief even works ? Do you understand what a 4 second fear skull is ? Do you understand what player culling is ? Do you understand what the Hidden Thief/Mug traits do ? Do you understand what backstab does ? Do you understand what shortbow does while your wells are pulsing on nothing ? Do you understand what Shadow’s Embrace does ?
I find it hard to believe that you’ve ever faced a good thief. From what you detailed of your necro play, you can’t be higher than rank 15.
Just because marks are unblockable now dosn’t mean that you can evade them.
Most people these days realize that you can avoid AOE fields by simply dodging through them.
All those marks you stacked up, 1 dodge roll through them and they go POOF without doing any damage or creating any effects. Well except for chill one, it leaves up a poison field for a few secs.
I learned this like BWE 2 against Necro’s.
But I see what your getting at, or at least trying to. +point for optimism.
OP is right, when i play necro wells build, i have never died to a thief, i’ll go as far as saying one time it was 3thieves vs me solo, and i lived over 1 min till help arrived and had already had them all at less than 30% hp. the little kittens saying thieves are so strong play like 10min/week fight 1 thief then rage quit cause they can’t play for ’’’t.
OP is right, when i play necro wells build, i have never died to a thief, i’ll go as far as saying one time it was 3thieves vs me solo, and i lived over 1 min till help arrived and had already had them all at less than 30% hp. the little kittens saying thieves are so strong play like 10min/week fight 1 thief then rage quit cause they can’t play for ’’’t.
AHAHAHAHAHAHAAHAHA
I’m sorry, I couldn’t hold it, but your sir, are full of s h i t.
I’m sorry, but what about the thief which just stands at range hitting you with SB for high dmge.
It only works coz most thieves are bad.
As for marks I am not sure the unblockable trait is actually working, I know it was bugged not to work and not sure if it has been fixed. Last time I played necro in wvw people were rolling thru my marks but this was a while ago.
You can just move out of the wells & if you avoid them he is really in trouble since the cd is soo long.
I’m sorry, but what about the thief which just stands at range hitting you with SB for high dmge.
It only works coz most thieves are bad.
As for marks I am not sure the unblockable trait is actually working, I know it was bugged not to work and not sure if it has been fixed. Last time I played necro in wvw people were rolling thru my marks but this was a while ago.
You can just move out of the wells & if you avoid them he is really in trouble since the cd is soo long.
What about him? my skills have 1,200 range. You think I am just standing there going kitten I can switch weapons and leave my marks on the ground and attack him with other things. Then theres the fact I can PULL someone from 1,200 range into my marks, you seem to forget that huh? Necro has a 4 second chill 1,200 range pull single enemy to them move. I can easily use that to make them come into my marks. When a thief goes invis, thats when i switch to sceptor, cast my AOE cripple, and dodge backwards and run away, (which leaves another mark the size of a caputure point) and then I chill them again.
Plus you forget my 33% protection + auto health regen + my aoe marks giving my health back + wells giving me health + my 10 second Fumble I cast on you which is (50% of Non Critical hits are glancing blows (50% damage)). That really cuts down on the damage you will be doing, yes you are probably crit specced, but your non crit hits will not hit for almost anything.
(edited by Jason Segel.2908)
OP is right, when i play necro wells build, i have never died to a thief, i’ll go as far as saying one time it was 3thieves vs me solo, and i lived over 1 min till help arrived and had already had them all at less than 30% hp. the little kittens saying thieves are so strong play like 10min/week fight 1 thief then rage quit cause they can’t play for ’’’t.
AHAHAHAHAHAHAAHAHA
I’m sorry, I couldn’t hold it, but your sir, are full of s h i t.
If he was running full toughness build with wells giving him 33% protection, and he had full deathshroud, you can easily live through 3 to 4 people hitting you for a while. Plus if he was using teleport set-up he could be going all over the place and people wouldnt know what he is doing. Besides the fact necros can stack a cripple + chill on you. How fast do you move when you have 10 seconds of 50% less speed + 66% less speed? lol…
i dont even use well of darkness or marks and i still roll thieves 1v1 without breakin a sweat. my necros imba dunno bout you guys but yeah. gg class is gg. fun as hell too.
Just because marks are unblockable now dosn’t mean that you can evade them.
Most people these days realize that you can avoid AOE fields by simply dodging through them.
All those marks you stacked up, 1 dodge roll through them and they go POOF without doing any damage or creating any effects. Well except for chill one, it leaves up a poison field for a few secs.
I learned this like BWE 2 against Necro’s.
But I see what your getting at, or at least trying to. +point for optimism.
I don’t stack them all in the same spot, I spred them out around me so you cannot dodge through them. If you wanted to dodge 2 times you could evade 2 or 3 of them. The one mark comes back in 6 seconds anyways, then the chill is back after that. When I switch weapons you get frozen for 3 seconds + you are crippled. It is really easy fighting a thief, know why? because most of them have to chase you down to hit you.
When they are chasing me I lay down my marks, which are HUGE. Most of the time the spots I run into, you litterally have to run through the mark or give up chasing me. I NEVER STAND STILL, when fighting a thief, Second I see you go invis, is the second I completely turn around, and cast AOE out the kitten which hitsi you while you are invis and slows you down.
So unless you want to waste iniative using your leap to come at me, don’t expect to catch up to me, and when you do, I will simply chill/cripple you again, knock you down with my golem, and continually cast bleed/poison on you and run away. Using the one teleport I can run away from you at 33% more speed, while you have 50% + 66% less speed, then I can teleport over 3,000 range away from you, how long would it take you with 50% + 66% less movement speed to go 3,000 range? By that time all my awesome chill + cripple moves are back, so the second you come at me, assuming you’re still alive and bleeds/poison didn’t kill you, it will have taken you easily 10 seconds to try to get back to me, of which I will use my golem again to knock you down and pwn you. I do this all the time to every class, you cannot catch up to me unless you have good cleansing.
i dont even use well of darkness or marks and i still roll thieves 1v1 without breakin a sweat. my necros imba dunno bout you guys but yeah. gg class is gg. fun as hell too.
Yeah, people act like we need to be a bunker necro to win against a thief. Elite skill golem, his default move cripples every 1.5 seconds for 1.5 seconds. Just using that can make thieves have a hard time catching up while we run around them in circles casting.
elite skill golem is best elite skill hands down. i just let thieves blow their load then go toe to toe with them and laugh in their face when they drop. wells and holds and scepter if they manage to run. golem is also a knockdown on command that does 1400+ damage too… TOO GOOD. necro powaaaaaa
yeah the little kitten talking how thieves 1 shot necros hasn’t played gw2, mayb he played the first week retail then started playing forums or wrath of the pokemons or some …t lol.
yeah the little kitten talking how thieves 1 shot necros hasn’t played gw2, mayb he played the first week retail then started playing forums or wrath of the pokemons or some …t lol.
haha true dat!
I also like how it seems like all the people saying thieves always win don’t play thieves either.
Face it. Thieves are balanced. Just that majority of the population isn’t willing to predict or play better. Seriously, they’re like more balanced than Mesmers or Engineers ever will be.
Durable class with dotaoe beats thieves, therefore thieves are fine. I love this place. Thieves ARE fine, but that’s got nothing to do with necros beating them.
I’m a thief. And I get also attacks from Sword/pistol or backstab thiefs, you know.
In the first case, in the milisecond i get immobalized i say “oh no, dumb kitten thief combo”, and press the break stun skill and laugh when i kill them after (cause later you can just dodge it).
If it is a backstab thief, i just turn the camera maniacally, ruines them so hard.
Still, the one i use and imo the hardest to beat, its the condition/shadow thief. Spam bleedings, and if you remove them he waits in shadows to recover initiative and start all over again. Besides its good for teamfights cause of the aoe. But well, you have to know when to get him ;3
Cheers!
@Sirevanac.3178 i agree fully with you when i tried thief i came to the conclusion that conditions/shadow with caltrops and pull line is the good stuff, they run out of caltrops, u pull them back pop 3 twice and stealth while waiting! but it got boring i keep rotating classes =)
Well of darkness is crap. Even traited for cool down and chill on blind. 48 seconds of cool down for only 5 seconds of use? That come out to be about 10 percent of the time the skill is actually active and 90 percent of the time it is on cool down. Not to mention any decent thief will realize what is happening and just disappear only to return moments later when your skill is on cd.
If you think that you will only run into a thief 10 percent of the time that you are playing or if every thief you run into is willing to wait for your cool down then sure. Go for it!
When I was just a newb on my first day of playing I thought of using well of darkness to counter thiefs… but i soon realized that there are other ways to handle thiefs than relying on a ghetto skill.
Using staff with greater marks = good.Can make melee classes look funny.But there it ends,no utility wells cause they re uselles on ranged etc.5 skills on staff work as wells,then why waste onother 3 key skills on that with a so high cd?I agree on staff but not on wells.
*Run on some friend thieves that are great and havnt found a chalenge yet on any class but with necros fear,marks,ds and etc,they have a big problem as they tell me.
Thief is not a problem for you? OMG tell me how you do, because im an engineer holder and… look at this:
http://imageshack.us/a/img823/6254/gw040v.jpg (Damage)
http://imageshack.us/a/img411/7370/gw041kp.jpg (My Stats)
Really Toughness do something? or is a useless stat?
Really not going to do anything about it ANet?
(edited by Dabu.1258)
Thief is not a problem for you? OMG tell me how you do, because im an engineer holder and… look at this:
http://imageshack.us/a/img823/6254/gw040v.jpg (Damage)
http://imageshack.us/a/img411/7370/gw041kp.jpg (My Stats)Really Toughness do something? or is a useless stat?
Really not going to do anything about it ANet?
ahahaha, also we’re mainly talking about necros here for some reason.
back to necros: well of darkness with 5sec blind/chill + syphoons life + gives protection to all your team followed by another well mayb even a 3rd well = 10-15seconds of protection /syphoon + the chills and other effects, no, we did not take these skills to handle thieves(just pop shroud and gg vs thief) but to dominate team fights (believe me 10+seconds of wells over the normal staff marks and scepter aoes will hurt or force opponents out of your area) wich make them totally worth the CD vs the time they last. (not all of them are 48s with trait)
next stop you let me know what other class can pop 1 skill that gives 5seconds of recurring blindness/chill or just blindness =P wtf are these kittens talking about not worth the cd =P AHahahahaha. (chain your wells)
in Hot-Join, you think the people play as “Team” ?
omg
some do some don’t you’re prolly from the latter group
Thief is not a problem for you? OMG tell me how you do, because im an engineer holder and… look at this:
http://imageshack.us/a/img823/6254/gw040v.jpg (Damage)
http://imageshack.us/a/img411/7370/gw041kp.jpg (My Stats)Really Toughness do something? or is a useless stat?
Really not going to do anything about it ANet?ahahaha, also we’re mainly talking about necros here for some reason.
back to necros: well of darkness with 5sec blind/chill + syphoons life + gives protection to all your team followed by another well mayb even a 3rd well = 10-15seconds of protection /syphoon + the chills and other effects, no, we did not take these skills to handle thieves(just pop shroud and gg vs thief) but to dominate team fights (believe me 10+seconds of wells over the normal staff marks and scepter aoes will hurt or force opponents out of your area) wich make them totally worth the CD vs the time they last. (not all of them are 48s with trait)
next stop you let me know what other class can pop 1 skill that gives 5seconds of recurring blindness/chill or just blindness =P wtf are these kittens talking about not worth the cd =P AHahahahaha. (chain your wells)
Only the darkness well is 48 second cooldown with trait. It also makes the 40 second heal well = 32 seconds, which is amazing because that heals 2,720 health for all in it + siphons health and gives to me.
Then the other 2 wells, are 36 seconds and siphon health. Plus when I dodge every 10 seconds I regen 800 health and apply an AOE 1,200 bleed. Staff gives 1000 regen every 6 seconds.
I am using the runes that vie 20% protection duration also, and 25% chance to get 4 seconds of protection every 30 seconds. and magnetic aura at 20% health deflects all projectiles for 5 seconds which is nice.
I am not sure why these people are saying I rely on my well of darkness to win. I only use it in the beginning when the thief tries to execute its most powerful moves. then i AOE the hell out of the area with marks and wells, then sswitch to sceptor for more aoe, it doesnt matter if they go invisbile i am always hitting them. then switch to death shroud for a 1second fear, apply more chilled/poison/bleed, if they go invis again i will use the life transfer aoe which hits hard.
plus my golem cripples for 1 second, every 1.5 seconds. thieves have a really hard time fighting a build like this, or if i use the elite skill i blind them 20 times in 20 seconds while poisoning them.
Thief is not a problem for you? OMG tell me how you do, because im an engineer holder and… look at this:
http://imageshack.us/a/img823/6254/gw040v.jpg (Damage)
http://imageshack.us/a/img411/7370/gw041kp.jpg (My Stats)Really Toughness do something? or is a useless stat?
Really not going to do anything about it ANet?
I had my friend come over and he played as my exact build, he was an engineer and he agrees engineer dies so much faster and is so much harder to play compared to necro. me and him played 3 games in a row and we both stuck together and neither of us died.
its hard to kill us, we both give eachother heals and total of 28 ish seconds of protection. + we both use blinding well lol. and our dagger gives us a group blind as well.
try necro with my build u will love it
Well of darkness is crap. Even traited for cool down and chill on blind. 48 seconds of cool down for only 5 seconds of use? That come out to be about 10 percent of the time the skill is actually active and 90 percent of the time it is on cool down. Not to mention any decent thief will realize what is happening and just disappear only to return moments later when your skill is on cd.
If you think that you will only run into a thief 10 percent of the time that you are playing or if every thief you run into is willing to wait for your cool down then sure. Go for it!
When I was just a newb on my first day of playing I thought of using well of darkness to counter thiefs… but i soon realized that there are other ways to handle thiefs than relying on a ghetto skill.
Dagger offhand = aoe blind as well. you realise my slot 2, 3, 4 ,5,6 ,7 ,8 ,9, F1 slot 4, switch weapons slot 2, 4,and 5, all are aoe right? i just keep casting on the ground and no matter how much u go invisible, ur bleeding/poisoned/chilled/blinded/crippled/fumbled/weakness/vulnerability no matter what u do right?
my only attacks that are not aoe are my default, slot 3 on sceptor, and slot 1 2 and 3 in deathshroud(i almost never use slot 1 anyways.)
so uh lets see I have 12 AOE that I don’t have to target you at all and the area is huge for target. I am not sure how a thief disappearing helps him, if he runs away for 3-4 seconds, thats about 5-6 spells i can cast that are bleeding/poison/everything him while he is invisible. I hope you realize this build is a machine gun, my marks are traited for unblockable, my golem throws you to the ground for 3 seconds and cripples.
I regularly beat warriors/guardians/thieves of any build usually with full health when I finish move them.
However, Rangers pose a serious threat to me, but not really because I can cast wells/marks wherever I want, but they do beat me 1 vs 1. Elementalists can beat me 1 vs 1 if they are tank/heal specced, really good mesmers have fought me for upwards of a minute to 2 minutes straight, my aoe siphons health from clones so it easily becomes a stalemate/slow fight.
engineers = instant kill for me usually, so easy to run away from turrets and fight from a distance for me.
fighting against other necros can be hard for this build because their usually specced for more condition damage so it can get dicey, but i generally win against those kind also.
But you are dependent upon the idiocy of the thief and not the skill of the necro.
A good thief would back out of wells and wait. Not to mention that you are dependent upon an aoe for a heal just begging to be feared out of it.
Moreover, as a thief I just wait for the chills and bleeds to stack up so I can stealth (which I was going to do anyway) and remove them all.
I don’t doubt that you kill thieves with this build. I’ve died to necros because I was stupidly not paying attention to where I was standing, but I reiterate:
You are reliant on the stupidity of thieves not the skill of the necro.
Well of darkness is crap. Even traited for cool down and chill on blind. 48 seconds of cool down for only 5 seconds of use? That come out to be about 10 percent of the time the skill is actually active and 90 percent of the time it is on cool down. Not to mention any decent thief will realize what is happening and just disappear only to return moments later when your skill is on cd.
If you think that you will only run into a thief 10 percent of the time that you are playing or if every thief you run into is willing to wait for your cool down then sure. Go for it!
When I was just a newb on my first day of playing I thought of using well of darkness to counter thiefs… but i soon realized that there are other ways to handle thiefs than relying on a ghetto skill.
Dagger offhand = aoe blind as well. you realise my slot 2, 3, 4 ,5,6 ,7 ,8 ,9, F1 slot 4, switch weapons slot 2, 4,and 5, all are aoe right? i just keep casting on the ground and no matter how much u go invisible, ur bleeding/poisoned/chilled/blinded/crippled/fumbled/weakness/vulnerability no matter what u do right?
my only attacks that are not aoe are my default, slot 3 on sceptor, and slot 1 2 and 3 in deathshroud(i almost never use slot 1 anyways.)
so uh lets see I have 12 AOE that I don’t have to target you at all and the area is huge for target. I am not sure how a thief disappearing helps him, if he runs away for 3-4 seconds, thats about 5-6 spells i can cast that are bleeding/poison/everything him while he is invisible. I hope you realize this build is a machine gun, my marks are traited for unblockable, my golem throws you to the ground for 3 seconds and cripples.
I regularly beat warriors/guardians/thieves of any build usually with full health when I finish move them.
However, Rangers pose a serious threat to me, but not really because I can cast wells/marks wherever I want, but they do beat me 1 vs 1. Elementalists can beat me 1 vs 1 if they are tank/heal specced, really good mesmers have fought me for upwards of a minute to 2 minutes straight, my aoe siphons health from clones so it easily becomes a stalemate/slow fight.
engineers = instant kill for me usually, so easy to run away from turrets and fight from a distance for me.
fighting against other necros can be hard for this build because their usually specced for more condition damage so it can get dicey, but i generally win against those kind also.
You seem obsessed with spamming high cd aoe spells and killing newb thieves who don’t have the common sense to not walk into them. I was not commenting on your build or any other skill in it. I was just informing you that well of darkness sucks, I have shown you the math, you can either listen or not, your choice.
Well of darkness is crap. Even traited for cool down and chill on blind. 48 seconds of cool down for only 5 seconds of use? That come out to be about 10 percent of the time the skill is actually active and 90 percent of the time it is on cool down. Not to mention any decent thief will realize what is happening and just disappear only to return moments later when your skill is on cd.
If you think that you will only run into a thief 10 percent of the time that you are playing or if every thief you run into is willing to wait for your cool down then sure. Go for it!
When I was just a newb on my first day of playing I thought of using well of darkness to counter thiefs… but i soon realized that there are other ways to handle thiefs than relying on a ghetto skill.
Dagger offhand = aoe blind as well. you realise my slot 2, 3, 4 ,5,6 ,7 ,8 ,9, F1 slot 4, switch weapons slot 2, 4,and 5, all are aoe right? i just keep casting on the ground and no matter how much u go invisible, ur bleeding/poisoned/chilled/blinded/crippled/fumbled/weakness/vulnerability no matter what u do right?
my only attacks that are not aoe are my default, slot 3 on sceptor, and slot 1 2 and 3 in deathshroud(i almost never use slot 1 anyways.)
so uh lets see I have 12 AOE that I don’t have to target you at all and the area is huge for target. I am not sure how a thief disappearing helps him, if he runs away for 3-4 seconds, thats about 5-6 spells i can cast that are bleeding/poison/everything him while he is invisible. I hope you realize this build is a machine gun, my marks are traited for unblockable, my golem throws you to the ground for 3 seconds and cripples.
I regularly beat warriors/guardians/thieves of any build usually with full health when I finish move them.
However, Rangers pose a serious threat to me, but not really because I can cast wells/marks wherever I want, but they do beat me 1 vs 1. Elementalists can beat me 1 vs 1 if they are tank/heal specced, really good mesmers have fought me for upwards of a minute to 2 minutes straight, my aoe siphons health from clones so it easily becomes a stalemate/slow fight.
engineers = instant kill for me usually, so easy to run away from turrets and fight from a distance for me.
fighting against other necros can be hard for this build because their usually specced for more condition damage so it can get dicey, but i generally win against those kind also.
You seem obsessed with spamming high cd aoe spells and killing newb thieves who don’t have the common sense to not walk into them. I was not commenting on your build or any other skill in it. I was just informing you that well of darkness sucks, I have shown you the math, you can either listen or not, your choice.
I am not just relying on well of darkness.
Stop being annoying, fight me or shut up. Don’t got a thief? Make one. I will wreck any warrior/guardian/thief u make. Private message me when you are ready to stop being such an idiot and get rofl stomped.