I hate the pvp in this game...

I hate the pvp in this game...

in PvP

Posted by: Paruza.3162

Paruza.3162

I really tried to like it, but it just doesn’t seem right.

WvW is just an endless zerging, the map i.s. setup such that there’s very little actual strategy that could be employed. There’s no way to win a match, so its just the same thing over and over again.

SPvP just seems like a cluster, some miniature version of WvW. Wheres the 1v1 – 5v5 arena fights where when you die your out for that round? I think something like that would be much more fun.

Just generally it seems like the system gives people every possible chance to delay or escape death. I really don’t think the whole downed system has any place in PvP.

It also seems like people are invisible half the time during a fight. Between mesmers, thiefs, and the wisp on downed mechanics your not even seeing your enemy half the time. I’m at least half decent at pvp, I just don’t find it fun.

I also would like it if the gear available for use in PvP was the same as in PvE. Just having the pvp amulets is really limiting imo, and I’d like food buffs to also be able to be in play (but with like a 5 min consumption cooldown or something so people don’t micro food, which would be pretty silly). That way there’s just one system to balance, and you can try out whatever build you like. I tried to copy my build from PvE (crit damage + int signet) which probably is a terrible spvp build, but regardless you can’t get anything near the same crit damage in spvp as you can in pve/wvw.

note: I noticed a lot of posts around tend to talk about how GW1 pvp was. I never played GW1, I have no idea what that game was like, this post has nothing to do with that. I enjoy pvp in other games, I play Arma, Project Reality, LoL, BF, StarCraft, I actually even enjoyed the pvp for the most part in WoW when I played it some years ago.

I think GW2’s combat system is actually really interesting, and COULD be really fun pvp if it was tweaked a bit, and better WvW / SPvP systems were employed.

(edited by Paruza.3162)

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Posted by: Paruza.3162

Paruza.3162

Interestingly “the map i.s. setup such” spelled without the .’s was replaced with kittens by the filter….

(edited by Paruza.3162)

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Posted by: Paruza.3162

Paruza.3162

I was browsing the forum here (I hadn’t read any of it before I posted). I didn’t realize so many other people felt like the Mesmer, thief + downed mechanics were “kittentastic” as well. If they didn’t break your target it wouldn’t be as bad.

That said, if any random person (like myself) can play pvp for awhile and independently come to the same conclusions as the more experienced players on this forum then there’s probably some pretty glaring problems to be fixed.

I’ve pretty much done everything in PvE (which I quite enjoyed actually, the fractals addition I think was great) I’ll probably give the game a break(again) and check back in a few months assuming something else hasn’t made me not care (like starbound).

(edited by Paruza.3162)

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Posted by: Sanis.1096

Sanis.1096

well this is a PvE game so you might wanna stick with PvE if you want to have fun while playing :P

-Apinamies-
-rank 41 guardian-
-Desolation EU-

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Posted by: Leadfoot.9071

Leadfoot.9071

I feel like the pvp system is just kind of immature and the game was released with the understanding that pvp was “beta” and now we are all waiting for improvements/refinements. I think the downed state is kind of cool, at first I hated it – it adds a new dimension to the game play that is unique (from my experience). I would agree that downed state suffers from some balance issues but not that bad. I agree with you that the combat system is interesting – I like it a lot – and I feel like if we are patient we will see pvp get a lot better over time. I just hope they manage to staff up their pvp team a bit more so that we can see more frequent updates. So far their mentality for updating, especially around profession balancing, has been measured as opposed to wow where they would swing the nerf/buff bats wildly creating and destroying fotm builds in a single patch. I like anets approach a lot better – the only problem with it is that usually with small tweaks you get them more often – so far that has not really been the case.

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Posted by: Yasha.5963

Yasha.5963

I was browsing the forum here (I hadn’t read any of it before I posted). I didn’t realize so many other people felt like the Mesmer, thief + downed mechanics were “kittentastic” as well. If they didn’t break your target it wouldn’t be as bad.

That said, if any random person (like myself) can play pvp for awhile and independently come to the same conclusions as the more experienced players on this forum then there’s probably some pretty glaring problems to be fixed.

I’ve pretty much done everything in PvE (which I quite enjoyed actually, the fractals addition I think was great) I’ll probably give the game a break(again) and check back in a few months assuming something else hasn’t made me not care (like starbound).

I believe it is mainly the noobs that complain about thief and mesmer downstate, so other random people like yourself.

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Posted by: drazzar.3042

drazzar.3042

I was browsing the forum here (I hadn’t read any of it before I posted). I didn’t realize so many other people felt like the Mesmer, thief + downed mechanics were “kittentastic” as well. If they didn’t break your target it wouldn’t be as bad.

That said, if any random person (like myself) can play pvp for awhile and independently come to the same conclusions as the more experienced players on this forum then there’s probably some pretty glaring problems to be fixed.

I’ve pretty much done everything in PvE (which I quite enjoyed actually, the fractals addition I think was great) I’ll probably give the game a break(again) and check back in a few months assuming something else hasn’t made me not care (like starbound).

I believe it is mainly the noobs that complain about thief and mesmer downstate, so other random people like yourself.

But these are the people we need to play spvp/tpvp to get a community thats big enough, to get exciting matches on all skill levels.

[void] – GH

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Posted by: Minion of Vey.4398

Minion of Vey.4398

I just outright find the controlling circles business to be an extremely boring thing to base a pvp match on.

There should be ONE map that has you doing this. Then the others have their own thing.

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Posted by: Paruza.3162

Paruza.3162

I believe it is mainly the noobs that complain about thief and mesmer downstate, so other random people like yourself.

Congratulations on both attempting to be insulting and failing to comprehend the post.

I’m complaining about a general mechanic that is just simply not fun (likely at any skill level). I don’t think I said anything about them being imbalanced (on that subject I have no opinion).

I just outright find the controlling circles business to be an extremely boring thing to base a pvp match on.

I agree, I just want interesting fights. Give me a mostly flat surface where a team of 3v3 can all see each other and just have a good fight. If I want to get overrun by 6 people at a time I’ll play WvW.

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Posted by: nerva.7940

nerva.7940

Wvw isnt endless zerging. There are also many effective ways to crush zergs with a small group of players.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: SteepledHat.1345

SteepledHat.1345

Wvw isnt endless zerging. There are also many effective ways to crush zergs with a small group of players.

But it sure rewards zergs. Like the new rank system they’re putting in. World experience is equal regardless of how many people tag a dude.

One guy runs into your zerg. 10 people tag. That guy just gave everyone the same XP.
Solo a group of 3 and you get the same reward.
They’ll be tons of high ranked zerglets.
No. Skill. Required.

“Failure to remain calm is the sign of a weak mind.”