I hope they consider the sigil buffs

I hope they consider the sigil buffs

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Warrior is the best class by some distance in pvp. Ok that is not an opinion but an opinion accepted as fact.

Warrior has a 5 second weapon swap duration. Other classes have 10 seconds +

Have anet considered that removing the shared cooldowns on swap sigils will be a huge buff to warrior compared to everything else. Imagine a warrior with energy/battle and geomancy/leeching. Or whatever. It really is frightening.

The buffs a warrior will receive in this way will be double that of any other class. So removing the sigil shared cd is in fact an epic buff to warriors as opposed to other classes. Even if the sigils are weakened to compensate then a warrior will STILL get the best of it.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: mini.6018

mini.6018

When did Anet stated that the cooldown of on swap sigils will no longer be 9 seconds?Are all the necros living a their own imaginary world or just you?The use of words like “epic buffs” and “double” for a completely uninformed issue leaves my perplexed.

TLDR : ON SWAP SIGILS = 9 SECONDS COOLDOWN hence every class will get THE SAME BENEFITS except elementalist.

Please copy paste that and repeat it 20 times now.

(edited by mini.6018)

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Posted by: Lordrosicky.5813

Lordrosicky.5813

When did Anet stated that the cooldown of on swap sigils will no longer be 9 seconds?Are all the necros living a their own imaginary world or just you?The use of words like “epic buffs” and “double” for a completely uninformed issue leaves my perplexed.

TLDR : ON SWAP SIGILS = 9 SECONDS COOLDOWN hence every class will get THE SAME BENEFITS except elementalist.

Please copy paste that and repeat it 20 times now.

Let me break it down for you. I feel like educating you:

Time 0 seconds – warrior goes to longbow proccing energy and battle sigil
Time 5 Seconds – Warrior goes to mace/sword (or whatever) proccing leeching and geomancy
Time 10 seconds – Weapon swap up again so warrior can go back to longbow proccing energy and battle
Time 15 seconds – Weapon swap up again so warrior can go back to other set proccing other two swap sigils.

Think bro Hard but worth it.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

Don’t take what I say as fact(as it may change and I’m only going off what others said) but it seems as sigils will no longer share cd’s once the feature update comes. Try to avoid the aggressive and belittling crap out of this please =/

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Posted by: Avead.5760

Avead.5760

He is right..From all the classes only ele ,engi and warrior can swap weapons faster than 10 sec.From them only the warrior can actually equip 4 sigils in a single build (engi and ele get only 2).So now that they wont share cd they will be able to proc all 4 faster than any other class and get the benefit of sigils 2 times mroe than the others as long athe sigils on the second weaponset are different

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Posted by: mini.6018

mini.6018

Every class can only proc 2 sigils/4 after the change every 18 seconds .There is no exception OF CLASS-If you have 5 second cooldown on weapons and you switch NOTHING will happen .Double? Exagerate much common guys is not that hard is quite simple actually.

(edited by mini.6018)

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Posted by: Avead.5760

Avead.5760

Mini your logic is failing you at this time :P
Each on swap sigil will have seperate cd so you just have to equip 4 different ones
The second set doesnt even have to be on swap.It could be on crit and warrior will still be able to proc a sigil effect 2 times more unless he delays the swap

edit:now i fail ..on crit have 5 sec cd so it isnt that bad..but you get the point

(edited by Avead.5760)

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Posted by: mini.6018

mini.6018

Mini your logic is failing you at this time :P
Each on swap sigil will have seperate cd so you just have to equip 4 different ones
The second set doesnt even have to be on swap.It could be on crit and warrior will still be able to proc a sigil effect 2 times more unless he delays the swap

NO

Once you switch a weapon 2 sigils will proc .They cannot proc again for 9 more seconds .Hence every class can proc them at one weapon swap.On crit sigils will not hit more because they will continue critting even if you never switch the weapon for the entire battle.

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Posted by: Avead.5760

Avead.5760

Mini your logic is failing you at this time :P
Each on swap sigil will have seperate cd so you just have to equip 4 different ones
The second set doesnt even have to be on swap.It could be on crit and warrior will still be able to proc a sigil effect 2 times more unless he delays the swap

NO

Once you switch a weapon 2 sigils will proc .They cannot proc again for 9 more seconds .Hence every class can proc them at one weapon swap.On crit sigils will not hit more because they will continue critting even if you never switch the weapon for the entire battle.

Yea they cannot proc for another 9 sec..Those 2 sigils cannot proc for antoher 9 sec..Those 2.. Now what if the second weaponset has different ones?

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Posted by: Zuik.7158

Zuik.7158

Hope they just nerf the weapon swap trait which realistically is overpowered for the points it costs otherwise this is a scary thought.

Imagine the AoE they will be getting out of this…

Geomancy, Hydromancy, Fire and using battle.

Hambow will just become even more dangerous.

(edited by Zuik.7158)

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Posted by: mini.6018

mini.6018

1st weapon (2 sigils) cooldown 9 seconds (BOTH OF THEM) because they both proc at once
2nd weapon(2 sigils) cooldown 9 seconds (BOTH OF THEM) because they both proc at once

Nobody ever said if you have 2 sigils equiped it will only proc one at the time so
please someone explain to me already how the kitten a warrior will proc the sigils faster than any other class ?

(edited by mini.6018)

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Posted by: mini.6018

mini.6018

Hope they just nerf the weapon swap trait which realistically is overpowered for the points it costs otherwise this is a scary thought.

Imagine the AoE they will be getting out of this…

Geomancy, Hydromancy, Fire and using battle.

Hambow will just become even more dangerous.

Other classes cannot proc 2 sigils at once ?Wow you are serious?

Fast hands is set in stone no half viable build ever existed without it or ever will and people were asking for it to be brough down to adept for ages because it destroys build variety.You clearly have no clue about the class at all.

(edited by mini.6018)

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Posted by: Avead.5760

Avead.5760

We try..but is all in vain.Try writing them down to a paper and see what happens if warrior swaps every 5 sec and count how many sigil procs are every 10 sec period.
Man its not that hard..

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Posted by: Zuik.7158

Zuik.7158

Hope they just nerf the weapon swap trait which realistically is overpowered for the points it costs otherwise this is a scary thought.

Imagine the AoE they will be getting out of this…

Geomancy, Hydromancy, Fire and using battle.

Hambow will just become even more dangerous.

Other classes cannot proc 2 sigils at once ?Wow you are serious?

I really don’t understand what you’re going on about mister.

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Posted by: mini.6018

mini.6018

We try..but is all in vain.Try writing them down to a paper and see what happens if warrior swaps every 5 sec and count how many sigil procs are every 10 sec period.
Man its not that hard..

Dude at max a warrior will get 1 extra proc at the beggining of the fight like it always did that is all .You should put them on paper over a (ie)40 second period and see for yourself.

(edited by mini.6018)

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Posted by: Phaeton.9582

Phaeton.9582

It will be OP on warriors unless they account for it.

I’m sure they have, it’s still surprising so few spotted it though


Phaatonn, London UK

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Posted by: Zuik.7158

Zuik.7158

@ mini

Warrior:

5 second intervals between weapon sets A and B

A-5-B-5-A-5-B-5-A

A-B-A=10 seconds meaning each sigil triggers every 10 seconds

Ordinary class:

A-10-B-10-A-10-B-10-A

A-B-A=20 seconds meaning each sigil triggers every 20 seconds

(edited by Zuik.7158)

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Posted by: mini.6018

mini.6018

@ mini

Warrior:

5 second intervals between weapon sets A and B

A-5-B-5-A-5-B-5-A

A-B-A=10 seconds meaning each sigil triggers every 10 seconds

Ordinary class:

A-10-B-10-A-10-B-10-A

A-B-A=20 seconds meaning each sigil triggers every 20 seconds

Still wrong .Try again.

Tip : Each sigil set can proc once every 9 (10)seconds not 20. ie switch weapon set A proc battle+hydro(9 second cooldown cannot be activated for another 9 seconds)

Please link the source where it says sigils will only proc one at the time and not 2 sigils will proc at once.

(edited by mini.6018)

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Posted by: Zuik.7158

Zuik.7158

@ mini

Warrior:

5 second intervals between weapon sets A and B

A-5-B-5-A-5-B-5-A

A-B-A=10 seconds meaning each sigil triggers every 10 seconds

Ordinary class:

A-10-B-10-A-10-B-10-A

A-B-A=20 seconds meaning each sigil triggers every 20 seconds

Still wrong .Try again.

Tip : Each sigil set can proc once every 9 (10)seconds not 20.

Please link the source where it says sigils will only proc one at the time and not 2 sigils will proc at once.

You know what. Kitten you, I should be studying not explaining simple maths.

You take two sigils per weapon set, they activate every 10 seconds. That’s 2 activations every 10 seconds (1 per sigil). Please read my previous post more carefully.

(edited by Zuik.7158)

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Posted by: Phaeton.9582

Phaeton.9582

@ mini

Warrior:

5 second intervals between weapon sets A and B

A-5-B-5-A-5-B-5-A

A-B-A=10 seconds meaning each sigil triggers every 10 seconds

Ordinary class:

A-10-B-10-A-10-B-10-A

A-B-A=20 seconds meaning each sigil triggers every 20 seconds

Still wrong .Try again.

Tip : Each sigil set can proc once every 9 (10)seconds not 20.

I thought you could put 2 on swap sigils on one weopon set though?

That would mean using 2 on swap and 2 on crit, with the on swap ones procing at intervals of 10 seconds on warrior? Maybe I’m wrong completely…


Phaatonn, London UK

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Posted by: mini.6018

mini.6018

@ mini

Warrior:

5 second intervals between weapon sets A and B

A-5-B-5-A-5-B-5-A

A-B-A=10 seconds meaning each sigil triggers every 10 seconds

Ordinary class:

A-10-B-10-A-10-B-10-A

A-B-A=20 seconds meaning each sigil triggers every 20 seconds

Still wrong .Try again.

Tip : Each sigil set can proc once every 9 (10)seconds not 20.

I thought you could put 2 on swap sigils on one weopon set though?

That would mean using 2 on swap and 2 on crit, with the on swap ones procing at intervals of 10 seconds on warrior? Maybe I’m wrong completely…

And every other class can proc 2 on swap sigils still on the same 10 second interval.I really fail to understand where people get the ideea they can only proc onswap sigils every 20 seconds when they clearly have a 10 second cooldown on weapon swap.

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Mini to clarify AGAIN cuz ur obviously un-able to understand this…

2h weapons (according the the stream) will get 2 sigils each.
5s weapon swap. To get back into the weapon it will take 10s total. Enough that the sigil will be off cd. EACH set will have this affect.

Warriors will get more on swap effects. Maybe simple fix would be fast hands doubles sigil ICD?

Too help clarify your stupidity:

sigil with 10s cd procs. you have to WAIT 10S TO SWAP AGAIN. You swap weapons. 2 sigils proc. YOU WAIT 10 MORE SECONDS. Warriors on the other hand can take 4 different sigils and proc them every 5s. (2 different every 5s)

Team Radioactive
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Causing cancer all day.

(edited by JinDaVikk.7291)

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Posted by: BlackBeard.2873

BlackBeard.2873

This is a very good point Lordrosicky, and explained well in your second post (maybe add it to the OP).

You are also correct that engie’s and ele’s can also swap faster, but will also be limited to 2 sigils, so its not much different from other classes. Warrior’s however will get to proc 4 sigils every 10s or so b/c of the faster weapon-swap. That could really get out-of-hand and I hope they do account for it some way.

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Posted by: Phaeton.9582

Phaeton.9582

It’s a tricky one because if they cap the sigil cooldown to 2 at a time it’ll just complicate the system...

Anyone reckon rage sigil might see some play now though? Maybe on thief shortbow to proc off a warrior steal?


Phaatonn, London UK

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Posted by: BlackBeard.2873

BlackBeard.2873

It’s a tricky one because if they cap the sigil cooldown to 2 at a time it’ll just complicate the system…

Anyone reckon rage sigil might see some play now though? Maybe on thief shortbow to proc off a warrior steal?

Shhh…. I am speculating on that and have bought up a bunch of these (Rage sigils) on the trading-post in preparation for free quickness that thieves will want for their instagibs. :-)

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Posted by: Zuik.7158

Zuik.7158

As for the fast hands comment. Yes it’s bread and butter for a warrior in sPvP but it should never have been that way to begin with. They need to reduce skill cds, give them additional effects and remove that awful trait.

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Posted by: mini.6018

mini.6018

As for the fast hands comment. Yes it’s bread and butter for a warrior in sPvP but it should never have been that way to begin with. They need to reduce skill cds, give them additional effects and remove that awful trait.

Here we go .Now the only good trait for any warrior build since launch is asked to be nerf.So remove everything warrior has so far from release and give nothing back §AS GOOD in return .Ok im done have fun in your casual wars 2.

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Posted by: Phaeton.9582

Phaeton.9582

As for the fast hands comment. Yes it’s bread and butter for a warrior in sPvP but it should never have been that way to begin with. They need to reduce skill cds, give them additional effects and remove that awful trait.

Would kind of be like removing shatter skills from Mesmer though.. ><

Warriors don’t have much in the way of class mechanics; can’t lose fast hands :p

One solution would be nerf energy and battle, then lower the damage coefficient on damage sigils.

It’s already substantially lower than other dps builds (such as meditation guard) but if warriors had twice as many it could be halved..


Phaatonn, London UK

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Hope they just nerf the weapon swap trait which realistically is overpowered for the points it costs otherwise this is a scary thought.

Imagine the AoE they will be getting out of this…

Geomancy, Hydromancy, Fire and using battle.

Hambow will just become even more dangerous.

Thing is whatever nerfs they do wont matter. Warrior will still be incredibly buffed RELATIVE to other classes. Even if energy sigil is 5x worse. It will still be twice as good on warrior as another class (if coupled with 3 different swap sigils)

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Phaeton.9582

Phaeton.9582

Hope they just nerf the weapon swap trait which realistically is overpowered for the points it costs otherwise this is a scary thought.

Imagine the AoE they will be getting out of this…

Geomancy, Hydromancy, Fire and using battle.

Hambow will just become even more dangerous.

Thing is whatever nerfs they do wont matter. Warrior will still be incredibly buffed RELATIVE to other classes. Even if energy sigil is 5x worse. It will still be twice as good on warrior as another class (if coupled with 3 different swap sigils)

But dps from on swap sigils does vary substantially between classes, it could be balanced individually.. Energy/battle/doom would remain OP though..


Phaatonn, London UK

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Posted by: Avead.5760

Avead.5760

It would help if we had a dev responce on this.They cant nerf the sigils to compensate cause the relative difference in power will remain between the rest of the classes.
It would also be weird if they put some hidden rules that only 2 on swap can take effect every 10 sec.Not only that but there is a problem with crit sigils as well although not as much with how frequent warrior would get the different effects especially if the rest of crit sigils get balanced and you dont see only air /fire being viable.
Is it weird that i think this actually didnt even cross their mind?? :O

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Posted by: Phaeton.9582

Phaeton.9582

It would help if we had a dev responce on this.They cant nerf the sigils to compensate cause the relative difference in power will remain between the rest of the classes.
It would also be weird if they put some hidden rules that only 2 on swap can take effect every 10 sec.Not only that but there is a problem with crit sigils as well although not as much with how frequent warrior would get the different effects especially if the rest of crit sigils get balanced and you dont see only air /fire being viable.
Is it weird that i think this actually didnt even cross their mind?? :O

They could also up the cooldowns on swap sigils to 20 seconds, that would be a nice idea for quite a few reasons IMO


Phaatonn, London UK

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Posted by: Zuik.7158

Zuik.7158

It would help if we had a dev responce on this.They cant nerf the sigils to compensate cause the relative difference in power will remain between the rest of the classes.
It would also be weird if they put some hidden rules that only 2 on swap can take effect every 10 sec.Not only that but there is a problem with crit sigils as well although not as much with how frequent warrior would get the different effects especially if the rest of crit sigils get balanced and you dont see only air /fire being viable.
Is it weird that i think this actually didnt even cross their mind?? :O

They could also up the cooldowns on swap sigils to 20 seconds, that would be a nice idea for quite a few reasons IMO

Sadly that would just cause bias against Ele and engi though. I really do wonder how they’re going to deal with this as it’s quite a shift in class strength.

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Posted by: Phaeton.9582

Phaeton.9582

Yeah that does ruin it bit.. engi will doom and or geomancy sigils is going to be icky though


Phaatonn, London UK

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I think it depends on if the sigil cooldown is started after the swap or after activation.

Either way, I really dont want this sigil update.

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(edited by Stand The Wall.6987)

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Posted by: Zuik.7158

Zuik.7158

They could simply double the cd on warrior sigils when using fast hands, though that would still create issues.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It would help if we had a dev responce on this.They cant nerf the sigils to compensate cause the relative difference in power will remain between the rest of the classes.
It would also be weird if they put some hidden rules that only 2 on swap can take effect every 10 sec.Not only that but there is a problem with crit sigils as well although not as much with how frequent warrior would get the different effects especially if the rest of crit sigils get balanced and you dont see only air /fire being viable.
Is it weird that i think this actually didnt even cross their mind?? :O

Yeh. It is a huge issue that I dont see how they can fix? Like unless swap sigils are just terrible. But that would suck for the game.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

When did Anet stated that the cooldown of on swap sigils will no longer be 9 seconds?Are all the necros living a their own imaginary world or just you?The use of words like “epic buffs” and “double” for a completely uninformed issue leaves my perplexed.

TLDR : ON SWAP SIGILS = 9 SECONDS COOLDOWN hence every class will get THE SAME BENEFITS except elementalist.

Please copy paste that and repeat it 20 times now.

Let me break it down for you. I feel like educating you:

Time 0 seconds – warrior goes to longbow proccing energy and battle sigil
Time 5 Seconds – Warrior goes to mace/sword (or whatever) proccing leeching and geomancy
Time 10 seconds – Weapon swap up again so warrior can go back to longbow proccing energy and battle
Time 15 seconds – Weapon swap up again so warrior can go back to other set proccing other two swap sigils.

Think bro Hard but worth it.

this is working as intended, what is the problem?

seriously, them warrior haters should accept that warriors are not overpowered but balanced already.

stop scavenging for bones in the moa egg shell already.

(edited by Deimos Tel Arin.7391)

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Posted by: Moderator.3406

Moderator.3406

Several postings in this thread have been removed. Please keep the rules that apply to this forum in mind when posting.

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Posted by: DaliIndica.9041

DaliIndica.9041

I am sure they mean each sigil will have its own internal cooldown not shared anymore.

Thusly

First weapon swap will proc, change in 5 secs and the next two will proc, change back and they will not proc as they will still have 4 seconds left on the original change.

It will allow you to bunch them up a little, but that will cost longer term. I dont see it being much of an issue really, surprised its even being done. Although I am sure someone will work out how to double dip for a some super burst or something.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I am sure they mean each sigil will have its own internal cooldown not shared anymore.

Thusly

First weapon swap will proc, change in 5 secs and the next two will proc, change back and they will not proc as they will still have 4 seconds left on the original change.

It will allow you to bunch them up a little, but that will cost longer term. I dont see it being much of an issue really, surprised its even being done. Although I am sure someone will work out how to double dip for a some super burst or something.

Read the whole thread

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

This issue could REALLY need a developer answer.

I command you to be AWESOME.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I am sure they mean each sigil will have its own internal cooldown not shared anymore.

Thusly

First weapon swap will proc, change in 5 secs and the next two will proc, change back and they will not proc as they will still have 4 seconds left on the original change.

It will allow you to bunch them up a little, but that will cost longer term. I dont see it being much of an issue really, surprised its even being done. Although I am sure someone will work out how to double dip for a some super burst or something.

Read the whole thread

i have read the whole thread, and found nothing wrong.

what is your problem?

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Posted by: redslion.9675

redslion.9675

Ok, let’s try to study this in the most straightforward way possible.

Warrior with fast hands (5s)/Guardian (example)

Both have two two-handed weapons, A and B with 2 on-swap sigils each.

Warrior:

0s: weapon swap – 2 procs. sigils on B on a 9 s cd
5s: weapon swap – 2 procs. Sigils on A on a 9s cd, sigils on B on a 4 s cd (from now on: A=9s, B=4s)
10s: weapon swap – 2 procs. (A=4s, B=9s)
15s: weapon swap – 2 procs. (A=9s, B=4s)
20s: weapon swap – 2 procs. (A=4s, B=9s)

Guardian:

0s: weapon swap – 2 procs. (A=ready, B=9s)
10s: weapon swap – 2 procs. (A=9s, B=ready)
20s: weapon swap – 2 procs. (A=ready, B=9s)

10 procs from warrior, 6 procs from guardian. Excluding swap at 0 s, warrior gets twice as many procs as any other class (even Engi and Ele: They swap every 10 s too)

Now, I kinda enjoy the idea of a mechanic that requires you to swap exactly once every 5 seconds to work at 100%. But not on warrior.

WAY TO SOLVE THIS:

Make sigil work so that they proc when they are swapped in AND when they are swapped out, while retaining the same cooldown. This way warriors proc the sigil only when they swap in, Other classes proc the sigil when they swap in and when they swap out.

There, done.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Arpheus.6918

Arpheus.6918

This issue is really severe. I was thinking about it also quite a while and if a warrior uses 4 on swap sigils they can proc 2 of them every 5 seconds. That is absolutely insane and will lead to huge balancing problems.
I hope they thought about this problem and if not find a way to fix it.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Rather than hoping for the best, you should brace yourself for the worst.
(I thought ppl had learned that by now)

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

Rather than hoping for the best, you should brace yourself for the worst.
(I thought ppl had learned that by now)

Like Ciaphas Cain used to say: Hope for the best, prepare for the worst.

I command you to be AWESOME.

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Posted by: Ganathar.4956

Ganathar.4956

Rather than hoping for the best, you should brace yourself for the worst.
(I thought ppl had learned that by now)

Like Ciaphas Cain used to say: Hope for the best, prepare for the worst.

Hope is the first step on the road to disappointment.

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Posted by: I have three accounts lol.3859

I have three accounts lol.3859

nice warrior buff Anet gg

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Posted by: Lordrosicky.5813

Lordrosicky.5813

nice warrior buff Anet gg

Can you imagine these warriors with 1/6th time immune to condi application, 2 full condi clear on less than 50 seconds, regen for about 550 a second AND proccing 2 swap sigils every 5 seconds.

lol, the buffs they will have :O

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.